Rifleman Archive
Thread: Which number counts?
Message Edited by TK3387 on 06-18-2004 08:58 PM
Waste93 wrote:
The floaty damage is the actual damage done. It is the damage done after calculating for armor, resists, etc. The combat spam is just the base number times the multiplier for the special.
The reason the voritor damage was the same is because they are vulnerable. Since they are vulnerable you do not get an AP bonus. So your T21 you are shooting them with counts as AP0. So you are only doing base damage multiplied by whatever special. Hence the floaty and combat spam being the same.
Waste is correct. You obviously understand something of AP vs. AR and there are detailed writeups in the FAQ section at the start of the thead, so I will not go into details on how damage is calculated. Suffice it to say that the combat log basically represents the potential damage your weapon will cause to any target you shoot. It is made up of the damage roll for that shot (i.e., some random number between your weapon's minimum damage and its maximum damage, inclusive), multiplied by a standard 1.5x damage multiplier, multiplied by the damage multiplier of any special you are using. If you are using autofire, it is just the first two numbers. So the combat log is not the actual damage applied to the target.
After this, the weapon's damage type and armor piercing (AP) value and the target's resistances and Armor Rating (AR) are taken into account. If the target is vulnerable (i.e., has no resists to the weapon's damage type), then the armor and resists calculations are bypassed and just the raw damage above (combat log damage) is applied. Orherwise, the resists act as a reduction in damage, so a 15% resist would result in a reduction of damage by 15%. Then the AP vs. AR is considered. If AP = AR, no bonus or penalty is applied. If AP exceeds AR, then a damage bonus is applied. If AR exceeds AP, then damage penalty is applied. (See the FAQ for details on how this works). Once the armor and resistance factors are taken into account, this creates a number that is then applied as actual damage against the target. This is also the number that appears as a floaty over the target's head.
Therefore, the only time the combat window damage and the floaty number over the target's head will match is when the target is vulnerable to the damage type of your weapon, because in that case, the armor and resistances calculations are bypassed and the raw damage is used unmodified.