Rifleman Archive

Thread: defence cap question

sthealth
Wed Jun 23, 2004 9:51 am
#1

hello, im a master rifleman and working on fencer for defence. can any one tell me what the cap on ranged and melee defence is so i can know how much of fencer i need. thanks. also is it worth getting the damage migrations, i still have no idea what these do and how useful they are



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XaverriJade7
Wed Jun 23, 2004 10:15 am
#2






sthealth wrote:

hello, im a master rifleman and working on fencer for defence. Good choice can any one tell me what the cap on ranged and melee defence is so i can know how much of fencer i need. +125 is the cap until the combat revamp. Afterwards, the caps should be removed, but we'll know for sure when we get there. thanks. also is it worth getting the damage migrations, Yes. i still have no idea what these do and how useful they are I don't recall the exact formula, but it has to do with decreasing the maximum damage someone can do do you based on their weapon's damage range. Aweapon with damage range of 50-500 would be severly hampered by mitigation and a weapon with a damage range of 300-500 would be hampered much less, but still to some extent. I think Mitigation gives you +20% reduction for each additional level you have(up to 3). Hopefully, someone with the exact description can notice this as I'm sure I'm off on a thing or two(or three ).











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Zariell
Thu Jun 24, 2004 4:21 am
#3





Damage mitigation reduces the MAXIMUM range value closer to the minimum. It takes the range difference from minimum and max and reduces it by a percent. 20% for mitigation 1, 40 for 2, 60 for 3.


For example:


T-21 rifle: 145-475

475 minus 145 is 330, thus your weapon has a range value of 330.

Mitigation 1: Range value of 264 (145-409)

Mitigation 2: Range value of 198 (145-343)

Mitigation 3: Range value of 132 (145-277)


This means your weapon normally does 1087-3562 with Strafe Shot 2 (Armor Piercing is not included), It would deal:

Mitigation 1: 1087-3067

Mitigation 2: 1087-2572

Mitigation 3: 1087-2077


What this means in pvp:


This is huge in pvp, its the difference between a one shot kill and a 4 shot kill.


Unarmed foe with no mitigation:


1087-3562, add 75% for Armor piering: 1902-6233

Average damage of 4067. However, theres a pvp reduction of 75%, so this number is:

1016 random pool damage. This would be devestating, however, this is exactly why people wear armor in pvp.


That 1016, vs standard composite armor, wouldn't be 1016, because composite has light AP...

Thus, 1087-3563, plus 50% for AP: 1630-5344

Average damange of 3487. Again, pvp reduction reduces this number to:

871 random pool damage. But lets not forgot the standard base 60% resistence (which is usually higher on energy mind you...)

348 Damage, Which means with no mitigation...you do 348 damage.


NOW, lets look at the same example with mitigation 3...

The mitigation 3value of this T-21 on a strafe shot 2 is 1087-2077, So lets add 75% again...

1902-3634

Average damage of 2768. Again, pvp reduction reduces this number to:

692 average pool damage. This is still a pretty devestating number, but once again this is why we wear armor...:


1087-2077, add 50%: 1630-3115

Average damange of 2372. one more time, pvp reduces this by 75%:

593 average pool damage. Lets not forgot the standard 60% resist (which is usually higher on energy mind you...):

237 average pool damage.



Ok, so. With pvp applied, we have 348 average pool damage, vs 237 average pool damage....Which would you like to get hit by?






Message Edited by Zariell on 06-24-2004 04:35 AM



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Zariell Lentanis - Light Jedi Knight
Master Powers FTW


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