Rifleman Archive

Thread: Question about Krayting my Trandoshan rifle

Orleka
Fri Aug 19, 2005 7:36 pm
#1

Hello, I am getting a custom made trandoshan rifle, made with 170 Krayt tissues(hopefully)



I was just wondering, How many Identical Tissues are required for crafting?






-Rokur



Rokur Gepta
panson
Fri Aug 19, 2005 8:35 pm
#2

you need a stack of 4
Orleka
Sat Aug 20, 2005 8:16 am
#3

ty.



Rokur Gepta
xDiggerx
Sat Aug 20, 2005 8:19 am
#4






Orleka wrote:

Hello, I am getting a custom made trandoshan rifle, made with 170 Krayt tissues(hopefully)



I was just wondering, How many Identical Tissues are required for crafting?






-Rokur






Yes, you need 4. Try to pick up the new Power Cells with +170 damage instead of krayt tissues. The power cells have a much lower (typically -8) SAC cost on them which will help get your rifle to an 82 SAC with fewer experimentation points. Those points can then be used to up the damage or dropped into speed.







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
Orleka
Sat Aug 20, 2005 11:26 am
#5

I've been hearing stuff about rifle damage caps. Is there a certain number that it caps at? I was wondering because my rifle will be made soon and I am wondering how I should slice it. I'll post a screenshot of the rifle when I get it.



Rokur Gepta
Orleka
Sat Aug 20, 2005 1:36 pm
#6



Yes, I have my trandoshan rifle barrel, so I need to tell my WS to exp in SAC first, then put enough into damage so that an 8% slice will cap it. Then put the rest in speed?



I'm not really familiar with the new slicing system, as I just rejoined swg.

Message Edited by Orleka on 08-20-2005 01:38 PM

Message Edited by Orleka on 08-20-2005 01:39 PM



Rokur Gepta
xDiggerx
Sun Aug 21, 2005 12:34 am
#7






Orleka wrote:
I've been hearing stuff about rifle damage caps. Is there a certain number that it caps at? I was wondering because my rifle will be made soon and I am wondering how I should slice it. I'll post a screenshot of the rifle when I get it.






Yes, there is a rifle damage cap and a SAC cap. SAC is the Action Cost needed to run your specials and pretty important for riflemen (of the 3 major ranged prof's we have the weapons with the highest action cost). SAC cap on rifles is 82...that means you can't get lower unless you use a SAC reduction powerup. So have your rifle SAC capped at 82. 1st step.


2nd step. Have your rifle damage capped. The damage cap for say an Advanced Laser Rifle, which is what I would suggest for you (or Trando Hunting rifle if you have a barrel...same stats as ALR), is 1,184. Now the damage cap is 1,184 (this sometimes will "read" 1,183 if you achieved the damage cap with a damage slice), but the min damage is not capped....so having the highest min damage is important also as your damage powerups work off min damage plus some damage you do is based off a formula using min damage. A rifle at say 485 min to 1,184 max as compared to one at 515 min to 1,184 max is very different....although if your looking at just max damage you wouldn't think so.


So have your rifle SAC capped. Then plan to have it damage capped. Now the damage cap can be achieved through experimentation when making the rifle or with your planned slicing. You can slice up to 8% damage with an illegal core booster...which are pretty easily had now. If your weaponsmith leaves you short on damage in crafting...make sure he/she leaves enough room to allow the 8% slice...if you get too near the cap the slice won't be able to happen as you will get some "damage cap achieved" type message even if you are somewhat short. So be careful there. When I have custom rifles made I normally plan the full 8% damage slice...and will leave the crafted damage at a point where 8% will have me hit the cap.


Then, put the rest of the points into reducing the attack speed. You should be able to get the unmodified attack speed down to 2.5 or so easily assuming you had large enough tissues to hit your 82 SAC and damage cap with fewer experimentation points (allowing more available for speed use).


Make sure you also get an accuracy bonus on your weapon. Typical is 17 acc bonus but I see some weaponsmiths going up to 20....I think this is wasted as going to 20 takes away from speed.....17 is plenty with all the mods most prof's have for accuracy. Plus you can use food to add +40 ranged accuracy if needed.


If you prefer not to chance the damage slice and would instead rather slice the weapon all on speed...then craft the weapon capped at 1,184 damage and then plan for a 12% speed slice (the max you can do). Just realize 8% on damage impacting a hgher number (damage) will allow for more change than say a 12% slice on a smaller number (speed) typically in that 2.5 range (12% speed slice on a 2.5 speed weapon only drops it .3...to 2.2...which is still big but some people are disappointed).


Follow those guidelines you should be all set. Assuming you hit that 82 SAC you can then run either speed or damage powerups. Both can be had on my server at 34.13%. So either a damage increase of 34.13% or a speed drop of 34.13%. I suggest a damage pup normally as the slight speed decrease it will give you helps to manage your SAC......a speed pup is nice for short battles but eventually if your using specials can wipe out your action pretty fast. Some will suggest a SAC reduction pup to you...which is fine but then it leaves on the table a speed or damage benefit you could have gotten from those pups (you can only use 1 type at a time).


Good luck.






xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
Uthyr
Sun Aug 21, 2005 11:37 am
#8






xDiggerx wrote:


Just realize 8% on damage impacting a hgher number (damage) will allow for more change than say a 12% slice on a smaller number (speed) typically in that 2.5 range (12% speed slice on a 2.5 speed weapon only drops it .3...to 2.2...which is still big but some people are disappointed).




I enjoyed reading your post, xDiggerx--there was some useful info there. I'm not sure I agree though that a damage slice (when it can be done safely) is preferable to a speed slice. I've been doing a lot of testing in that regard lately. Take your numbers that I quoted above, and let's say we're starting off with a 1000 max damage rifle (just to keep the numbers simple). An 8% damage slice on that weapon would bring your damage up to 1080. If you divide that by your weapon speed (2.5 in your example)to estimate how much damage the weapon will put out over time (I know it's not quite that simple a calculation--but it should work well enoughfor relative comparisons), you come up with 432 per second. Now take that same unsliced rifle and do a 12% speed slice on it instead: you get 1000 / 2.2 = 455 per second, so the speed-sliced rifle will do more damage over time (at least for as long as your action pool holds out). The "0.3" number may not seem very large, but it adds quite a lot to your total damage output.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Page 1 of 1
Previous Next