Rifleman Archive
Thread: Question about Krayting my Trandoshan rifle
Orleka wrote:
Hello, I am getting a custom made trandoshan rifle, made with 170 Krayt tissues(hopefully)
I was just wondering, How many Identical Tissues are required for crafting?
-Rokur
Yes, you need 4. Try to pick up the new Power Cells with +170 damage instead of krayt tissues. The power cells have a much lower (typically -8) SAC cost on them which will help get your rifle to an 82 SAC with fewer experimentation points. Those points can then be used to up the damage or dropped into speed.
Message Edited by Orleka on 08-20-2005 01:38 PM
Message Edited by Orleka on 08-20-2005 01:39 PM
Orleka wrote:
I've been hearing stuff about rifle damage caps. Is there a certain number that it caps at? I was wondering because my rifle will be made soon and I am wondering how I should slice it. I'll post a screenshot of the rifle when I get it.
Yes, there is a rifle damage cap and a SAC cap. SAC is the Action Cost needed to run your specials and pretty important for riflemen (of the 3 major ranged prof's we have the weapons with the highest action cost). SAC cap on rifles is 82...that means you can't get lower unless you use a SAC reduction powerup. So have your rifle SAC capped at 82. 1st step.
2nd step. Have your rifle damage capped. The damage cap for say an Advanced Laser Rifle, which is what I would suggest for you (or Trando Hunting rifle if you have a barrel...same stats as ALR), is 1,184. Now the damage cap is 1,184 (this sometimes will "read" 1,183 if you achieved the damage cap with a damage slice), but the min damage is not capped....so having the highest min damage is important also as your damage powerups work off min damage plus some damage you do is based off a formula using min damage. A rifle at say 485 min to 1,184 max as compared to one at 515 min to 1,184 max is very different....although if your looking at just max damage you wouldn't think so.
So have your rifle SAC capped. Then plan to have it damage capped. Now the damage cap can be achieved through experimentation when making the rifle or with your planned slicing. You can slice up to 8% damage with an illegal core booster...which are pretty easily had now. If your weaponsmith leaves you short on damage in crafting...make sure he/she leaves enough room to allow the 8% slice...if you get too near the cap the slice won't be able to happen as you will get some "damage cap achieved" type message even if you are somewhat short. So be careful there. When I have custom rifles made I normally plan the full 8% damage slice...and will leave the crafted damage at a point where 8% will have me hit the cap.
Then, put the rest of the points into reducing the attack speed. You should be able to get the unmodified attack speed down to 2.5 or so easily assuming you had large enough tissues to hit your 82 SAC and damage cap with fewer experimentation points (allowing more available for speed use).
Make sure you also get an accuracy bonus on your weapon. Typical is 17 acc bonus but I see some weaponsmiths going up to 20....I think this is wasted as going to 20 takes away from speed.....17 is plenty with all the mods most prof's have for accuracy. Plus you can use food to add +40 ranged accuracy if needed.
If you prefer not to chance the damage slice and would instead rather slice the weapon all on speed...then craft the weapon capped at 1,184 damage and then plan for a 12% speed slice (the max you can do). Just realize 8% on damage impacting a hgher number (damage) will allow for more change than say a 12% slice on a smaller number (speed) typically in that 2.5 range (12% speed slice on a 2.5 speed weapon only drops it .3...to 2.2...which is still big but some people are disappointed).
Follow those guidelines you should be all set. Assuming you hit that 82 SAC you can then run either speed or damage powerups. Both can be had on my server at 34.13%. So either a damage increase of 34.13% or a speed drop of 34.13%. I suggest a damage pup normally as the slight speed decrease it will give you helps to manage your SAC......a speed pup is nice for short battles but eventually if your using specials can wipe out your action pretty fast. Some will suggest a SAC reduction pup to you...which is fine but then it leaves on the table a speed or damage benefit you could have gotten from those pups (you can only use 1 type at a time).
Good luck.
xDiggerx wrote:
Just realize 8% on damage impacting a hgher number (damage) will allow for more change than say a 12% slice on a smaller number (speed) typically in that 2.5 range (12% speed slice on a 2.5 speed weapon only drops it .3...to 2.2...which is still big but some people are disappointed).