Rifleman Archive
Thread: Making a switch
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dalessit
Mon Aug 22, 2005 8:14 am
#1
I really liked all the offense that my MMarksman, MRifleman, MPistols, Carbs 0440 provided, awesome accuracy and awesome speed.
Only problem was no defense whatsoever and no healing.
So I am going to try switching my template to MRifleman, MCombatMedic, Pistols 0004 (rest is used for FS abilities)
I think a lot of people have this so figure I will try it out, can always grind the pistols and carbines back if I want to.
Though it is very odd now that I am the midst of the switch not having the mob automatically go straight to me after I hit them once or twice... (though healing seems to have it's own interesting aggro issues)
It is challenging to balance out the heals with damage when I am in a group.
Zaax
Mon Aug 22, 2005 9:02 am
#2
dalessit wrote:
I Though it is very odd now that I am the midst of the switch not having the mob automatically go straight to me after I hit them once or twice... (though healing seems to have it's own interesting aggro issues)
It is challenging to balance out the heals with damage when I am in a group.
lmao
Puttley
Mon Aug 22, 2005 9:03 am
#3
i'm similar, i went CM44x4 (the action adn mind de-buffs didn't do anytthing to my mind) and replaced Pistols for BH 44xx (improved critical, duelist +250 defence and the +21 extra speed) works really well, though the agros from PVE when healing are .....fun shall we say - only hope i've found is to fight with 4+ full temp jedi then you survive...mostly
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