Rifleman Archive

Thread: 40K of XP in 10 Minutes!

Gazkan
Mon Oct 06, 2003 3:27 pm
#1

When you get flurry shot 2, killing baz nitch lairs is even quicker exp.

IdeaEve
Tue Oct 07, 2003 12:10 am
#2

Yep, the title says it all...


Right now I am only 1-1-0-0 CH and have a Greater Sledge Panther and only 2-0-0-2 on Rifleman, but found out a way to gain incredible XP in less than 15 minutes here is how...



Head to Dathomir and get Giant Biz Natch Lairs they are magic heh. Once you get to your waypoint get out your pet of choice and take a Muon Gold. As soon as you consume the Muon Gold, start hitting the Biz Natch's. They will agro your pet and hit very weak on pets and just pick them off with headshot 3. As soon as the first 3 are done, Flurry shot the lair until more spawn and continue. They give out 3800-4100 XP per kill and 440 CH xp. So 4K * 9 (3 spawns of 3) is 36K plus 4K for killing the lair.



Thereare my tips on getting XP heh




Hipe
.......:::: Proud Member of Imperial Army ::::.......
| Master Pistoleer and Bounty Hunter Pistols IV |

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Grrowl
Tue Oct 07, 2003 12:31 am
#3

I go to lok and find some mercenery pirates. Prone, 2 bleed shots (3 if you get a ad bleed). Back away. The merc gets bleed and follows, then goes prone when you hit it with auto fire. Back to 66 meters heal if needed. Repeat for about 1 min and start on nexted. Mercs give me 3700 to 4500k depending on type of merc. No food/spices needed. No down time. Lots and lots of mercs all over that planet. Also, besides the missions money (pretty easy to find missions on them for 16k to 8k), they tend to drop a lot of cash/disk when you are solo. Not sure why they don't when you are grouped. Oh, this saves a lot on stims too:]

Some tips on killing mercs.

Kill order is this estroyers first. Then weak/strong/elite. Last commandos/warlords. The reason is Destroyers will Baf if you take any others first. If you take a commando/warlord with any others still around, the others will baf.

Keep moving when they are closing to 64 meters (I run side to side). This makes them miss a ton more. Do not stay in range when they go prone as that is when they will try specials (most of the time).

make sure to hit alteast once with a non bleed and stay withing 80 meters of them (I like to stay at 66 meters while waiting on them to get up).
IdeaEve
Tue Oct 07, 2003 12:49 am
#4

The lairs take to long to kill and they dont spawn anymore



Hipe
.......:::: Proud Member of Imperial Army ::::.......
| Master Pistoleer and Bounty Hunter Pistols IV |

`¨-·.,_,.·-¨´¯`¨-·.,_,.·-¨´¯`¨-·.,_,.·-¨´¯`¨-·.,_, »
Jeisyn
Tue Oct 07, 2003 6:39 am
#5

a lair will respawn if you move at least 160m away, and just wait a minute, then go back.




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
EwokMuffin
Tue Oct 07, 2003 7:26 am
#6

I've been having my pet (ATST) attack the lair till I get a good amount of mobs spawned. Then I tell pet to HOLD and not attack. The mobs will aggro on the pet at that point. I let them get in about 15 seconds of attacks on the pet before I start with Flurry Shot.


Occasionally the pet will start defending itself, so I tell it to HOLD again. Then I just finish off the mobs with AE shots. Lots better than single shooting each one.


Using the ATST as fast as I can like this till they nerf it for PVE. 4 more rifleman boxes to go to master.




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Reasonable1
Tue Oct 07, 2003 11:20 am
#7

Why not re-post this PET post on the CH forum.



Asu Lion
Master BE, Rifleman, Ranger, CH
Shop at 2900, 5400 - 2200 meters NE of Mos Entha
Grrowl
Tue Oct 07, 2003 12:38 pm
#8

Merc lairs will respawn, but, not if they are your mission. I have cycled though 10 or 12 before that where just standing around (well, before I got bored and started trying to kill them in a batch:] ).

Or, if you want them to respawn on your mission, pull the mob about 80 to 100 meters away (that is the mobs away from lair, not you). When you kill them far enough away, they respawn for some reason.
AlmiBoawou
Tue Oct 07, 2003 5:41 pm
#9

Argh, you guys using your enormous pets to make leveling trivial...


Want to know how I did it? I did giant baz nitch lairs with no pet. Just use 2 mindshots, and keep firing headshots. If others come, whip out a scout blaster and warning shot them away. When your target comes to close, warning shot with your scout blaster, and then use more rifle headshots to bring it back. It gets pretty crazy when you have 5 baz nitches running at your naked rifleman body at once, and you have to quickly warning shot them all away.


Or you could just tell your AT-ST to attack the lair, and fire away.

Slimuo_Edo
Tue Oct 07, 2003 9:14 pm
#10

What is so good about flushing shot? (im just a novice rifleman. so, im 0/0/0/0)
Decan_Frost
Tue Oct 07, 2003 9:42 pm
#11

Flushing shot can cause stun as well as raise the targets posture. Flushing shot 2 does the same except its an area attack, meaning it can hit multiple targets.



____________________________________________________________________________________________________
Dred Obanen - Sharpshooter
Decan_Frost
Tue Oct 07, 2003 9:52 pm
#12

This has probably already been said, I recommend to all novice riflemen to first get sniping 1 for the mindshot 2 special and a little accuracy bonus. Then start working on the counter-sniping tree to get flushing shot 2 at the third box. After that, get back to the sniping tree and master it.After the final counter-sniping box, naturally the concealment tree would be next, with the special abilities tree being mastered at about the same time. Good luck.



____________________________________________________________________________________________________
Dred Obanen - Sharpshooter
Sicarim
Wed Oct 08, 2003 7:35 am
#13

Mindshot 2 works miracles. mindBleed is da best.. its like killing him wihtout shooting at him!



Sicarim Amafa
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