Rifleman Archive
Thread: Need advice on my anti-jedi template
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Agricola1
Thu Dec 30, 2004 7:07 am
#1
Doing master rifleman/fencer xx4x/bh4xxx.
Any sp left over goes into fencer (if any) for defence, rifles shall be my weapon of choice (don't give me the go melee lecture please I just like ranged).
I will be mainly attacking 150k or less jedi (medium to low level padawagns) for cash and trying out the odd Knight when I have enough cash to lose.
What I need to know is, what are the best specails when jumping off a bike and attacking a padawagn? I have a T-21 with 511 max damage sliced no pup which I intend to use, I'm planning on just jumping off my bike and spamming HS3 but would like advice from those that know.
I'll be eating all the foods including thatokill and will have melee mitigation2 for close range though I only expect a 100k paddy to last no more than 20 seconds. I have a mbh/mc on bria and smuggler/mp/bh on infinity so am experienced at killing jedi scum, I have no PVP experience with rifles however so would like an assesment of my template and choice of specails. Also could I have an assesment of strafe2 as I've never used this to date, and yes I am aware of saber block thankyou.
MannyCalevera
Thu Dec 30, 2004 7:24 am
#2
Get a few +1 cas to cap, using flurry shot (dizzy) hepls because it prevents them from burstrunning, flushing shot can stun, and for pure damage strafeshot is best. Also might consider going 0040 pistoleer instead of 0040 fencer (better defenses and less sp)
CrashNgoBoom
Thu Dec 30, 2004 7:31 am
#3
Well like you said, you know about saber block. This means one of 2 things depending on the jedi you are going to fight. Either he's got enough saber block to laugh in your face even as a master rifleman, or he hasn't gone far enough up sabers yet so you're pretty much going to be fighting a regular player that is still most likely a master of atleast one normal combat profession and you will have to deal with that and all the mitigation/defences/and possibly armor if he decides to go that route. Also, no matter what you do, as long as you are holding a rifle you have no melee toughness (the #1 thing that makes you survive being hackedin 2 by a lightsaber).
To answer your question about Strafeshot2...
If the jedi is unbuffed/unarmored and you catch him unaware(no saber equiped), then Strafeshot2 will give you a very good chance at "one-shotting" your mark. This is assuiming he doen't have a good ranged defence and/or mitigation.
Some people argue that SS2 is good for trying to kill jedi's, others say HS3. If you are speed capped, I believe your best chance would be with SS2 though. As you know, the key to killing jedi's is draining their force. SS2 to is an extremely powerful, random pool attack. This means that when you do manage to hit, it's going to be enough to concern the jedi. Since it's a random pool attack this also means they will have to use their /healall instead of just /healmind.
Tarnak_Archvold
Thu Dec 30, 2004 7:44 am
#4
I do not PvP my self, and much less do any fighting with Jedi. But would it not be better to get Pikeman over fencer. Pikeman give block same as rifles, fencer give dodger.
Or what about going TKA for the melee component. Lots of Melee defence, and that powerbuost (or what ever it is called) from the meditation line could be useful as well.
Or what about going TKA for the melee component. Lots of Melee defence, and that powerbuost (or what ever it is called) from the meditation line could be useful as well.
Agricola1
Thu Dec 30, 2004 7:47 am
#5
Tarnak_Archvold wrote:
I do not PvP my self, and much less do any fighting with Jedi. But would it not be better to get Pikeman over fencer. Pikeman give block same as rifles, fencer give dodger.
Or what about going TKA for the melee component. Lots of Melee defence, and that powerbuost (or what ever it is called) from the meditation line could be useful as well.
dodge/block and counter attack don't stack between profs. All i really wanted was melee mitigation 2 and some extra defence vs mods and fencer seemed the best choice.
HarlequinMK19
Fri Dec 31, 2004 4:29 pm
#6
Pistoleer Techniques 4 for state defenses. Not much else needs to be said. Drop the Fencer and Brawler and youshould have enough skill points to pick up some medic and/or BH pistols if you would want the option of trying a hand gun. If you can get Fencer x/4/4/x that's fine, but I'd strongly recommend Pistoleer instead because you can drop Brawler and Onehanded (1-4) which frees up a lot of SP. Don't forget, Pistoleer not only has State defenses, but a melee defense line too. Just food for thought.
DarthBushJr
Sun Jan 02, 2005 7:45 am
#7
i'd keep with nov brawler in your template at least...warcry and intimidate are your friends
Jerele
Sun Jan 02, 2005 8:55 pm
#8
Throw in novice medic, most jedi don't attack mind, more FC to do it, and a low level padawan isn't gonna have the force/skills to hit mind. Medic is a must versus jedi.
PS: got swordsman versus jedi
PS: got swordsman versus jedi
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