Rifleman Archive
Thread: What I would like to see happened to Rifleman when the CU comes.
AndrewGoentzel wrote:
I believe that the t-21 should be the designated sniping weapon, since it is very big, to fire accurately you would need to be prone or kneeling. It should be slow, but very very powerful as it isa sniper rifle.
The T21 is a machine gun. NOT a sniper rifle. It's modern equivelent is the SAW. Look at when you see it in the movies. You can see that it is a squad support weapon (LMG) and NOT a sniper rifle. Also the background info on it shows this.
The DXR-6b and the laser rifle should bethemachine gun types, these would be limited to strafes and random ham shots, like flushing shot andflurry shot but they shoulddo them quickly, a run and gun sort of weapon, it should have reasonable accuracy and pretty good damage.
The DXR-6b is a disintegrator and more of a 'sniper' like weapon.
Thats my opinion though. Rifleman should play a sniper/supportrole on the battle field flushingother snipers out of their positions.And, incorporate actual sniping in the game.Allow access to roof tops and such as sniper nests. Thats all I have to say, I'd like to see what you guys think.
There can not be true sniping in the game. The hallmark of the snper is shown by their motto. 'One Shot One Kill'. That will never happen in SWG. Also the HeadShot is no different from any other pool targeting attack. The only difference is in PvP because of the different buff systems and the lack of healing of Mind presently.
Riflemen are Infantry. They are the mainstay of battle. Not a support role. Rifles are Infantry with some Sniper like abilities. Just as they have some Gunner like abilities.
Message Edited by Waste93 on 01-06-2005 12:23 AM
Message Edited by BrerLapin on 01-06-2005 06:14 AM
Waste93 wrote:
Riflemen are Infantry. They are the mainstay of battle. Not a support role. Rifles are Infantry with some Sniper like abilities. Just as they have some Gunner like abilities.
Va-Mei wrote:
Waste93 wrote:Riflemen are Infantry. They are the mainstay of battle. Not a support role. Rifles are Infantry with some Sniper like abilities. Just as they have some Gunner like abilities.Waste, I've been curious... The dev's say we are infanty with some sniper & gunner, and I'm ok with that. What archtype is the carbineer based on?
SWAT teams would be the closest thing to them.
Assault troops. SWAT teams are a good example. So are SeAL teams. If you know WWII history than the Soviet Guard units would be another example. From SW a good example is the opening scene of ANH. The StormTroopers breaching the Corvette and assaulting into the ship were Carbineers (Assault Troops).
Va-Mei wrote:
Waste93 wrote:
Riflemen are Infantry. They are the mainstay of battle. Not a support role. Rifles are Infantry with some Sniper like abilities. Just as they have some Gunner like abilities.
Waste, I've been curious... The dev'ssay we are infanty with some sniper & gunner, and I'm ok with that. What archtype is the carbineer based on?
Just in case the clicky does not work: http://www.alaska.net/~rockwell/starwars/starwars/lightrepblaster.html
I know we are not allowed to se the design documents for what the DEV's was to make our role after the CU. And that anyone that have seen the documents can not talk about them. However could you ask the Devs to make a short description what they was se our role as and then make it public... a list of all the professions and thair role in combat (PvE and PvP) could be a nice Friday feature. It would end a lot of speculations and requests for making the professions something the dev do not was to se them as.
Also on sniping. The main reason we will never be able to be snipers in PvP is quite simple... It is not fun to be the victim of a sniper. And fun is the purpose of a game right?
However, there is no reason why we should not be able to snipe NPC's with a "one shot, one kill" function at some point.
Tarnak_Archvold wrote:
Also on sniping. The main reason we will never be able to be snipers in PvP is quite simple... It is not fun to be the victim of a sniper. And fun is the purpose of a game right?
However, there is no reason why we should not be able to snipe NPC's with a "one shot, one kill" function at some point.
The reason for no 'One Shot One Kill' even on NPCs is loot items. Can you imagine the outcry the first time a Rifleman 'sniped' a NS Elder for example?
Making Rifles actual Snipers is one of the quickest ways to make them the most powerful profession in the game combat wise. A Sniper is the single most cost effective soldier on the battlefield. The casualty rate in combat is usually measured in terms of tons. For a sniper it's about 1.5 rounds per confirmed kill.
Waste93 wrote:
Tarnak_Archvold wrote:
Also on sniping. The main reason we will never be able to be snipers in PvP is quite simple... It is not fun to be the victim of a sniper. And fun is the purpose of a game right?
However, there is no reason why we should not be able to snipe NPC's with a "one shot, one kill" function at some point.
The reason for no 'One Shot One Kill' even on NPCs is loot items. Can you imagine the outcry the first time a Rifleman 'sniped' a NS Elder for example?
Making Rifles actual Snipers is one of the quickest ways to make them the most powerful profession in the game combat wise. A Sniper is the single most cost effective soldier on the battlefield. The casualty rate in combat is usually measured in terms of tons. For a sniper it's about 1.5 rounds per confirmed kill.
/agree. We will NEVER get a one shot one kill option. We will also NEVER get an extended range. The Devs clearly stated a long time ago this "fine combat engine" can't handle anything over 64 meters.
Oh, unless you're a combat medic.............then 90 meters was cool........lol.
Message Edited by RemoMoxey on 01-06-2005 09:37 PM