Rifleman Archive
Thread: Add the longe range DB for ranged again!!
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Adefo-Oami
Fri May 20, 2005 11:40 pm
#1
With the 5 second warm up, there is no way a rifleman is gonna get to their target before they get up again when we are about 60 meters away or so. Why would a ranged prof need to get in like 5 meters to kill their target anyways? =/ This is horrible for riflemen.
Ackehece
Fri May 20, 2005 11:43 pm
#2
Adefo-Oami wrote:
With the 5 second warm up, there is no way a rifleman is gonna get to their target before they get up again when we are about 60 meters away or so. Why would a ranged prof need to get in like 5 meters to kill their target anyways? =/ This is horrible for riflemen.
well 5 secs or no 5 secs rifleman don't get the deathblow now anyway due to the range issue (incaps last on average 7-11 secs). Triple cap for the win.
D3ViL-Begger
Sat May 21, 2005 2:57 am
#3
This surely gonna destroy the BH system. I found the DB earlier as hard to do, and now when we need to time it with the wind-up, it sucks! 
-No longer a BH, but for GCW it will be extreme aswell.
PyscoJuggalo
Sat May 21, 2005 3:00 am
#4
See Meleers do have a purpose......
TO STEAL OUR KILLS!!!!!!!!![]()
Ackehece
Sat May 21, 2005 7:14 am
#5
The pre cu psuedo testors have known for a long time they wanted a Warmup and Cooldown on deathblow . They want it to be interruptable (use startle shot on someone trying to deathblow... believe me it will cause them some annoyance.)
Infini7y
Sat May 21, 2005 12:01 pm
#6
Jedi can get up, heal and then run with left over force before we get another incap going. This is going to warrant a duo system for every bounty from now on.
MTBer
Sat May 21, 2005 8:57 pm
#7
its really fustrating when there is a huge group of jedi, u manage to take one out at range but no 1 can get close enoughto finish him, he just gets up, heals and cloaks and heals some more...
Cpl_Fisher
Sat May 21, 2005 9:59 pm
#8
MTBer wrote:
its really fustrating when there is a huge group of jedi, u manage to take one out at range but no 1 can get close enoughto finish him, he just gets up, heals and cloaks and heals some more...![]()
Like ackehece said triple incap for the win!
On Valcyn there has been a lot of intense PvP on Talus last couple of days. even now, most deaths are triple incap.
PyscoJuggalo
Sat May 21, 2005 10:43 pm
#9
So a 5 second delay until a guy is Db'ed, ok here would be my work around.
Your fatal shot will be a macro that is:
/Startle Shot;
/Death Blow;
What do you think? Think it would work
Cpl_Fisher
Sat May 21, 2005 11:01 pm
#10
you have to startle shot the OTHER person who is standing withen 64m of him, all they have to do is scratch you, and it interupts the deathblow
PyscoJuggalo
Sat May 21, 2005 11:06 pm
#11
Cpl_Fisher wrote:
you have to startle shot the OTHER person who is standing withen 64m of him, all they have to do is scratch you, and it interupts the deathblow
Crap!
Guess it's 3 incaps then?
Stealer-In
Sun May 22, 2005 11:24 am
#12
i can stand 80m away and pound on them, ohh if they are incapped watch their health so as soon as it hits above 0 or if its close to 0 just spam head shot, they won't have enough time to heal if that happens. just wondering does /cyborgsnipershot act like a range DB because it does pitiful damage. thanks in advanced.
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