Rifleman Archive
Thread: Acurracy rebalance?!?!?!?!?!?!?!?!
RemoMoxey wrote:
I don't want to call it a nerf....yet.
I was out killing the agro yard trash (crazed durnis, razor cats, ect.) by my crafting house to keep my pure crafted alt safe. I noticed unless I was at ideal range and prone I missed alot more today than I ever have before. I didn't even miss this much verses GDKs and Krayts. Is anyone else seeing this.....or am I just jumping the gun?
general rule long = better shot = worse for rifles / reverse for pistols / average for carbines.
But until this is tested more I do not believe they messed with anything . What they did mess with was melee and ranged defense and how it works. It may be reflected by how often we miss and lowered andor raised damages
you will most definitely be taking more damage from melee creatures post pub 17 - the average damage given by creatures remains the same but tanks are low end of the spectrum now and we are the top end...
so if tank or rifle took 100 prepublish
tank now takes 50 and rifle takes 150
average 100
Ackehece wrote:
you will most definitely be taking more damage from melee creatures post pub 17 - the average damage given by creatures remains the same but tanks are low end of the spectrum now and we are the top end...
so if tank or rifle took 100 prepublish
tank now takes 50 and rifle takes 150
average 100
This sounds an awful lot like the 2.5x dmg modifier we used to suffer while holding a rifle. Is this supposed to work like that? I can't believe they would put that back in after finally taking it out. From what I read here (I know your numbers are just examples) if we are holding a rifle we take significantly more dmg than a tank. What if we are tkm/rm, if we put the rifle down will we all of a sudden take less dmg? Is this supposed to work for just kinetik dmg so that riflemen fighting eachother will always want to use a tusken, or do we take more dmg in general no matter what type?
Message Edited by Ackehece on 05-27-2005 12:09 PM
Ackehece wrote:
general rule long = better shot = worse for rifles / reverse for pistols / average for carbines.
But until this is tested more I do not believe they messed with anything . What they did mess with was melee and ranged defense and how it works. It may be reflected by how often we miss and lowered and or raised damages
you will most definitely be taking more damage from melee creatures post pub 17 - the average damage given by creatures remains the same but tanks are low end of the spectrum now and we are the top end...
so if tank or rifle took 100 prepublish
tank now takes 50 and rifle takes 150
average 100
If that's the case can you press the devs for a fix to the hate system that sees us attracting virtually all the hate from targets making us the tanks?
I'll throw something else in here. Fighting level 78 imperial troops earlier I went prone at 64m, covered up and started with conceal shot. Having hit with my first shot at 64m he then ran towards me stopping at about 53m. My next two shots missed before I switched to sniper shot and headshot to finish the kill. The same happened on the 2nd npc from the same mission.
For reference I have 290 accuracy (+85 rifle & +205 general ranged). Prone at 50m with that much accuracy I really shouldn't be missing at all. I'd hate to see how much I'd miss if I was trying to kite a target.
XobNoics wrote:Isn't missing this much with 342 accuracy weird? I was first using an Adv. Laser Rifle then switched to a T21 mid-combat, then back to the Laser again. This is 8m from a dead log that spawned tusk cats on Naboo.
Were you dizzied, stunned, or blinded at all during this? If not, then that is an extreme amount of misses!
Message Edited by XobNoics on 05-27-2005 05:00 PM
XobNoics wrote:
Nope, I wasn't. If I were then you would see it in the combat log also.Oops... 346 accuracy, not 342.Message Edited by XobNoics on 05-27-2005 05:00 PM
Well, I didn't check your screen shots, but if I did, thye wouldn't necessarily show if you had been or not depending on your logs.
Wish I could do half of the damage your doing withmy lightsaber ,it would be a real improvement over my current abilities.(and I'm not that bad with it either).
Ackehece wrote:
general rule long = better shot = worse for rifles / reverse for pistols / average for carbines.
But until this is tested more I do not believe they messed with anything . What they did mess with was melee and ranged defense and how it works. It may be reflected by how often we miss and lowered andor raised damages
you will most definitely be taking more damage from melee creatures post pub 17 - the average damage given by creatures remains the same but tanks are low end of the spectrum now and we are the top end...
so if tank or rifle took 100 prepublish
tank now takes 50 and rifle takes 150
average 100
Ack, I understand the new defenses (well if they were working I would.....lol). That's a whole other story.
I'm talking about pure accuracy. My concern is as a level 80 character with 300 accuracyverses level 5 and level 17 mobs I missed multiple times. Since when do level 17 mobs have 301+ defenses (or dodge, or whatever the anti-accuracy defense is)? It is still happening for me. They screwed something up again.....................lol.................stupid SOE.
If you don't believe me go look in the Jedi forums for posts on Aura (Jedi CoB), or the Teras Kasi forums for CoB posts.