Rifleman Archive
Thread: Healing vs Offense
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BriaJair
Sat May 28, 2005 9:31 am
#1
Just came back for CU....New character can't respec...
Trying to figure out new template and basically if CM 4xxx or MCM or MDoc is the way to go (less dam, longer fight)
or go MR/MP/MM with Carb 443x With no tapes or be clothes Acc 340 Spd 120 Rd 220 Md 160 plus all the specials you could possibly want in a pvp battle while doing rifle damage. I know its more a preference thing but......more offense or more defense.....discuss...
Warmaker01
Sun May 29, 2005 12:04 am
#2
It really depends.
Healing skills allow a single player to last a long time. Offensive skills allow the single player to try to get the fight done as fast as possible. It's a matter of preference, as you said.
However, if you play in a group alot (which is more likely these days), you can bypass healing and concentrate on Combat skills/mods if there's a likely chance of healers in the group.
Look at it this way:
Healing > Combat mods: Longevity, lack of combat power. Can alternate with healing specials or Stimpacks.
Healing < Combat mods: Much greater combat power but longevity lacks. If not in a group, completely relies on Stimpacks for healing. The near 1 minute timer between uses is agonizingly long (and balanced).
Healing = Combat mods: A compromise. IMO, not too good with either.
Specialization is the way to go, I believe. Either "Come hard or don't come at all" is the mindset for a pure Combat template. Another thing is this, if you're solo-ing and get swamped by multiple MOBs/NPCs at roughly the same CL you are at, you are in definite trouble, regardless of what normal template you have.
Healing skills allow a single player to last a long time. Offensive skills allow the single player to try to get the fight done as fast as possible. It's a matter of preference, as you said.
However, if you play in a group alot (which is more likely these days), you can bypass healing and concentrate on Combat skills/mods if there's a likely chance of healers in the group.
Look at it this way:
Healing > Combat mods: Longevity, lack of combat power. Can alternate with healing specials or Stimpacks.
Healing < Combat mods: Much greater combat power but longevity lacks. If not in a group, completely relies on Stimpacks for healing. The near 1 minute timer between uses is agonizingly long (and balanced).
Healing = Combat mods: A compromise. IMO, not too good with either.
Specialization is the way to go, I believe. Either "Come hard or don't come at all" is the mindset for a pure Combat template. Another thing is this, if you're solo-ing and get swamped by multiple MOBs/NPCs at roughly the same CL you are at, you are in definite trouble, regardless of what normal template you have.
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