Rifleman Archive
Thread: AldeonAvardulin: Have these bugs been brought to the devs yet?
I have searched around for these two issues and not found much if any mention of them:
- Strafeshot2: This attack aggros everything in the area, but does not cause damage until creatures or NPCs are aggro'd to you. I assume the intention was for it to not aggro everything and to only do damage to your target and anything else that aggros you. I don't really care if this attack aggros and damages everything or doesn't aggro/doesn't damage non-aggros...as long as it works!
- The Tusken Rifle shows as Energy damage instead of Kinetic like it should be. The projectile Striker Pistol does kinetic and so should the projectileTusken Rifle, this would really help as right now I only know of 3 damage types we can do. This should also be a very easy fix of changing a single number.
Thanks,
Ivoe
1. When you use AE attacks(any of them.. TKA, fencer, swordsman, pike, carbine, rifle, commando, BH), the monster you attack takes damage, so does any other viable target that is IN COMBAT within the cone. All viable targets inside the cone not in combat are entered into combat and they possibly take the status effect associated with the attack, if any. Not hard to work with, just toss your pet/probot onto one of the targets or the lair, then start popping off AE attacks.
Ehogack wrote:
Not hard to work with, just toss your pet/probot onto one of the targets or the lair, then start popping off AE attacks.
I'm not big into the Pokeemonization of SWG, I just really feel that the way these attacks work is the product of too tight of deadlines on developers (or some such)...not everything it can/should be.
Thanks for the reply Aldeon. ![]()
Droids are **edit**?
I was just letting you know what was happening, and possible ways to use it to your advantage, until something is done about it.. if anything is done.