Rifleman Archive
Thread: Shouldint riflemen get KD?
Pistols have KD.
Carbine have KD.
Smuggler have KD.
im not sure about commado or BH.
Rilfe......has supression fire, which, realy isnt much of a KD (we still do have dizzy though)
Please make constructive posts.
Rocacca wrote:
Screw that rifleman should have a 1-shot kill move that instantly incaps/kills whoever it fires on.
We should be able to blow up cities as well. Maybe planets, but that should take maybe 2 or 3 shots.
Seflyn wrote:
Rocacca wrote:
Screw that rifleman should have a 1-shot kill move that instantly incaps/kills whoever it fires on.
We should be able to blow up cities as well. Maybe planets, but that should take maybe 2 or 3 shots.
Two shots for a planet.
Three for a star.
Seflyn wrote:
Rocacca wrote:
Screw that rifleman should have a 1-shot kill move that instantly incaps/kills whoever it fires on.
We should be able to blow up cities as well. Maybe planets, but that should take maybe 2 or 3 shots.
Two shots for a planet.
Three for a star.
------
no no no
1 for city
2 for moons
3 for planet
4 for star
4 for galaxy
lol cause as you know these progammagers seem to miss type all the time ![]()
Hey from all the PvP I've done as a master I've noticed that Strafe shot 2 with the T21 takes almost anyone (I say almost only for the sake of not making a dumb generalization) out with one hit. The only real problem is that it leaves you with a POUNDING headache =P Heck, I can take out stormies in 5 shots max, 3 if the damage gets placed right. =)
Galitaia Antillies -Starsider-
Master Rifleman/Master Slicer/Novice Commando
If Supression Fire worked better it would be as good as KD. It stops your target for a period of time giving you an extra shot or two or giving you the chance to get away. Unfortunately the timer is now too low for it to do anything.
First off
Professions with KD:
Bounty Hunter (+Dizzy)
TKA (+Dizzy)
Smuggler
Pikeman
Master Brawlers
And keep in mind, guys. We may not have a KD, but dizzy does have a high potential to result in a KD against NPCs, and really, against PCs too.In my experience, the only PCs who know to "freeze" in their posturewhen they're dizzy, have been other riflemen. Since the patch fixed (you used to be able to get this all the time), Dizzy/KDlasts much longer than any KD does. Hitting a target on the ground gives you booko damage. Also keep in mind we are the only ranged class with an area Dizzy.
Some tips for getting a KD from Dizzy:
If your target is prone and you get the dizzy, either run out of its range, or into what I call the prone "halo", the area where a prone player cannot fire because he is too close. This will either force a posture change, or in the case where you run out of his range, it will allow you to "pick off" your target, by stepping into range, firing a couple bleed shots, and then leaving the range to watch his mind points fade away.
If your target is kneeling, again, you can exit their range when you want to. May even want to try and hit him with suppression fire so you can enter the "halo".
If your target is standing, you've got an ideal situation on your hands, and you shouldn't really need to seek the KD. You can drop into prone with the added ranged defense and accuracy bonuses, while he's standing with negative ranged defenses and no accuracy bonuses. Just drill him at that point.
And of course with melee, you want to dizzy shot + suppression fire if you don't have a sidearm of some kind. If you can hit them both, the meleer is usuallyin bantha poodoo.