Rifleman Archive
Thread: In other news: Prone Warp Bug seems to be gone
Haven't decided yet if this is an improvement or not. At least when you know it's going to happen *all* the time, you don't even bother to try, and instead find workarounds.
I prone warped once last night. I usually warp every time I go prone, so this is definitely an improvement.
I HAD found a cure for the prone warping, though. Sorry, I don't spend much of my board time in the Rifleman forum, so if this has already been covered, please accept my apologies, but here's a quick fix:
Any of you Rangers and Scouts out there know that there is a certain lag time between when you stop running (or when you stand up, etc) and when you can forage. It's a matter of a few seconds (sorry, I haven't timed it -- I just kind of know when it's safe to forage). If I wait that same amount of time between stopping and going prone, I don't warp. At all. Never.
I'll probably still use the same tactic to avoid even the minor warping that still exists.
I tried various workarounds including standing still for a while, holding an active target, clearing active target, kneeling first, etc... All still resulted in decent sized warps.
Ihad never ever had this problem before the patch. Now it happens every single time I go prone. I ran fullscan still happens everysingle time. I have max accuracy so hitting is not an issue but you can forget 'take cover' and conceal and all of that. I would seriously like this addressed.
And just my 2 cents, screw workarounds, I wouldn't want a DEV to think we didn't need attention because we could 'work around' our problem. Also, when you have to get up to chase your target back into range there aint much time to 'workaround'.