Rifleman Archive
Thread: Vets, please verify this.
It used to be the suggestion for beginning Riflemen was to first go 1/0/0/0, then work up to 1/0/3/0.
But now that Conceal Shot finally works, where does it fall in the mix? Would you suggest 1/0/0/0, then 1/1/0/0, then 1/1/3/0? Or perhaps 0/1/0/0, then 1/1/0/0, then 1/1/3/0? Or would you suggest to stick with the original formula?
Since I can't speak from experience, I can't be certain about this. But based upon observations of others and logic, I'd say Conceal Shot could be more valuable than MS2.
The way I see it no matter what you want to go 1-1-0-0 first.
Conceal shot and Mind shot 2 are too useful not to.
I would go 0-1-0-0 first though because now you can grind medium difficulty pack MOB's with realative ease and quickness.
Then I'd go 1-1-0-0 to pick up Mind shot 2.
And last I would get 1-1-3-0 and then grind out to master any way you want.
I would go:
0-1-0-x to pick up Concealshot first. Concealshot will allow you to solo things you will have no chance to solountil much, muchlater in the tree.
(Note: Rifle Special Abilites uses combat XP, so it does not affect your choices here).
Next go 1-1-0-x to pick up Mindshot2. Counter-Sniping I gives you Flushingshot1 which will stun and startle, but the posture up effect will be most effective when used with Flurryshot1 from Special Abilities which will dizzy them and create a chance of a knockdown with a posture change. But since this is only a chance, the bleed stacking of Mindshot1 and Mindshot2 will be effective whether the target gets knockdown or not.
Next go 1-1-1-x. Headshot3 does more damage but it also costs more HAM. Many people do not even use it. The only caveat is that, with a low HAM rifle like the E11 or the Jawa and properly aligned stats, HS3's higher HAM use is irrelevant. Still, by now you will have Flurryshot1 or be very close to gettting it, so having the posture change effect of Flushingshot is important.
Next go to 1-1-3-x. This will give you Flushingshot2. It is high damage and area effect.
From there, go to 2-1-3-x. Pickup Headshot3. As indicated, it is useful in the right circumstances.
Next, if you are going to use Supriseshot and you do not engage in PvP (much), I would recommend going to 2-3-3-x first. Supriseshot requires /Takecover (although some people report using it out of cover, something that will likely eventually be fixed). You will get bonuses to cover from this line, but Concealment III gives you Sneak. Until you get sneak, you are immobile in cover. Since Concealshot can be used from cover, I would rather have the ability to move first, rather than the extra damage of Supriseshot.
From there, go to 4-3-3-x for the accuracy bonuses, then 4-3-4-x then 4-4-4-x.
Perhaps this should be put in the new FAQ or Styles posty-thread the Correspondant hinted at.
The one with pets should try to get flushing II as soon as possible, but given that bleeding works so good with a tank you would probably go 1000 and then 1030. Same applies if you are grouping most of your time and have other tanks.
And then there is the solo player, who does not use pets and usually does not group. He has not much alternatives other than to go 0100.
And on a side note, I'd still say that leveling CH AND rifleman will dramatically speed up your advancement in rifleman.