Rifleman Archive

Thread: I have 17 extra skill points...

CrashNgoBoom
Wed Jun 02, 2004 2:02 pm
#1

Well since you obviously are going to have a tank or three. You won't need the concealment or counter-sniping skills. You could go with sniping but that is all head shots and I doubt your tanks will be doing mind attacks. This leaves pretty much Rifle abilities left. It will increase you rifle speed and give you attacks that hit health more often and give state changes.



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
beamstalk
Wed Jun 02, 2004 2:08 pm
#2






CrashNgoBoom wrote:

Well since you obviously are going to have a tank or three. You won't need the concealment or counter-sniping skills. You could go with sniping but that is all head shots and I doubt your tanks will be doing mind attacks. This leaves pretty much Rifle abilities left. It will increase you rifle speed and give you attacks that hit health more often and give state changes.






Actually I would say go counter-sniping 3 for Flushing 2 and then the left overs in rifle abilities for speed or sniping for accuracy. I would say Flushing 2 because it is 4x multiplier and you have the tanks to keep them off of you.



Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
Tikokura
Wed Jun 02, 2004 5:03 pm
#3

What do you mean when you say that Flushing Shot 2 has a 4x multiplier?



So 0-0-3-1 would be the way I should go?




Tsukura

Pistol Weilding Combat Medic - Sunrunner
TKA Smuggler - Gorath
Bio Engineered Creature Handler - Kauri
CrashNgoBoom
Wed Jun 02, 2004 6:17 pm
#4

He means the damage multiplier. Every shot has a delay multiplier and a damage multiplier. That is why Strafeshot2 is our most powerful attack, it has a damage multiplier of 5. That's why you can hit targets for over 10k with a good rifle using SS2, I forgot what tree flushing shot was in, I thought it was in rifle abilities. He is right though, go with flushingshot2, not only is it powerful, but it's an AoE. With your tanks drawing all the argo to one spot, flushingshot2 will hit them all at once.



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
Tikokura
Thu Jun 03, 2004 12:57 am
#5

What should I spend them on in the rifleman tree?


Right now i'm:


Marksman 4-0-0-0 (should I get any of the ranged support line?)

Medic 0-0-0-4 (bio-eng req)

Scout 4-0-4-0 (creature handler req)

Master Bio-Engineer

Master Creature Handler

Rifleman 0-0-0-0



This will be a 95% PvE template.



Tsukura

Pistol Weilding Combat Medic - Sunrunner
TKA Smuggler - Gorath
Bio Engineered Creature Handler - Kauri
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