Rifleman Archive
Thread: Which Rifle For Geo Caves?
Haven't been there in a few weeks, but if I remember correctly, the Crazed Geo's are vulnerable to acid damage. I was using a Scatter pistol and getting close to 5k xp per Crazed Geo at the entrance of the cave. Try the DRX6 Tenloss rifle... I believe that it uses an acid attack. BTW, if you are actually going into the caves, the droids are vulnerable to electric damage. Good luck.
Sinjin Davenport
Awesome thanks for the help! I think your right, I examined a few and I remember the acid being low. I just wish I could get XP for the damage I do with my Flamethrower, I can pump those things for 9.5-11k with flame single 2. Anyhow, thanks for the help!
Wypro Starshot
Master Creature Handler - Riflemen - Shock Trooper
MindShot is always good since all your attacks are on one pool. That is if you are Master and can put out the shots quickly. FlushingShot1 is also pretty good for the stun effect if you can get it to stick.
SBad wrote:
An equally interesting question would be, "What specials do you use in the caves?" AoE shots seem to do more harm than good, so what's a Rifleman to use aside from SS2?
you should realize that only the 2nd ones are AE, not the 1st ones. strafe1 is a single target attack for example whereas strafe2 is the AE.
the 2nd thing is that we have some awesome state effects on our attacks which can be set up into macros and tehy end up often being more effective then headshots. we have stun and dizzy to start off with which gives you a KD ability when combined with others.
one time i went with a carbineer friend, i kept spamming AE dizzy while he kept spamming AE posture changes. we destroyed groups of crazed genosians in a manner of seconds and without geting hit.
also, unless you are actually soloing in there, which is unlikely, the vast majority of your group will be doing health pool dmg. it is pointless to bring every mob to half its mindpool while rest of the group reduces healthpool down to zero.
when in group situations in general, unless everyone agrees to and goes for mind dmg, you need to use the ones that do health pool dmg. so that you can contribute to teh group and work as part of the team. shots which do not have a defined target pool, land on health 60% of the time. keep that in mind.
what are you guys doing, i ran through the dungeon spamming ss2, and at one point had 6 enemies with over 20k ham attacking me. i took them all without any help.
all i had was 64% base comp armor, 530 max t21, 2000+ buffs, and 2brandys and and ahrisa
hellohelo wrote:
what are you guys doing, i ran through the dungeon spamming ss2, and at one point had 6 enemies with over 20k ham attacking me. i took them all without any help.
all i had was 64% base comp armor, 530 max t21, 2000+ buffs, and 2brandys and and ahrisa
Use strafe2 on the nest on the ledge above the first large room with the jail cell like-things in itand theforce klicknicks.
Make sure you're solo too. (Not sure that description will actually mean anything to anyone lol) I switch back and forth between area attacks and single target attacks. In different areas you can get away with using flushing2 and strafe2 and in other areas you have to be more careful. It's the same with anyplace. You can use strafe2 in the corvette also if you're careful but at other times you have to use only single target attacks unless you want 3 super battle droids on you.
I use 2 guns in the geo cave, a dxr6 and a T21, just depends on the target's defenses.