Rifleman Archive

Thread: DEVs use Rifleman as an example to fix other professions

JesterOp6
Tue Feb 03, 2004 11:03 am
#1

Granted i havent been all of the professions, but i've been a lot of the combat ones. I think it is an easy mistake to call Rifleman uber and cry for nerf. They have loads of firepower, some excellent skills, and good defense mods. Rifleman, however, in my opinion is the most balanced profession out there. Every thing we gain comes at a cost (ussually to mind pool), each skill tree is unique and offers something useful in both pvp and pve. no one tree is so overpowered that most rifleman are 0040 Rifleman (*cough* commando *cough*). Dont mistake that as a nerf commando post i was a master commando and that is among the most broken professions i've seen. Finally the best thing that Rifleman has going for it is that the Master box brings all the trees together into one well formed combat character. If the devs could make the other combat profession similar to Rifleman in these regards, im sure we would all be happier in the morning.



Fender Longshot - Bloodfin -

My true passion in this game is Interior Decoration, I just love decorating the interior of Clone Centers with new corpses.
RedRum_IV
Tue Feb 03, 2004 11:14 am
#2

I just made Master Rifleman over the past weekend. And though I haven't mastered any other professions other than medic and marksman, it's so satisfying to hit Master as a Rifleman. Not only just to be done with the xp but to really see the progression while going up the rifleman tree.


I remember when I was a novice and working on xp. Gaining skill boxes and more xp. And seeing rifleman getting slowly better and better. Gaining more xp and deciding which skill box to get next. And now at master, I really feel I'm a master of this profession and can see the huge difference from a non-master rifleman. This is how professions should be.



Griegette
Tue Feb 03, 2004 11:43 am
#3

I agree with you that rifleman is balanced within its own tree...ie every branch offers something useful and it has a very rewarding Master box. I think that his was your point correct?


However, among the the ranged elite professions the rifleman outshines them all. Not much to debate here.....Riflemen get the most speed mods, the most accuracy mods, the most ranged defense mods, the most damaging weapons, and they target the most vunerable HAM pool. Lets stop kidding ourselvesabout this.


That being said I still do not believe in the nerf.....The professions in SWG obviously are not completed at this stage in the game. As the devs make improvements, each profession gets tweaked at its own pace.For example TK and rifleman have seen alot of fixes however profs like Pike and Carbine have received virtually none.


So my point is, when we nerf a good prof like riflemen you are essentiall trying to balance it against other "broken" professions. So people want to nerf riflemen? Because its better than Carbineer? Of course it is!!! They fixed it!!!


thanks





Grieggly, Kettemoor's premiere wookette diva.
PsychoticChipmunk
Tue Feb 03, 2004 11:49 am
#4






Griegette wrote:

I agree with you that rifleman is balanced within its own tree...ie every branch offers something useful and it has a very rewarding Master box. I think that his was your point correct?


However, among the the ranged elite professions the rifleman outshines them all. Not much to debate here.....Riflemen get the most speed mods, the most accuracy mods, the most ranged defense mods, the most damaging weapons, and they target the most vunerable HAM pool. Lets stop kidding ourselvesabout this.






Well thats the point, we outshine the other professions (when they aren't combined with more profs increasing their power, something we can't do) but is that because we are so grand or they are so poor? I stand by the idea that rifleman is practically perfect the way it is. It is a hard road but once you reach the end it is both worth it and amazing, if I was just a sniper or just a gunner it would be more or less pointless and I'd be wasting skill points.


Make the other classes that way. Make people feel a need to master a profession because it is so grand.If, rather then weaken us, they were to rework all the other combat profs to be very similiar to us in the means of advancement and all that then we would have balance. I never understood breaking a class (especially one finally fixed) just to keep it on par with the other broken classes. If we had just1 or 2 skills that were beyond overpowering then yeah nerf them but our entire profession is geared to be what we are no 1 thing makes us. Hence all the people mastering over dabbling.



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Griegette
Tue Feb 03, 2004 12:26 pm
#5


Chipmunk...I totally agree that there should not be a nerf to "fixed" class....Pistoleer and Carb are "poor" as you put it.


However I do not agree with your point here.......






Well thats the point, we outshine the other professions (when they aren't combined with more profs increasing their power, something we can't do)





Rifleman should not be balanced against a BH/Smuggler combo. Not a vaild comparison skill point wise....If a Pistoleer or carbineer decides to dabble in BH/smuggler they should definately be granted an advantage in pure ranged combat over a rifleman only template.


So we cant dabble in the hybrids? No biggie....those extra pts are not wasted.....Where a pistoleer needs BH/Smuggler to work well as a pistoleer we have the freedom to use them in other professions to make us even potent. Doc? CM? My point is that we are not forced todevote all our points chasing these crossover weapon skill mods in order to work well and we spend ALOT less skillpoints as a result. This is very unbalancing....you disagree?


thanks







Grieggly, Kettemoor's premiere wookette diva.
Gavinik
Tue Feb 03, 2004 12:44 pm
#6

Well said.


Let the truth be known.





Go listen to Weird Stuff
Go Read Something Timeless

Open A Bookstore.
Nerf The Bookstore.
Gavinik
Tue Feb 03, 2004 12:47 pm
#7






Gavinik wrote:

Well said.


Let the truth be known.









Meaning, the original post is well said.


Those that spend more skill points should get something more though...BH is...good..but...MBH vs MRifle...showcases the fact that BH needs something...for all those skill points...




Go listen to Weird Stuff
Go Read Something Timeless

Open A Bookstore.
Nerf The Bookstore.
PyscoJuggalo
Tue Feb 03, 2004 12:52 pm
#8

We should not be balanced verse a BH/Smuggler/Pistoleer Dabbler or Carbineer/BH dabbler, but we should have more accuracy and speed mods then a carbineer or pistoleer master has. How much more is a good question.Speed is fine, accuracy may need to be reduced a little. As far as defence goes I'm against it at it's current level, I think we should be more of a straight up offensive profession that focuses on direct damage.


This is just my opinion and does not count for a dam thing though.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Barb-Wire
Tue Feb 03, 2004 12:54 pm
#9

i do agree that rifle is well designed skilltree wise with a very good procession of power from novice to master. dabbling in rifle doesnt overpower other skills but are still useful to dabble in. the real power at master and near master is how all the skills should be.

my only misgiving is the nerfing of our 2.5X damage penalty. i wish they would put that back in to balance our power with some greater risk. as we are without it i have great fear that power will be toned down without some other major negatives to go with it.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Griegette
Tue Feb 03, 2004 2:01 pm
#10

Yes in my above post I am agreeing with Barb that we need our roles defined....however it shouldnt be as dry as the stone paper scisors = rifle pistol carbine analogies


I like the Battlefield analogy or my own personal zerg terran protoss analogy all different but balanced...each with different roles...better at somethings than others....


I think somewhere along the line we got too caught up in the 1v1 duel balancing whe we should have been looking more at each professions role in the game.





Grieggly, Kettemoor's premiere wookette diva.
Griegette
Wed Feb 04, 2004 1:10 am
#11






PyscoJuggalo wrote:

We should not be balanced verse a BH/Smuggler/Pistoleer Dabbler or Carbineer/BH dabbler, but we should have more accuracy and speed mods then a carbineer or pistoleer master has. How much more is a good question.Speed is fine, accuracy may need to be reduced a little. As far as defence goes I'm against it at it's current level, I think we should be more of a straight up offensive profession that focuses on direct damage.







/agree


I think we should be the kings of ranged dmg not the kings of ranged everything:-) how about....?


Sweet speed

Sweet dmg (weapons not mods)

good accuracy (more handicapped accuracy wise at point blank)

minimal defense


Once that samurai gun fighter jumps into our machine gun nest it should be overfast


I love rifles



Grieggly, Kettemoor's premiere wookette diva.
Griegette
Wed Feb 04, 2004 1:15 am
#12






Barb-Wire wrote:
my only misgiving is the nerfing of our 2.5X damage penalty. i wish they would put that back in to balance our power with some greater risk. as we are without it i have great fear that power will be toned down without some other major negatives to go with it.




/agree x 10


2.5x damage penalty made rifleman a distinctly different play style...kill it before it gets to you....real sense of urgency ...frikin sweee


now I can just stand in front of something and kill it with my giant t21 pistol





Grieggly, Kettemoor's premiere wookette diva.
Barb-Wire
Wed Feb 04, 2004 1:26 am
#13

one point i would like to add. everyone seems to make the same mistakes in regarding "balance" every class SHOULD NOT be equal to all other classes when it comes to PVP. it should be more of a rock paper scissors thing. for those that alos play FPS think of how battlefield1942 has balance. each class is powerful in one aspect. for example you dont go after a heavy rifle troop as a engineer. engineers are powerful when using vehicles due to their ability to repair. snipers are weak in direct combat but excell at sniping. medics are good at holding an enclosed area but dont fair well in a formal assault. each type has its weaknesses.

the mistakes that are being made in SWG is the misbegotten concept that pistol users must somehow be on par with jedi BH commandos etc. or rifle users must be equal to carbineers. if that ever comes about then what will be the point of having different classes with different strengths and different weaknesses.

what we have now is a dev team driven by a bunch of whiners to put different labels on basically the same classes.

the way it SHOULD break down for the big three rifle/pistol/carbine is that at long ranges 45-64 meters carbineers and pistoleers shouldnt be able to easily take out a rifle user. at 25-45 meters pistol and rifle users should have great difficulty taking out carbineers. at 0-25 meters rifle and carbineers should be taken out by pistol users. commandos should excell at taking out vehicles buildings minefields etc but not be so hot at personal combat. Bounty hunters should be able to pick and choosewhat weapons to use at different ranges and their lack of defense should offset that power. the rest of the classes like it or not are purely secondary skills when it comes to PVP. combat medics SHOULD not be an attack class. combat medics are medics not a bunch of typhoid mary wannabes. thats the way that SOE should look at balancing the classes.

but Barb what about melee and TK?? nothing wrong with how they are except a melee user SHOULD not be able to kick someone 20 meters away the lung ability is blatantly wrong. meleers should be able to trash any ranged user IF they can catch them but the difficulty with that in a ranged weapon world is the same as the old saw about bringing a knife to a gun fight...

thats just the way i see how it SHOULD work. the classes shouldnt "balance" against each other but should offset the others and be strong where someone else is weak.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
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