Rifleman Archive

Thread: damage and delay multipliers for rifleman specials .

gunner4life
Mon Aug 09, 2004 7:19 am
#1

hi , i am currently levelling rifleman and so i was just browsing the forums for some info . i found a very comprehensive list of rifleman specials damage and delay modifiers ( in the faq stickied on to ) . however the post is almost a year old . can anyone confirm if the numbers are still accurate and if they aren't can you direct me to a post with the correct data . thanks .




oahep acto

sepaku



iii captain oahep acto iii
lll sepaku lll
Rawauh
Mon Aug 09, 2004 7:38 am
#2

well none of the mods have been changed (i think), so i bet they are still the same. you can check this damage calculator to verify http://killyourpc.org/swg/swg_dps.php



---------------
Celcon - Master of the Whoring of Loot Profession
Night4554
Mon Aug 09, 2004 8:55 am
#3

Here is The Most Recent FAQ.

I personally think some numbers are wrong, but it's the most up to date.



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

gunner4life
Mon Aug 09, 2004 2:43 pm
#4

thanks for the replies , very helpfull





oahep acto

sepaku



iii captain oahep acto iii
lll sepaku lll
Waste93
Mon Aug 09, 2004 6:28 pm
#5

The FAQ is as accurate as possible. Right now there is some debate on what the damage multiplier on FlurryShot2 is. It's been listed anywhere from 2.0X to 4.0X I believe. Some testing would be required to find out for sure.



Colonel Waste - The Wookiee Crusader
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