Rifleman Archive
Thread: Rifleman vs pistoleer
These are just my thoughts here, i have a rifleman (novice like 2 boxes in on Bloodfin) and a Pistoleer (about the same maybe 1 skill more on scyllay)
So, the rifleman is cool cause of the one shot kills and all but **edit** when i miss with that one shot or god forbid the second shot it's all down hill. The creature will start closing in and i'll have to switch tomy pistol to get anywhere. Another problem is lairs. It seems forever to finish them off with a rifle. I dont want to ruin my weapon so i dont use overcharge shot on them.
My pistoleer. This dude just owns everything. I start of with health shot 1 and health shot 2, then threaten shot. with mask scent on i can kill yellows, reds without even getting a scratch most of the time. they close in, i do a warnign shot and a threaten shot, and bam back to body shot 2 again. Granted, my pistoleer guy is also a ranger, but i can do those yellow/red cons without any ranger skills but mask scent. If it's a critter that hits hard and gets close i'll pistol whip him then threaten and warning shot and BAM i'm back in buisness. with the 1.3 scout blaster i get those shots off in seconds.
Basically i'm just dissapointed in the rifleman. With a laser rifle i can hit up to 1200 max but that hardly happens. i hit in about 700 average. With my scout blaster and body shot 3 i hit for about 340 average. In the time it takes me to recover and shoot again with my 6.1 rifle i get 3-5 pistol shots off, so that's a max of about 1700. anyways, that's all i gotta say about that, just lettin out my dissapointment
"Basically i'm just dissapointed in the rifleman. With a laser rifle i can hit up to 1200 max but that hardly happens. i hit in about 700 average. With my scout blaster and body shot 3 i hit for about 340 average. In the time it takes me to recover and shoot again with my 6.1 rifle i get 3-5 pistol shots off, so that's a max of about 1700. anyways, that's all i gotta say about that, just lettin out my dissapointment"
Okfirst off this isprobably the 100th time I have told people this but for some reason noone wants to listen.
Amaster rifleman can fire a T21 2 SECONDs PER SHOT. Thisis no typo or exageration, you can fire 1 headshot every 2 seconds with ANY t21 or ANY rifle for that matter t(his includes your 6 second spd laser).You will not see this speedincrease until you are a master.
If you feel the ham cost is to high you can hit for 800-1400 with a dlt20a the one I have is 190-240 dmg. IF the monster you are fighting has armor use an e11 ect...
If your max dmg with a laser rifle is 1200 you have a very pourly made laser rifle. Buy a new one they can do well over 2k.
The whole point of this post is pistoleers peak early while rifleman don't reach full power til they are masters.
If both unbuffed the pistoleer hands down.
If both buffed and in composite the Rifleman hands down, our major disadvantage is our HAM costs take that away and we have no major disadvantages.
mbhmasterbountyhunter wrote:
No way,as an unbuffed rifleman i can beat people that are buffed,might be because i have a low special cost rifle but with my ss2 i can do about 800 damage a shot
When your blinded and that SOB is dodging everything you shoot you'll see............
As a Master BH also, Blind is one of my favorite Status attacks.
But buffed+armored rifleman wins hands down verse anything, except a CM who kites your non-Doctor skill having arse. So basically the best combo is Rifleman/Doctor.
SuddnDeath wrote:
Ive been wondering who would win a master rifleman vs a master pistoleer with the 4 pistol boxes in BH so he has eyeshot.
that isnt a pistoleer then, its a dabbler or a skill stacker. this game isnt designed so that x>y. the PVP aspect is not designed for a one to one old west duel to determine relative powers of each profession. the GCW is designed around group combat with each profession playing a role. what i find is really dumb is people complaining about x based on y doing something when the game is built around a fight between abcdef vs ghijkl. when a specific skill dominates the group combat area such as what combat medic does then the devs will look at a problem. when a skill such as headshotor mind disease/poison is the overall determining factor then prepare for a nerf to balance things out. but just cuz z got owned by y they arent going to listen to you.
the problem isnt the specific skills but the fact that the pool that eyeshot headshot CM posion/disease targets is unhealable damage. that is getting fixed soon, somehow, but no one knows the details yet.
Message Edited by Barb-Wire on 04-04-2004 10:10 AM
Barb-Wire wrote:
SuddnDeath wrote:
Ive been wondering who would win a master rifleman vs a master pistoleer with the 4 pistol boxes in BH so he has eyeshot.
that isnt a pistoleer then, its a dabbler or a skill stacker. this game isnt designed so that x>y. the PVP aspect is not designed for a one to one old west duel to determine relative powers of each profession. the GCW is designed around group combat with each profession playing a role. what i find is really dumb is people complaining about x based on y doing something when the game is built around a fight between abcdef vs ghijkl. when a specific skill dominates the group combat area such as what combat medic does then the devs will look at a problem. when a skill such as headshotor mind disease/poison is the overall determining factor then prepare for a nerf to balance things out. but just cuz z got owned by y they arent going to listen to you.
the problem isnt the specific skills but the fact that the pool that eyeshot headshot CM posion/disease targets is unhealable damage. that is getting fixed soon, somehow, but no one knows the details yet.
Message Edited by Barb-Wire on 04-04-2004 10:10 AM
I agree 100% with Barb on this one, PVP is meant to be a group experience, PVP should not be balanced through a Duelist's perspective. The current problem though is, some professions do not have a well defined role in the group and that certian aspects of PVP are imbalanced(Mind Damage, no true counter to the AOE effect of CM's attacks, and Specials are not Special there is no negitive effect to using them). In group balanced PVP 1 0n 1 a rifleman might beat a pistoleer or Carbineer, but 3 on 3 3 riflemen would not beat a group consisting of a Rifleman, Pistoleer, and Carbineer. That is the ultimate balance.
Barb-Wire wrote:
SuddnDeath wrote:
Ive been wondering who would win a master rifleman vs a master pistoleer with the 4 pistol boxes in BH so he has eyeshot.
that isnt a pistoleer then, its a dabbler or a skill stacker. this game isnt designed so that x>y. the PVP aspect is not designed for a one to one old west duel to determine relative powers of each profession. the GCW is designed around group combat with each profession playing a role. what i find is really dumb is people complaining about x based on y doing something when the game is built around a fight between abcdef vs ghijkl. when a specific skill dominates the group combat area such as what combat medic does then the devs will look at a problem. when a skill such as headshotor mind disease/poison is the overall determining factor then prepare for a nerf to balance things out. but just cuz z got owned by y they arent going to listen to you.
the problem isnt the specific skills but the fact that the pool that eyeshot headshot CM posion/disease targets is unhealable damage. that is getting fixed soon, somehow, but no one knows the details yet.
Message Edited by Barb-Wire on 04-04-2004 10:10 AM
/agree
nicely said