Rifleman Archive

Thread: speed + or

mordeth1
Sun Aug 22, 2004 6:35 am
#1

Hey gang silly noob question but i'm a lil lost here i've picked up 2 armor attachments in the past few days and i was looking at them one says rifle speed 1, the other is rifle speed -1. Um does one of these actually make u slower? Lil lost when it comes to tapes any help would be great.
dimmu-borgir
Sun Aug 22, 2004 6:48 am
#2

the -1 rifle speed is in fact, a negative to your speed mod. if it doesnt have any other modifiers, its pretty much useless.



Dimmu Borgir

I art in thine base

Slaying thine doodz

slabby
Sun Aug 22, 2004 7:23 am
#3


Negative skill mods are far from "useless" but in rifle speed, they pretty much are. Everyone looks for rifle speed attatchments so even if you don't need them, they are better to "sell."


Negative skill mods are used to make some of those "Polearm Accuracy +8/Weapon Expirimentation +8" more desirable. If you found the above, obviously, Weapon ex is so valuable at that mod, you'd want to use it. How you would use the negative mod is to place a (-1 Polearm Accuracy) in the same shirt as the above attachments. That way you'd only have +7 Polearms/+8 Weapon Expirimentation and the Weapon Expirimentation would be the good mod. In case you didn't know, those double skill mods only use the 1st mod listed, and ignore the second when they arethe same mod(or the first mod listed in your skill charts in alphabetical order, I believe) so you use the negative attachments to bring out the mod you would like.


Also, I've heard adding a second attachment to the above Polearm mod, say a +2, would cancel it out completly since you can only use one bonus per item, and putting more than one of the same in the same piece of clothing would cancel both of them out.


Negative skill mods have their place, but they are better sold in lots with other skill mods to make them more valuable.

Message Edited by slabby on 08-22-2004 07:24 AM



Kalsion Ri'Tay: Gunfighter Extroidinair
Wabit
Sun Aug 22, 2004 11:50 am
#4

i thought that the same type of mod didn't stack... i know a +3 and a +1 don't equal +4...



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
slabby
Sun Aug 22, 2004 4:08 pm
#5

That's true, it actually cancels the other mod out making the mod you want good. There have been conflicting reports. Most think that two of the same mods added to the same piece makes them cancel each other out. Good if you want the second mod on a Attachment



Kalsion Ri'Tay: Gunfighter Extroidinair
Zaax
Mon Aug 23, 2004 4:52 am
#6

so i need to put two +x speedCA on different pieces of clothing if i understood right. i have never muchused atachments, certainly not more than one of the same kind, so i didnt know this.


problem is i can put one on a shirt, one on the backpack and also on abelt i guess and i am out of clothing, no?(when armored of course)



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
Joost1000
Mon Aug 23, 2004 7:49 am
#7






Zaax wrote:

so i need to put two +x speedCA on different pieces of clothing if i understood right. i have never muchused atachments, certainly not more than one of the same kind, so i didnt know this.


problem is i can put one on a shirt, one on the backpack and also on abelt i guess and i am out of clothing, no?(when armored of course)




Backpacks are bugged you can't put CA's on them

Page 1 of 1
Previous Next