Rifleman Archive

Thread: what's so good about the /takecover command?

Necrolyte07
Tue Aug 24, 2004 11:50 am
#1

I don't see what's so good about the command since all it does is allow you to use one command in the rifleman profession. I know that it gives a defensive advantage, but is it very big?


I have a feeling that I'm missing something about the command; am I?
XaverriJade7
Tue Aug 24, 2004 1:20 pm
#2






Smokay wrote:





Necrolyte07 wrote:

I don't see what's so good about the command since all it does is allow you to use one command in the rifleman profession. I know that it gives a defensive advantage, but is it very big?


I have a feeling that I'm missing something about the command; am I?






It makes it harder for MOBs to find you when you start shooting them.






Some people believe this to be true. However, if it is, it's only a secondary effect of the command. The prmary 'use' of Cover is to increase your ranged defense. This will only be useful against ranged attacks, but should make you significantly harder to hit. The problem with it is that it does not seem to increase your ranged defense at all(at least not enough to make it worthwhile). For this reason, you will find very few people ever using it.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
OditeFosore
Tue Aug 24, 2004 1:29 pm
#3

Take cover adds only to your ranged defense skill mod, making you harder to hit for ranged opponents who are attacking you. I've used it 100's of times in testing to see if it adds anything to your ability to stay hidden from enemies for longer - there is no benefit to your ability to stay hidden from MOBs for longer. You get 3 free shots from prone before you are discovered by MOBs and you get 3 free shots from cover, which is also prone. The only things that affect your ability to stay hidden from MOBs is the shot you are using (conceal or regular damage), the distance you are at (10m using conceal will still break whereas from 60m you will not be noticed), and mask scent (but only if the MOB is a creature that wanders to within scent range).


I agree with you that /takecover is next to useless. We all hope that someday this will be a feature that somehow adds to our ability to be snipers.



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Ackehece
Tue Aug 24, 2004 7:13 pm
#4






OditeFosore wrote:

Take cover adds only to your ranged defense skill mod, making you harder to hit for ranged opponents who are attacking you. I've used it 100's of times in testing to see if it adds anything to your ability to stay hidden from enemies for longer - there is no benefit to your ability to stay hidden from MOBs for longer. You get 3 free shots from prone before you are discovered by MOBs and you get 3 free shots from cover, which is also prone. The only things that affect your ability to stay hidden from MOBs is the shot you are using (conceal or regular damage), the distance you are at (10m using conceal will still break whereas from 60m you will not be noticed), and mask scent (but only if the MOB is a creature that wanders to within scent range).


I agree with you that /takecover is next to useless. We all hope that someday this will be a feature that somehow adds to our ability to be snipers.





This is not strictly true... I can fire up to 15 times before aggro while prone and 7 while standing. Aggro is a function of Time and Range and is not affected much by anything except speed, range and position. If prone at 62m you should be able to kill most everything without being detected unless it is the hard side of red cons... you know the ones, they take more then 15 shots to put done ^_^.


As this is on the take cover ability - cover does not at all help with aggro, it's only benefit appears to be to increase your ranged defense (not by enough to be really noticeable either T_T )





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Smokay
Wed Aug 25, 2004 12:45 am
#5






Necrolyte07 wrote:

I don't see what's so good about the command since all it does is allow you to use one command in the rifleman profession. I know that it gives a defensive advantage, but is it very big?


I have a feeling that I'm missing something about the command; am I?






It makes it harder for MOBs to find you when you start shooting them.



-Smokay Gunn
ElPedroSG
Wed Aug 25, 2004 4:07 am
#6

When the poster above says 3 free shots from prone he means you can miss 3 times without the MOB attacking you. You can fire 100 times if you never miss without it aggroing on you.

Concealshot is explained well in the sticky Rifleman's FAQ. That's where I got the info from and I confirm it's true on a daily basis.



'Pedro = Elder Jedi
Stewart = lvl 75 Elder Smuggler
Ackehece
Wed Aug 25, 2004 7:26 am
#7






ElPedroSG wrote:

When the poster above says 3 free shots from prone he means you can miss 3 times without the MOB attacking you. You can fire 100 times if you never miss without it aggroing on you.

Concealshot is explained well in the sticky Rifleman's FAQ. That's where I got the info from and I confirm it's true on a daily basis.






I was meaning any shot - headshot 3 etc...



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




OditeFosore
Wed Aug 25, 2004 9:50 am
#8

I too was referring to normal shots, not conceal shots. I've seen MOBs not discover my direction for well over 3 shots, but I stick to it that you get 3 free shots before they are "aggro" on their attackers and looking. You get the occasional rancor that sits there and takes a beating without ever coming towards you, but most often you see their heads pop up after 3 shots and they are "aggro" and they eventually come your direction. If you do the same while standing, you get 1 shot before they are aggro on you and coming your direction. It seems pretty consistent, but I haven't sat down and actually recorded the numbers to have anything conclusive.



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Sotaudi
Wed Aug 25, 2004 2:05 pm
#9






OditeFosore wrote:

I too was referring to normal shots, not conceal shots. I've seen MOBs not discover my direction for well over 3 shots, but I stick to it that you get 3 free shots before they are "aggro" on their attackers and looking. You get the occasional rancor that sits there and takes a beating without ever coming towards you, but most often you see their heads pop up after 3 shots and they are "aggro" and they eventually come your direction. If you do the same while standing, you get 1 shot before they are aggro on you and coming your direction. It seems pretty consistent, but I haven't sat down and actually recorded the numbers to have anything conclusive.






The number of shots you get is dependent on visibility and time. Take a Novice Rifleman and a Master, both prone and at 60 meters. The Novice will get off two to three shots before the target aggros. The Master will get off a minimum of six.I have not gotten off 15 shots as reported above, but I have gotten off more than six at times. Therefore, there is a definite time component to the equation. But stand up and/or move closer, and the number of shots you can get off will be reduced.


Also, the only reason TakeCover makes you less visible is that, to be in cover, you have to be prone. Other than that, it adds to your ranged defenses only, and even then, as reported, it does not seem to help that much.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Page 1 of 1
Previous Next