Rifleman Archive

Thread: There seem to be NO specific weapons nerfs (test results)

SocialConformer
Thu Oct 09, 2003 9:02 am
#1

BUT, it appears the AP system was changed. Granted, I've only been playing with the new patch for the few hours, but I used to be able to get floatie numbers almost twice what the combat spam said with my T21 (which just showed up on my server this week!!)


Today, I'm getting floatie numbers that areless thanmy combat spam. As I stated in another thread, I was using a T21 rifle; 130-402 damage powered up, energy type. The target was an Imperial NPC with AR0 and 10% energy resistance. The shot was Head Shot 3.


I did the following damages:



Combat Spam Floatie % change
1045 840 -19.6%
891 718 -19.4%
939 763 -18.7%


Against a dappled gualama, I only got one shot because it ran up to me because combat seems to remove mask scent now....more specifically, when something attacks you. The dappled gualama for those who are not familiar, has AR0, 25% energy resistance. Using my T21 and Head Shot 3, I got off one shot:



Combat Spam Floatie % change
1553 794 -48.9%


I decided to test my weapons on an armored target, and managed to find that a wood mite royal guard has AR1, with a 15% Energy resist. Using my T21 and Head Shot 3, I got:



Combat Spam Floatie % change
602 461 -23.4%
818 627 -23.34%
919 703 -23.5%


For information sake, once I stood up from my incapacitation from his non DB friend, I equipped my laser rifle 51-485 sliced, no power up, energy damage, head shot 3to get these results from the same enemy:



Combat Spam Floatie % change
1314 921 -29.9%
465 377 -18.9%
1006 817 -18.8%
1189 967 -18.7%


I don't know why the first one is so different, but I have the screenshot to prove it


Using my FWG5 pistol which is AP0, heat damage versus this same creature (AR1)that is vulnerable to heat, I did the same damage in the combat spam as I saw in the floaty numbers. That is to be expected, I guess...


Versus a charred krevol, which has a 40% heat resistance and AR0 with my FWG5 which is 51-199 heat damage and again, AP0, I got these numbers with Body Shot 2:



Combat Spam Floatie % change
234 141 -39.7%
158 96 -39.2%
585 585 -0.0%!!!!!????? (I have a screenshot!)


And with the same weapon and the same special against a scorched krevol (AR0, Heat resistance 25%) I only got one valid screenshot (was hitting the wrong key )



Combat Spam Floatie % change
401 301 -24.9%

I destroyed my SR combat pistol, which was AP1, so I can't test that out, but I'm sure the AP pistols are just as screwed as our AP rifles. I think someone made a BIG mistake. Why else would an AP3 weapon do LESS damage than an AP2 weapon, given identical combat spam numbers???



This has got to be fixed right away...I'm goona post this on the dev board...





Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

VolstedGridban
Thu Oct 09, 2003 9:12 am
#2

Rather than start two different threads, please post your results to this thread:

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=663826

Aside from one or two anomalies, your data matches mine. AP bonus is negated. AP penalty is negated. Resistances are being doubled or halved, depending on whether the AP is greater than or less than the AR.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
SocialConformer
Thu Oct 09, 2003 9:21 am
#3

I'm actually ahead of you this time




Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

VolstedGridban
Thu Oct 09, 2003 9:32 am
#4

Hrm.

I am puzzled by some of your results. Specifically the T21 Headshot 3 vs. the AR1, 15% Energy Resistance Wood Mite.

If you have a chance sometime today, could you get a weapon with each piercing type (AP0, AP1, etc) and go shoot some wood mites a few times with each one? I confess that I made a couple of assumptions in my post which may prove to be groundless based on your results. More data would be useful.

My prediction, based on my own results, would be:

DLT20a (or other AP0 energy based weapon) vs. AR1, 15% Resistant Wood Mite = No AP penalty, 7.5% effective resistance

E11 Carbine (or other AP1 energy based weapon) = No AP bonus or penalty, 30% effective resistance.

Laser Rifle (or other AP2 energy based weapon) = No AP bonus or penalty, 30% effective resistance.

T21 (or other AP3 energy based weapon) = No AP bonus or penalty, 30% effective resistance.

That's what I predict will happen based on my tests last night.

Need to see if my theory is in reasonable congruence with reality.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
VolstedGridban
Thu Oct 09, 2003 9:37 am
#5

Forgot to mention:

If you feel up to doing this particular test, it would also be useful if you mixed up the shots a bit, e.g. hit some with autofire, some with Headshot 2, some with Headshot 3, etc.

While I don't THINK they would make it so where some specials have more effectiveness against a particular armor type, it certainly doesn't hurt to test.

If you don't wanna bother doing this, no problem. I'm asking 'cause you seem to be at home and have access to the game, whereas I'm at work and won't be home until later this evening.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
SocialConformer
Thu Oct 09, 2003 9:47 am
#6

When I get over my depression of my lack of effectiveness, I will do that. Right now all I want to do is eat cheese....




Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

VolstedGridban
Thu Oct 09, 2003 10:03 am
#7



SocialConformer wrote:
When I get over my depression of my lack of effectiveness, I will do that. Right now all I want to do is eat cheese....




I feel your pain. It is extremely demoralizing. Doubly so for me, given the spiffy new Chef bugs. (Eating food raises your stats like normal. But when they wear off, your stats end up being worse than they were before you ate the food. The only way to clear it is to log out.)



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
SocialConformer
Thu Oct 09, 2003 10:23 am
#8

Man, that sucks. Do they at least stack now?



I managed to find a tusken rifle for 200 credits, which offsets the cost of the only SR Combat pistol I could find in Theed - 3k


No big deal. I've got 3 shots in with the tuskan (that re-fire is SO freaking slow....and the woodmite seems to charge right away when using it, unlike when I was shooting the other 2 weapons)


I'll get my DLT20a out and tromp back out there and get more data, then use the SR pistol on them to see if they are indeed suffering the same fate.





Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

VolstedGridban
Thu Oct 09, 2003 10:33 am
#9



SocialConformer wrote:
Man, that sucks. Do they at least stack now?




They've always stacked, actually.

The devs did manage to fix the "Food/Drink becomes unusuable if you log out" bug, though. But they managed to introduce a worse bug in the process. There were workarounds for the bugged stack problem. There are no workarounds for the stat problem.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
SocialConformer
Thu Oct 09, 2003 11:24 am
#10

Okay here we go:


Tuskan Rifle, 70-105 energy damage, AP1 versus woodmite royal guard (AR1, Energy resist 15%) using head shot 3:



Combat Spam Floatie % change
315 288 -8.6%
470 400 -14.9%
399 339 -15%
449 381 -15.1%
378 251 -33.6% (killing shot)
376 319 -15.16%
393 334 -15.0%
395 336 -14.9%


DLT20a Rifle, 115-181 energy damage, AP0 vs same target using same shot as above:



Combat Spam Floatie % change
690 639 -7.39%
771 713 -7.5%
694 648 -6.6%
620 552 -10.9%


SR Combat pistol, 51-97 energy damage, AP1 vs same target as above, using Body Shot 2:



Combat Spam Floatie % change
283 241 -14.8%
228 195 -14.47%






Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

VolstedGridban
Thu Oct 09, 2003 11:31 am
#11

Okay, looks like one of my assumptions is definitely incorrect.

Looks like if AP = AR, then the resistance is unchanged. That is, AP1 vs. AR1 with 15% resistance, the effective resistance isn't doubled or halved.

The killing blow thing is also new, though I didn't mention it in my post. Prior to yesterday's patch, the Floaty Damage on the killing blow reported the full amount. Since the patch, it only reports how many points it actually took off the critter. So if a critter has 37 Mind left and you shoot it for 100 points, the Floaty Damage will report 37, not 100. (Prior to the patch yesterday, it would have reported 100.)

Thanks for the testing.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
SocialConformer
Thu Oct 09, 2003 11:52 am
#12

No problem. Feel free to repost the results if you want, I'm tired of it





Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

SocialConformer
Fri Oct 10, 2003 12:32 am
#13

Hey Volsted Gridban, check this out for the AR1 creature data:


15% resist vs energy, right? What's half of that? 7.5


Now, 15 * 1.25 = 18.75, VERY much like the % reduction using the AP2 weapon vs the AR1 creature


Now check this out.... 15 * 1.25 * 1.25 = 23.4, VERY similar to the % reduction using an AP3 weapon versus the AR1 creature!!


Man, how did they mess that up.... the high AP is increasing the *resistance* of the creature by the factor it's supposed to increase the *damage*, while the low AP weapons are reducing it! Therefore, versus an AT-ST, a DLT 20a will alter the resistance of the AT-ST by a LOT - 70% / 2 / 2 / 2 = 8.75% resistance to energy, with no damage reduction because of the armor rating!


It's Krayt hunting season, guys!



But I'm curious, if the damage is messed up in that direction, will the Krayt's attacks be reduced in effectiveness by wearing no armor?





Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

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