Rifleman Archive

Thread: Rifle Distances

Manrlessa
Sun Nov 02, 2003 8:46 pm
#1

This 64m limit is crap. They should change all the rifle skills to something like "Just like Everyone else 1" instead of Sniping Accuracy 1. Snipers hit their targets over 1km away.


In Basic training, with a M-16 I was able to hit at 300m. We had to hit different distanced targets. 50m 75m 100m 150m 200m 250m 300m. That's 300 meters with a regular rifle. 64 meters is just too **edit** low and not even worthy of rilfe. Just give me a sling shot and be done with it.




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Galacticspaceferett
Mon Nov 03, 2003 2:47 am
#2

Yup theres sony logic. "Bob wouldnt it be easier if we just plugged in the cord to the big server thingie?" "Naah George, thats what they WANT ya to think. Lets plug it into that old outdated thingie over there." Todays announcements- Servers down. - And that is Sony Logic.



- As I see it, Sony has until July 31st 2004 to pull content, balance and most importantly "fun" out of a hat and into the game for me. I guess I can list "buying a non-refundable year's subscription" down as one of the dumbest decisions made in my life. Congradulations SoE, you took 200 bucks from me. -
Tarnak_Archvold
Mon Nov 03, 2003 5:15 am
#3

I can se one very good reason for limiting the distance a rifle can shoot. Bandwidth.
If the max distance a rifle could shoot was, say 300m then ALL players had to be send the location of ALL objects with in 300 meters (nests, animals, other players, buildings and so on). As it is I cannot even se the nest on my missions when I am closing in to that distance.
However a 150m range for rifles would be nice, and carabineers /pistoleer/brawlers should have their range shortened. Even with normal run speed, it does not take long for someone to cover 150m, even less with burst run.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
ob194
Mon Nov 03, 2003 6:28 am
#4

You should be able to shoot from around 80m if you are prone.


The concern about SS2, HS3, MS2 and them have all been brought up, so how about this? You can either use regular shots (while prone) or suprise shot (once they fix it with cover). Throw /snipershot in there too. It does bairly any dmg, and it makes sense to be able to use at long range. That limits us to non-AoE attacks, no bleed attacks, no HAM specific attacks, limited movement (imposable to kite) and cover for the more powerfull--and slower--attack (cover is a pin to get into, and, I think, slower to move in [with sneak]).


I think this would work wonders. It gives us a unique ability, but that ability isn't super powerfull. It would be most effective in a group support roll, which is when we are supposed to shine anyways. I would think that pistoleers (as soon as they cool down about the FWG thing), carbeeners, commandos, and every other class would recognise this as something that would be good for us, but bairly "damaging" to them.


Thoughts? Ideas?




-ob
DVader539
Mon Nov 03, 2003 8:50 am
#5

YOu don't have to be able to see 300m all the time in 360 degrees. Only when you, perhaps, use a special to scan ahead of you for targets, or get targets called in from teammates. Then you only need to know objects 300m ahead of you within a 45degree range. (zoomed in mode maybe looke like a sniper scope.)



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DocSavag
Mon Nov 03, 2003 2:11 pm
#6






DVader539 wrote:
YOu don't have to be able to see 300m all the time in 360 degrees. Only when you, perhaps, use a special to scan ahead of you for targets, or get targets called in from teammates. Then you only need to know objects 300m ahead of you within a 45degree range. (zoomed in mode maybe looke like a sniper scope.)





That would be a balancing issue for the game. Settle on something a little longer than present but not absurdly farther out which would create an issue with other weapons. We don't need 300m. 75 or 80m would be fine. In fact if they would just make other weapons not accurate at 64 I wouldn't complain about 64. But when I can get hit by a pistol 3 out of 4 times at 64m and a combat medic can TOSS poison at me from 91m I am upset that my rifle is stuck with a -10 at 64m. (Not all rifles are but the point is that we are not any more accurate at 64m than a pistol is. That is just annoying. Pistols and Carbines and Rifles should NOT have the same max range. And combat medics shouldn't have the range of of a carbine or a rifle.





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CEO, Windae Enterprises
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NattyDreadlock
Tue Nov 04, 2003 7:31 am
#7

What really bugs me is the fact that a CH can send his pet at you from 125m, and do require any line of sight. Of course 300m is a bit much in game, but 100-125m is reasonable. These extreme ranges of course should require a specfic sniper rifle and should also require you to be prone or kneeling to fire. Oddly enemy contacts can pop up on radar from as far out as 200m or at times. They can continue to use the shorter visual range until you target the enemy contact on radar. Rifleman with sniper skills should be able to conceal themselves from view on radar until the nemey closes within given detection range. this would mean a sniper who is prone and severly limited in mobility shuld be able to use range and concealment to their advantage...its an inherit attribute of being a rifleman and especially a sniper.


The sniper rifles should beof two classes. The first being ahigh caliber projectile weapon similar in relative class as the current .50cal Barrett rifle. It would have a low rate of fire, severlyhinder manuverabilty of the user and require a prone state, have great take down power, useable against vehilces(AT-STs beware).


The second class would be a lighter projectile mainly used for anti-personnel, able to be used prone or kneeling, higher rate of fore,but lower still than teh current T21.


Require the weapon to match the role.Use it within its limited design role and its effective, try and use out side these parameters and you hinder your effectivness with the weapon and proffesion.


Snipers should not be limited to mind type special moves. They should be able to apply a hard hitting attack against any HAM bar by choice. There is nothing worse than being in a group, everyone else is wearing down the body HAM bar on a powerful opponent ,and you try to help but can only effectivly effect the mind...you are rendered ineffective to group.

Barb-Wire
Tue Nov 04, 2003 8:30 am
#8

all ya gotta do is apply larger penalties for out of range combat. it already works that way with rifles at minimum range. it should be the same with pistols at 64 meters. dont need range increases just have the negatives apply evenly for all classes.



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Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Moderator
Tue Nov 04, 2003 3:40 pm
#9

They won't extend the range...at least they said it is technically too difficult. A better solution is to make 64m rifle range. 60m carbine range, and 50m pistol range. And before people scream, almost every real pistol has a maximum effective range of 50m: it's barrel is to short to be consistently accurate over that range. So if you can extend range of rifles to something more realistic, shorten pistols to their realistic range.


This would give riflemen a range advantage in PvP, but wouldn't do much good for PvE unless you are fighting NPCs.

Windsplitter
Tue Nov 04, 2003 10:31 pm
#10

when i was training pistoleer on my second account, i was applying bleed to targets from 64m.




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