Rifleman Archive

Thread: Rifleman Mind Attack Masters?

Gottimus
Tue Nov 04, 2003 8:19 am
#1

We are the mind attack specialists correct? That is why our attacks take so much ming to execute?


No other proffesion has attacks that drain 150 mind per use.. Granted each proffesion is different, some drain health, some action.


Combat medics for one can attack from 91 m out with a single use poison.. 91m out! what about rendering? what about how its impossible for anything to attack farther then 64m? hmmm? thats a one time shot they do and it would tick 200 mind off every 10 seconds... Unless everyone chooses doctor as their second proffesion your basically dead even if you kill the combat medic.. Its a balance issue for rifleman not being able to attack farther because we can kite people? what about CM's kiting from 91m out?


AOE mind poison being used at 68-72m out.. with a radius of 26m.. thats 200 clicks per person in that radius every 10 seconds.. unless everyone picks up doctor as their second proffesion everyone will die.. CM's do this to mind usually because you cant heal mind.. I fail to see how rifleman are exclusive in dealing mind dmg or are masters at doing this.. Also, poison isnt effected by the 75% pvp cap which this should be..


Obviously we arent because we dont have any AOE mind DOTS... we have single shot only.. Also, most of our shots are random ham usage...


Will anyone hear our cry? Thunderheart perhaps? Maybe our rifleman correspondant?


Our issues in brief format:


1. 64m range cap is total BS and a lie.. we need this increased..


2. Make Strafeshot2 hit the mind more often


3. We should almost be exclusive for being able to do mind attacks and MIND DOT attacks


4. Give us a AOE mind bleed attack, or remove CM mind poison


Capurinicus <ROK-C>


Kauri

ParadigmaMike
Tue Nov 04, 2003 8:53 am
#2

I actually beat combat medics in duels (ok I incap AFTER him, but he is on the floor first) and they use badass poisons with 500+ per tick.

The DoT needs some time.



----
Master Rifleman, Master Entertainer, Medic
zRhyno
Tue Nov 04, 2003 9:07 am
#3

our master shots rarely even hit mind.






R H Y A I M E S
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BountySeron
Tue Nov 04, 2003 9:19 am
#4

Just fix our HAM costs so I can fire more than 10 shots before I kill myself. The CM don't even have to poison me he can just heal himself while I use the only shot worth using in pvp (strafe2, unless your target has low mind).

Any one see the irony?

We are being punished for hitting the unhealable mind poll though we don't even bother with doing this when we are master cause strafe2 keeps us going longer and does more damage.

geezes..



__________________________________________________
~ Krapeus Cray the Twi'lek ~
--Master Sharpshooter / Master Marksman / Teräs Käsi Master

~ Mikkeline Cray the Human ~
--Master Doctor / Master Dancer
charvakas
Tue Nov 04, 2003 9:23 am
#5

still, in PvP rifleman is all about hitting the mind. CM mind poison is NASTY but I don't think it needs to be removed, damage scaled for pvp maybe. and don't make us out to suck here, we can bitchslap a lot of people in pvp.



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ParadigmaMike
Tue Nov 04, 2003 12:04 pm
#6

He actually powerboosted himself to 2000 mind. I just spammed headshot2 with the jawa, he incapped first, all I did was dinking one fishak.



----
Master Rifleman, Master Entertainer, Medic
Qildiin
Tue Nov 04, 2003 2:40 pm
#7

ok i don't know how many times this has been brought up the mind damage and our AOE shots,


face it where not the only class that can deal mind, if you want to use the mind attacks fine but i pitty you. Last night in a group of 9 on dath after 2 missions i had made the most weapons (50k+)exp in the group by useing AOE random ham attacks, the advantage to using these attacks in group situation is you are attacking the sameHAM pools as 90% of the group and you are a team player.


plz for the love of god could everyone stop bitching about how "unfair" rifleman isbeing treated yes rifleman is hard but not impossible.


o and btw could someone plz show mewhereSWG rep/dev has said something about the 3 sec rifle cap? frist time i heard about thatwas in a thread titled "Sniper Rifle"... so inless (which the may well have)someone with authiorty has said something about it someones just making all the noobs paranoide.




Astra Pudge
Master Sharpshooter
Qildiin
Tue Nov 04, 2003 2:58 pm
#8

Gottimus rifleman are more infantry support masters, want a good example. whatch attack of the clones that big big battle during the end see those Strom Troopers with the REALLY big rifles, while those are T-21 and the stormtroopers are riflemen.


considering SS2 is a AOE, and can hit up to 6 ppl at once, is that not enough?


the idear behind AOE medic mind attacks is that it is a gas cloud that attacks the nervous systems of those infected.


an AOE mind attack.... the normal AOE attacks "spray and prey" to hita target in the mind with this method seeing how the devs love us ....


and like i said before if i was a pistolmen or carbinare why would i want a rifleman in the group that doesn't even attack the same pools as everyone else. He's really just wasted space.




Astra Pudge
Master Sharpshooter
PsychoticChipmunk
Tue Nov 04, 2003 3:49 pm
#9

I agree our range should be increased...for certain shots. If we can AOE like 5 people from 80m out while they can't attack they have more then a right to complain and say that that is unbalanced. However I feel that headshots and mindshots and maybe even concealshot should be useable from that range. It is just a single person getting hit after all so it makes accuracy a bit more realistic and that makes the pistol not hitting as accurately from our range issue sorta dissapear. If you want to be accurate over range be a sniper, you want to plow ahead in full auto with your M-16...master it. And the whole kiting from 80m out is sorta BS. When do we ever hit while kiting? True I'm not high enough to know all the intricacies of our accuracy but it seems to me that there are tactical ways to get around this even if we are incredibly accurate.



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HARP00N
Tue Nov 04, 2003 10:29 pm
#10

and master riflemen use strafeshot2 anyway which hits random pools (meaning health and action get hit more often than mind, mostly health gets hit) beacuse of its higher damage



so there goes the big "riflemen get all these disadvantages because they hit an unhealable pool" argument that Holo threw at us. Plus combat medics are going to be able to heal mind, too.

DuedMaljean
Tue Nov 04, 2003 10:35 pm
#11

After gaining Strafe 2 at master, I hit the 900krifle exp cap the day after.


In PvE, in a group,a Master Riflemen and Strafe 2 is unmatched.




Thanks a pantsload,
Ruzan Greer
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