Rifleman Archive

Thread: How much better is ...

feck
Thu Oct 30, 2003 6:59 am
#1

Master Marksman/Master Rifle VS. Rifles IV:Sniping/Master Rifleman?


Was thinking of going Master Rifleman/Master Swordsman, but can't if I master marksman.
LLJK_Griz
Thu Oct 30, 2003 9:22 am
#2

Master marksman only gives +5 rifle speed +10 rifle accuracy, each box in the rifle special abilities tree is +10 speed and you get +20 speed at master. It's +30 speed at novice rifleman, +90 at master.


Sniping 4/master marksman would be gimped because you don't have enough speed bonuses to make rifle not suck, and you don't have any of the AOE attacks.




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TheRifleleer
Thu Oct 30, 2003 11:02 am
#3

LLJK, I think you have misunderstood Fecks's question. Rifle IV: Sniping is the the expert rifle skill in the Marksman profession, while the skill youare thinking of is Master Sniping Accuracy from the Rifleman profession (took me a second to understand it also).


Feck was basically asking the old question of whether having master marksman/master rifleman is any better than just having expert rifle and master rifleman


You are correct tho; speed is whatmakes the rifleman, and what separates the masters from the novices or dabblers.


Feck, The effectmaster marksman has on the rifleman profession rests with the tremendous speed boost they recieve from having +95 speed as compared to +90. The numbers may not look much different, but allow me to try and explain the math of it...


A rifleman'srifle speed modifier works as a percentage reduction. A rifle speed modifier of +50 basically means a rifleman can fire a rifle with a 50% reduction in speed. Thus a rifleman firing a rifle with a speed of say, 6.0 seconds will fire the weapon every 3.0 seconds. Specials' speed multipliers are likewise affected as they adjust the weapons basic speed before the percentage reduction is applied.


Now, here is where that little +5 bonus really comes into play. A +90 speed modifier (or 90% speed reduction)will allow a rifleman to fire that 6.0s weapon every 0.6s (or 1s with the current speed caps). A +95 speed modifier (or 95% speed reduction) let's the rifleman fire that weapon every 0.3s...Which effectively doubles the rate of fire!!!


Now the 1s speed cap still applies, so this tremendous advantage only shows itself when specials come into play. Let's say a rifleman is using Headshot 3 to bring down a target, using a T21 with a speed of 8.0s (I am from Tarquiness so we don't get that weapon yet :smileytongue. A +90 modifer will allow Head Shot 3 to be fired every 1.6s while a +95 mod will let that same special be fired every 1.0s and allow the rifleman to stack multiple aims onto it as well.


Hope this made sense. If not, just read it over and over til it does My suggestion would be to not take master marksman until you already have master rifleman, as those points could be better spent elsewhere and master marksman is super easy to get. However, when that endgame comes, the master marksman / master rifleman combo is where you really need to be.




Vanz Mandmir -AR-
Master Rifleman (11/08/03)
Ranger 4/0/4/0
CH 2/2/2/1

-Rangers lead the way!
-Rifleman/Rangers lead from way back!!
-Account closed as of 01/19/04

Remade as a snuggler on 9/21/06...PREPARE TO BE SNUGGLED!!!
feck
Thu Oct 30, 2003 11:43 am
#4

Thanks for the info. Now my build is shot to hell. heh Back to the drawing board.
Jeisyn
Thu Oct 30, 2003 11:58 am
#5

on a side note. i timed my skills so that i mastered Marskman the night before i mastered rifleman.... I shouldn't have done that. lol


the reason is, i'm totally spoilt now. i've been master marksman for as long as i've been master rifleman, i've done quite a bit of pvp.. i've hunted krayts with a master Ch friend (two grauls tanking) and bring them down basically on my own in no time. that said, life was good. then i decided to go doctor, so i could buff myself and migrate all my stats to mind and be able to wear armor. yaay for me. however, this means that if i wanted to keep any scout skills, i'd have to drop marksman. - i dropped the Master title of marksman the other day... i want it back. (thank god i have the apprentice points


that extra +5 makes all the difference in the world. or at least, it does when you've ALWAYS had it and then take it away. if i were to have just mastered rifleman, and never marksman, i could have probably lived in ignorance of the missing +5 and been happy as it stands, i need it back, lol. i'm even willing to have NO scout, to support Master Rifle, Master Mark, and doctor for self-buffing. hehe


if you don't feel the need to be the absolute most 'uber' rifleman you can be, just get master rifleman and pickup TKA or something, (which is awesome btw) - or whatever you like. master rifleman kicks ass on it's own, it's just that Master Marksman is the icing on the cake.


sorry for the length.. my .02




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
supersparc
Thu Oct 30, 2003 12:11 pm
#6

Master Marksmen helps you drain your mind twice as fast. Actually, I can take some Muon and then drain all three HAM bars with amazing speed!!





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TheRifleleer
Thu Oct 30, 2003 3:30 pm
#7

Greets mikejson! Somewhere on the rifleman board was a thread that mentioned you could stack multiple aims in front of a special or other attack, and the bonuses would stack up to a point. I tried it in game and it does seem to be the case. What I am having second thoughts about iswhether aims really are affected by the speed reduction. Way it works now, I think, is each aim ya use adds something like 1s to the firing time. May have to jump in game and test that one out...


I too have master marksman, andwas a little ambivalant about dropping the master status. However I have other skills I need to help me keep leveling so I'm gonna start surrendering carbine skill to free up points. I'm not a pvp person so that speed difference will not be such an issue, but it won't be like I can't get back the status. Heck, it took me a day to grind the entire carbine line, and I woulda done it faster had I not also been grinding trap xp!


Oh but back to what I was sayin, with a T21 with a speed of 8.0s you would be technically be firing HS3 at .8s. If aims are affected by the speed reduction they would be reduced in speed from 1s to .05s and you would be able to stack fouraims to get to the 1s firing cap. That is of course if they affected...




Vanz Mandmir -AR-
Master Rifleman (11/08/03)
Ranger 4/0/4/0
CH 2/2/2/1

-Rangers lead the way!
-Rifleman/Rangers lead from way back!!
-Account closed as of 01/19/04

Remade as a snuggler on 9/21/06...PREPARE TO BE SNUGGLED!!!
mikejson
Fri Oct 31, 2003 1:46 am
#8

Could you guys explain a bit into detail how the extra +5 allows to "spam aims in' like "TheRifleer" was refurring.


Thanks, I just mastered rifleman but I"m combat medic so I don't have enough points to master marksman. Hopefully, I can find skil tape/armor attachment to help me out.





Jintar Arres DralliTricilla
Combat Medic Rifleman Jedi Padawan Doctor ArmorsmithDancer Musician Merchant
Silent Partner S & J Inc.
mikejson
Wed Nov 05, 2003 10:24 am
#9

interesting, so putting


hs3 hs3 in a row really slows down what you are doing because of the cap


hs3 = .8 *2 >1 therefore it shots 1 per second.


so


aim; aim; hs3 = .9 < 1 therefore creating a macro of aim; aim; hs3(possibly more aims) would be something you really should do all the time when using hs3, cause it could stack aim, but your still shooting 1 shot ever second?


Oh my, I've gone cross eyed....





Jintar Arres DralliTricilla
Combat Medic Rifleman Jedi Padawan Doctor ArmorsmithDancer Musician Merchant
Silent Partner S & J Inc.
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