Rifleman Archive

Thread: On the subject of AP and vulnerabilities

Numanoid
Thu Dec 04, 2003 2:05 pm
#1

I read the following from the Weaponsmith board and I would like a rifleman's input on this:


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I received a PM requesting a "practical" guide for confused Combatants about vulnerability. This is the run-down of what's going on in-game and what you should make of vulnerability:


Against an AR0 opponent:
If your weapon is AP1, you will do more damage to an opponent that has a resistance between 1-20%, than you would to an opponent who is completely vulnerable.
If your weapon is AP2, you will do more damage to an opponent that has a resistance between 1-35%.
If your weapon is AP3, you will do more damage to an opponent that has a resistance between 1-50%.

Against an AR1 opponent:
AP1: 0%, you're better off fighting vulnerable mobs.
AP2: 20%.
AP3: 35%

Against an AR2 opponent:
AP1: 0%
AP2: 0%
AP3: 20%

Against an AR3 opponent:
No matter what gun you have, you will always be better off fighting NPCs with vulnerabilities if they have this much armor.


As I stated in the first post, Armor Piercing receives damage bonuses. But now, while it still receives those bonuses in other encounters, it doesn't receive the bonuses in vulnerability encounters. This is why it is better to fight NPCs with these resistances, because you retain the damage bonus.You don't get any damage bonus if they're vulnerable.


Message Edited by Logix on 11-30-2003 05:45 PM


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Does this seem out of whack to anyone else? Is there any truth to this?


Thanks,


Numa

Fred_Skinner
Thu Dec 04, 2003 2:51 pm
#2

I will be trying out some things and testing this effect. No guarentees on when. I started trying to match vunerabilities with a type of weapon recently and was quite surprised. I too saw this there and will see if this info can be used. I think the word "vunerability" does confuse things.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


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