Rifleman Archive
Thread: My Solution to Grinding Rifle So Far: Please Critique
Obviously I'm doing this because of a holocron.
I have 2 accounts and have been running them both at the same time. I have a mission terminal in my city on Talus and am running 4-5K missions with a MCH. My CH sends his pets into the lair of the mutated khamurras, tortors, etc and I start firing head shots at all of the enemies. Nothing I am fighting death blows and 50% of the time a few come out of the lair and attack me instead of defending and healing their lair.
I tried taking measures to avoid these attacks, but I have found doing sois just a time suck, so I let them incap me. As soon as they do, he go back to defending their lair and never attack me again. I heal myself with my CH and go right back to work. I get about 3200 exp per kill and each kill happens very fast with my krayt, damage sliced, laser rifle and damage powerup.
The part that slows me down is of course mind. I have been drinking breath of heaven and that has been a HUGE boost. I made an extreme adjustment to my stat migration. Mon Cals get a lot of bonus to mind and I jacked all my blue bars all the way up and everything else all the way down. Health and action are 650 each.
Once my migration is complete I will likely be able to spam specials with impunity or close to it.
I was going to do this whole routine on Dathomir and take down kamuriths and baz nitches. When grinding pistoleer I only got 3-4k per kill on the defilers. I'm avoiding this place as death blows will slow my down.
I hope im not coming off as a know it all as I just got my novice rifle this morning, lol. But this basic formula that I got from you in pieces in this forum seems to be working well.
I'm going 0-0-3-0 first so I can get that attack that hits multiple targets. Im hoping it only attacks mind.
I'm hoping as my speed and accuracy go up, I can get these missions down to about 4 minutes each.
In a thread I read yesterday, a lot of people said it took them 2 weeks to 4 months to master rifle. I'm hoping a 5 hour a day grind of this technique will have me done before the weekend or by the time the weekend is over.
A few questions:
Should I bleed them or will that reduce my xp?
Should I be going after bigger game or is this small reduction in xp over a rancor worth the guaranteed no death blow?
Should I stay with the laser on these creatures or will the T21 get the job done faster?
Thanks in advance.
mindshot2 each of em then finish them off with headshots. u will get full XP minus whatever the pet takes. least till you get flushing
laser is perfectly fine for those animals altho i prefer a T21 and used one throughout my novice to master trip.
yep, that's the quickest way to grind rifleman (ch tanks).
couple things: Flushingshot2 (the shot at countersnipe3) is area of effect, as you say, but it is Random pool damage. it is still faster for xp than headshot, when fighting multiple targets that have agro'd your pet. you'll love it.
since you're going countersnipe first, you may or may not want to bother with bleeds. depends on the mob i guess. what people usually do is get sniping 1 first, so they can stack /mindshot1 and /mindshot2 for a higher bleed, then just headshot to fill it in. Bleeds do not reduce your xp anymore, because things dont' die from bleeds as of last patch. they will bleed down to one unit of mind and youwill have to finish them. you get the same xp with or without bleeds.
make sure you're grouped with your pets, you get a bonus to xp that way.
kamuriths and baz nitches are great grinding mobs,although they do DB.things break agro from your pets more now adays than they used to, so that's annoying. i always did a /tellpet a. against every target i intended to kill before i start to fire - this minimizes things from breaking agro.
use a Jawa rifle when you're flushingshot2 near a lair , the jawa will not affect the lair in any way, so you don't have to worry about accidentally spawning more creatures than you can handle at one time. ![]()
hope that helps! g'luck out there -
Wow, thanks for the advice.
Now that I have flushing shot 2, I will have my master riflein a few days. It is ridiculous. It only takes a couple minutes to take a lair down. My biggest downtime is getting more missions.
Talus has been great, but I'm actually thinking that Tat would be better near the krayt graveyard. I would just need to avoid the nig bad db guys. I'm dying to sink my teeth into a sand beetle lair. They spawn like mad and I imagine they give a ton of exp when you're not with a group of 20 bloodthirsty krayt hunters.
But for now, unless I get an overwhelming suggestion to do other non-deathblow missions, I'm mostly doing tortor missions on Talus. I can get a tier 4 skill box in rifle in about3 hours with no inturruptions.
I'm currently using a 450 damage T21 which does amazing damage. 3200 damage with FS2. I am about to acquire a 760 damage laser (with powerup) that I'm sure will be much better. I'll hit some bad minimums, but I will be seeing one hit kills on tortors and that means occasionally clearing a lair with one shot.
Thanks again,
I'd go with gurks on Lok personally. The wild lairs spawn upwards of 20-30 gurks total and they don't deathblow. After I got flushing shot I'd just sent the pet against them all to make sure they were engaged and let loose with the AoE. 3.5K each or so and I made master very quickly.
Outside of spice and/or food I don't think you can ever spam specials with impunity with rifle - it just doesn't work that way. My secondaries are well in to the 700s and I still run out after an extended fight.
BTW - flushing does not do damage to a nest - no special shot does. You'll see a message in the combat spam about hitting the nest but it's a bug and won't acually do any damage - thus won't spawn more.
BabyRancor,
It may be that the AE effect does not hit the lair if you are targeting something else, but it is not true that specials do not harm lairs. Target a lair, start shooting with a normal attack, and you will see damage numbers within the normal attack range of the weapon. Next, start firing a random pool special like Flushingshot1 or Flushingshot2, and you will see the damage numbers jump signigicantly. Because there is no mind pool to target on a lair and because bleeds will not work on a lair, Headshots and Mindshots are of no use, but the random pool specials do definintely boost your damage output on the lair.
Sotaudi wrote:
BabyRancor,
It may be that the AE effect does not hit the lair if you are targeting something else, but it is not true that specials do not harm lairs. Target a lair, start shooting with a normal attack, and you will see damage numbers within the normal attack range of the weapon. Next, start firing a random pool special like Flushingshot1 or Flushingshot2, and you will see the damage numbers jump signigicantly. Because there is no mind pool to target on a lair and because bleeds will not work on a lair, Headshots and Mindshots are of no use, but the random pool specials do definintely boost your damage output on the lair.
Ah - thank you for the correction. I'd only tried HS on lairs as a novice before giving it up as a lost cause. I'd still rather auto-fire though - more controlled.
I wasn't precise enough in my previous post - I was referring to the splash damage ofany AoE special when I said it doesn't damage the nest. I've seen it said that you must use stun weapons to avoid spawning more critters when using AoE around a nest and that is not true - no weapon harms the nest unless the nest itself is targetted.
I presume it's falling under the rule that anything that isn't aggro to you is not damaged by the area of effect. Under that perspective it makes sense that targetting the nest directly would do proper damage.
Gurks on Lok it is.
When I said lair, I meant the cretures in front of it not the lair itself. Oddly enough, flushing 2 does seem to be taking the lair out and I know Anhur's last ditch is taking it down quickly too.
Regardless, it's the xp I want and 20-30 gurks sounds like a party. That's the best I've heard of yet. I hope those missions aren't too hard to find.