Rifleman Archive
Thread: Suprise Shot?
Supriseshot and Concealshot are similar in that they are the only two attacks that can be used in cover without breaking cover. Their HAM and time modifiers also appear to be the same. However, their similarity ends there. Concealshot does a 2.5 x damage modifier whereas Supriseshot does a 3.0 x damage modifier. Concealshot and Supriseshot both currently appear to be useable without being in cover, but according to the shot description, Supriseshot is supposed to only work while in cover. So this appears to bea bug with Supriseshot. On the other hand,there is no such restriction on Concealshot.
But the biggest difference is in the shot effect. Concealshot is the only shot that prevents the creature from taking notice of you because of the attack. If it had already aggroed on you or if it detects you by some other means, it will still attack you, but most of the time, the creature will not detect you until you miss twice. With Supriseshot, you can get off one or two shotswithout the creature aggroing on you, but this has nothing to do with it working like Concealshot. It does not. The truth is, if you are undetected and prone (whether in cover or not)beyond 40 meters, you can get off two or three of any shot without the creature aggroing immediately. But if you keep shooting, they will respond.
So, yes, you can go prone and get under cover (or not until they fix this) and fire Supriseshot and go peace, and the creature will not attack you. But you can do the same thing with Headshot or just about any other shot as well. And if you try this more than two or three times, the creature will respond.
the only two attacks that can be used in cover without breaking cover.
Any shot can be fired from under cover without breaking cover.
Actually, the more I think about it, shouldn't the title of this thread be:
Suprise Shot!
Got it, thank you all for your response. I gather that surprise shot is not like conceal (in terms of you can keep firing it without getting argo, unless you miss twice like conceal). So, when, if that is they rip conceal shot from our dying pale hands, we will have lost the ability we now have with the shot.
While, at least I got to use it a little. Sure wish they would fix a bug or two before they take our abilities away.
I have a level 13 pet (rock beetle) and am not CH, is it true that with the next patch or so that I will not be able to use it either (maybe just rumor, heard from a CH friend who is trust worthy though)?
The description doesn't tell anything (only how to use it, but not what it does).
You have to get "Expert Sniping Accuracy" (3), and everything you get as new ability is a shot no one knows what it does.
Is the SupriseShot really attempted to be "yust another random-pool shot" ?
I am looking for an answer on thins question for weeks now...
Sorry guyz, i really love my (rifleman) profession, but i start thinking that as rifleman don't get a new rifle-certification (just T21 at novice) and there is a huge amount of shots that are nearly/absolutely useless the skill-tree itself is kind of crappy ! :lookingangry:
Anyway i'm not starting to 'whine', as high-level- and/or master-rifleman you're nearly unstoppable, that small amount of usefull abilities/shots are really awsome good (FS2, SS2, CS) ! (:beingafraidofgettingnerfed
But again the question:
Is the SupriseShot really attempted to be "yust another random-pool shot", or what else is it good for ?
No wonder I never used the thing, that was my fault for the misinformation.
well got our new top 5 now
1) reduce Ham costs on guns or specials.
2) give suprise shot a function besides being a shot that you have to take in cover.
3) reduce HS 3's Ham cost, make it deal more damage, or make it AOE.(Hell CM's get an AOE mind DOT, why can't we get an AOEhead shot)
4) Change the Tusken to kenetic.
5) Change the Spray stick to acid.
TBirdOfGWA2 said:
I have a level 13 pet (rock beetle) and am not CH, is it true that with the next patch or so that I will not be able to use it either (maybe just rumor, heard from a CH friend who is trust worthy though)?
Unfortunately, this is not rumor. In the upcoming changes to CH, they will be adjusting pets in generalas well. The end result is that non-CHs will no longer be able to use pets above level 10. I believe this also means that non-CHs will no longer be able to use pets with armor. So your rock beetle (as well as my mount Krevol) loose out on both counts.
After the change, they are, apparently, going to allow us to take our pets to an NPC who will basically reduce it to a pet of the same type that meets the new level requirements, so in one sense, that is good, but I would not put too much hope in using a level 10 pet to tank for you against any significant targets.
LLJK_Griz said:
Surprise shot at this point is nothing more than a random pool attack with 3.0x damage/speed multipliers and 5x mind. This is entirely useless since flurry 1 is a better random pool attack with the same mind cost, and it causes dizzy.
You are not entirely correct here. FlurryShot1 does indeed have the same mind cost as SupriseShot, and FlurryShot1 has a secondary effect whereas SurpriseShot does not.Also,one thing you did not mention is that SurpriseShot has a higher time modifier (making it slower) than FlurryShot1. However, you are incorrect that it is abetter random pool attack since FlurryShot1 does only 2.5x the damage where as SupriseShot does 3.0x the damage.
I love the dizzy effect of Flurryshot, but it does not always take, and even when it does, it does not always knock them down, so I would not go so far as to say that SupriseShot is useless simply because FlurryShot does dizzy. Surpriseshotdoes more damage on single target than any other random pool shot other than Startleshot2 (4.0x the damage), Flushingshot2 (4.0x the damage + AE), or Strafeshot2 (5.0x the damage + AE).
It may not be the most important shot in our arsenal, and they need to make cover more effective and work the way it is supposed to, but once they do, using SupriseShot would mean you are doing a 3.0x damage shot from a position where you are taking less damage, so that would not make it useless in the right circumstances. But again, they will have to fix coverfor this to be true.
And interesting note, really a question on cover. How much is it supposed to help us from taking damage? I was hunting Krayts today and wound up competing with a pistol user who had a KD attack.. no title up, not sure what he was. I decided to takecover on a whim and shoot. Started out with conceal shot (usually dont use this from cover so I can run away more quickly... and yes, shhhh I solo dragons with conceal shot). Then, when the pistol shooter KDd the Dragon, Iswitched to SS2 from cover. 10 times the Dragon got up and... Missed me... 10 in a row.. most amazing spam window I've ever seen. Fortunately I was hitting for 2000-6000 combat spam with a nicely sliced and powered up T21 and out-damaged everyone.
I never knew cover could be this helpful. Was I extraordinarily lucky, or is it supposed to work like this?
Nhzuk Ruus - Antarian Ranger - Gorath
Master Sharpshooter - Ranger (4 3 4 3)