Rifleman Archive

Thread: Question for Riflemen Historians: Rifle Speed Mod

Rikilii
Mon Mar 29, 2004 5:59 pm
#1

Does anyone know why Master Riflemen get +90 speed, while pistoleers only get +74 and carbineers only get +60?


Seriously, this is not a flame, I was just wondering if there was some history behind this, if it was a mistake, and if it is likely to get nerfed.



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b_ming
Mon Mar 29, 2004 6:07 pm
#2

no idea why maybe it is to make up for the slow speeds of the rifles, and i dont know if it has been done yet but carbines was meant to be put up to +75 at master.






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The_Great_Destroyer
Mon Mar 29, 2004 6:23 pm
#3

My best assumption of this is that it was because Pistol and Carbine skills stack with those of BH. There is no other way to get Rifle skill mods so they deliberately made them high so Rifleman could compete. Oh, how they can compete...



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DarthCedric
Mon Mar 29, 2004 7:40 pm
#4



The_Great_Destroyer wrote:
My best assumption of this is that it was because Pistol and Carbine skills stack with those of BH. There is no other way to get Rifle skill mods so they deliberately made them high so Rifleman could compete. Oh, how they can compete...





I think you're correct.



Darqyeti
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Master Pistoleer

PsychoticChipmunk
Mon Mar 29, 2004 8:25 pm
#5

The skill dabbling probably helped push it along but that is not the sole factor. The speed mod helps us with our role. We are supposed to hit hard, hit fast, however for a very short duration. Think of us like artillery, we can wipe out a lot of people with just a few shots (and if you are good you can fire off those shots fast)...however all we get are a few shots before the pistoleers or carbineers or melee characters break our line and slaughter us.


You see back during the early stages of the game buffs didn't exist and armor was useful but not nearly a necessity, why I remember pistoleers running around buck naked in battle just for fun, so the combat system had its negative modifiers and con system in tact. Riflemen were unable to wear armor and had to have all of our stats migrated to mind in order to be able to withstand our own assault (still true to an extent) which means that we got pure damage from a pistoleer and since they could afford to be armored, and after everyone wised up about armor and it got marginally good. We did some prettygood damage to them in a pure slugging match and if noone moved it would likely be us winning unless they got a good shot against us like KD or some other state effect. Now back to my artillery metaphor, we have massive cost specials and no way to negate them but spice, meanwhilepistoleer and carbineer were marathon fighters who could shoot and shoot and shoot their specials then stim their costs away. We on the other hand were forced to sit down for several minutes after every fight due to the massive costs we had aquired which limited our shot capabilities in combat. So we could get out 5 or 6 shots in combat which would be enough to kill someone if they all hit then we were done as far as special shots go. The only thing that needed tweaking then was accuracy at various ranges and while moving which is still screwed up today and to fix all the faulty specials...again something that is with us today.


I hope that that makes sense, I should probably go back and proof read a bit and maybe break it up a tad but after writinga few papers for class I don't really feel like proof reading anything for a long time




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PyscoJuggalo
Mon Mar 29, 2004 10:15 pm
#6

Psychotic hit it on the head, we were supposed to hit hard and fast and then run out of juice, then mind buffs and the human Stat mitigation bug changed all that...............



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