Rifleman Archive

Thread: Strategy against a charging creature

liquidschwartz
Fri Jul 23, 2004 11:41 am
#1

I'm about to be a novice rifleman. My question for experienced players: What do you do in PvE combat when a creature charges you?

I realize that Strategy #1 is to take the creature out quickly (while using cover, maskscent, etc) so that it's dead before it knows what hit it and never has the chance to charge you. And Strategy #2 is to team up with another player or creature who can absorb the creature's attacks while you snipe at it from a distance. But what's Strategy #3 for when these two don't apply? Against tough creatures or groups, I always have enemies charging to point blank range. Continuing to fire at them with a rifle six inches from their ugly noses is inelegant, unrealistic, and not very effective. Kiting has the same problems. I have been switching to pistol as the creatures charge, which seems to work better (at least at my level) and feels more like what a real hunter would do. But it's hardly a perfect solution - the weapon switch delay is a real problem and I get less rifle xp. Any suggestions? Am I missing something?



Nessi Netto, Kettemoor
Kierlak_BH
Fri Jul 23, 2004 11:56 am
#2

Depends on what other skill sets you might have. I also have master scout which I picked up before I went creature handler, which I love dearly almost to the point that I hate to send my pets in to tank.


What I woud dowhen the target got my scent and started to come after me, I'd hit them with a phecnacine dart. P-dart will slow them considerable, both in terms of pursuit speed and attack speed. Usually 1 dart is all it takes to let you get some distance on them and finish them off -- depending on the creature in question of course. Since you have to be 48 meters away from the target in order to throw a trap, it can be risky, especially if the first fails to affect the target. You need to queue the throw while your target is still beyond 48m, otherwise by the time the action occurs he will be significantly closer, and you'll likelytake a bit of a pounding before it affects them.


Some scouts will tell you to use adhesive mesh which comes from trapping 4, but I hate that trap. Supposedly it roots the target, but in my experience the root effect is unreliable both in terms ofsticking and duration. P-dart works much, much better. Its slows movement and attack speed, and thats a double win if you ask me.


KardenTyrell
Fri Jul 23, 2004 1:06 pm
#3

well son....back in them days when a creature was charging you, you would do the following.

RUUUUUN!!!!



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
WayneInAustin
Fri Jul 23, 2004 1:28 pm
#4

Waste is correct... IF you have Warning Shot, use it. I dropped most of the Marksman abiliites tree to regain Skill Points, and I actually miss Warning Shot sometimes! Way back when I was leveling rifle, some of the most enjoyable moments were when Warning Shot worked to perfection... Just like a yo-yo.

Believe it or not, I can still remember one specific MOB kill that, in the overall scheme of things, should have been forgotten long ago. But it was that perfect moment when the stars aligned and everything worked to perfection, and I won't forget it. I was on Tatooine, somewhere in the lower branches of the rifleman tree. I was hunting Mountain Squill who, at the time, were probably too tough for me. I did NOT have armor and doctor buffs did not exist at that time. I hunted with either a DLT20A or a Laser... my T21 was just too slow.

Now Mountain Squill are very tough critters and keeping them away from you is a priority. And at this point in time the 2.5x Melee penalty was killer for Riflemen. But Mtn Squill were at the time worth 4500 XP (when grouped with my droid) and always a tempting target.
I came across one and decided to take him out. I went prone at a decent distance (I always prefered 60m even). I hit him with a couple of shots before he charged me. At 25-30m I fired Warning shot and hit peace. He turned and ran. I hit him with a Head Shot when he was at 58-60m away and he turned towards me again. Bottom line is, every time he go within 20-30 meters of me, a Warning shot managed to stick and send him away. Every time he got close to the max distance (64m) my headshots managed to hit him and bring him charging back. It was a great "yo-yo" effect. He never touched me and he died at 60m. I remember sitting back in my chair and thinking "Man, that was BEAUTIFUL!". I never had another one as clean as that one. Sometimes the Warning shots miss, sometimes the MOBs get out past 64m and you have to get up and go chase em.
Anyway... a boring story for most, but a fine memory for me.




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


liquidschwartz
Fri Jul 23, 2004 1:33 pm
#5

Thanks for all the suggestions. I'll try these things.



Nessi Netto, Kettemoor
UWSkeletor
Fri Jul 23, 2004 1:41 pm
#6






KardenTyrell wrote:
well son....back in them days when a creature was charging you, you would do the following.

RUUUUUN!!!!






tell me about it. My macro for whena creature charged used to be:


/burstrun


/unequip rifle


/cry like a little girl screaming for help




_________________________________________________________
s postcnt=postcnt+1
Skel Etor
Valcyn
Master Sharpshooter

Ackehece
Fri Jul 23, 2004 2:00 pm
#7

*waste already covered everything I was going to say T_T* always glad to have waste around

Message Edited by Ackehece on 07-23-2004 03:02 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Night4554
Fri Jul 23, 2004 2:35 pm
#8

Tools of the unbuffed, unarmored player:

= Warning Shot
= Suppression Fire
= Phenacine Dart
= Adhesive Mesh
= Any Knockdown (Novice Pistoleer and x/x/x/1 gets you a Melee Knockdown)
= Warcry (From Brawler)
= Burstrun
= Line of Sight (for ranged opponents)
= Take Cover, Mask Scent (note you cannot Peace while under Cover)
= Conceal Shot
= Nearby Vehicle
= Pet Tank (Guard or Kill Command)
= Droid Tank (Guard or Kill Command)
= Neutron or Muon Spice (for really hairy situations)

I fight unbuffed, unarmored 98% of the time (and usually just put some crappy 300cred brandy in my stomach) and I use the above tactics (except burstrun [never needed it] and warcry [don't have it])



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

Roush002
Fri Jul 23, 2004 3:13 pm
#9

I pull out the gaffi and beat them senseless...its a great pve combo, use high damage specials or conceal shotfrom max range then finish them off with the fencer stuff.


Nathan



-----------------------------------------------------------------------
Captain Calow Flatiron, DC Ambassador
---=Retired Bounty Hunter=---
Fencer / Rifleman / Brawler
Master Stripper
Corporal, DC Imperial Army
Kinnison75
Fri Jul 23, 2004 9:23 pm
#10

A few things, either i trap them (Adhesive or P-dart). and then pull out my high speed spray stick and spam specials

The whole point of sniping especailly with a T-21 is to do high damage shots with accuracy at long range. headshot 3 /peace. But if they do charge slow them down or scare them away. Sadly a good sniping T-21 isn't fast enough to stop a charge, you might get a close range shot (I love those, stopping a charge in its tracks) and you need to use a Tank to intercept.

But of course i really only hunt creatures i can take out in 2-4 headshots, and rarely need to worry about the charges



------------------------

Vaanbuzzkrkk - Wookie

Shadowfire

Future Rifleman/Ranger
Waste93
Sat Jul 24, 2004 12:15 am
#11






liquidschwartz wrote:
I'm about to be a novice rifleman. My question for experienced players: What do you do in PvE combat when a creature charges you?

I realize that Strategy #1 is to take the creature out quickly (while using cover, maskscent, etc) so that it's dead before it knows what hit it and never has the chance to charge you. And Strategy #2 is to team up with another player or creature who can absorb the creature's attacks while you snipe at it from a distance. But what's Strategy #3 for when these two don't apply? Against tough creatures or groups, I always have enemies charging to point blank range. Continuing to fire at them with a rifle six inches from their ugly noses is inelegant, unrealistic, and not very effective. Kiting has the same problems. I have been switching to pistol as the creatures charge, which seems to work better (at least at my level) and feels more like what a real hunter would do. But it's hardly a perfect solution - the weapon switch delay is a real problem and I get less rifle xp. Any suggestions? Am I missing something?



/WarningShot can be your friend. You gain it at Ranged Support III. If it stick it will drive off the target for a bit. Giving you time to but it back at ideal range. The bonus is that you don't have to switch weapons to use it.




Colonel Waste - The Wookiee Crusader
Kierlak_BH
Sat Jul 24, 2004 12:21 am
#12

Question for you Waste. How effective do/did you find warning shot to be?


I used to try and use it, but I found that even when I was leveling riflesand still shooting fairly slowlybut using fairly fast firing weapons like spraysticks and laser rifles that I would effectively negate any benefit from warning shot because as soon as the critter would turn to run, I'd hit him again and then he'd come back, madder than ever.


I pretty much dumped it after that and started using p-darts. I supposed if I'd thought about it at the time I would have peaced right after the warning shot. Problem with that then is that if the shot fails to scare them, they pretty much get a free poke at you while you start firing again.


Sorry to hijack the post, not my intention. Just curious.

Waste93
Sat Jul 24, 2004 12:28 am
#13






Kierlak_BH wrote:

Question for you Waste. How effective do/did you find warning shot to be?


I used to try and use it, but I found that even when I was leveling riflesand still shooting fairly slowlybut using fairly fast firing weapons like spraysticks and laser rifles that I would effectively negate any benefit from warning shot because as soon as the critter would turn to run, I'd hit him again and then he'd come back, madder than ever.


I pretty much dumped it after that and started using p-darts. I supposed if I'd thought about it at the time I would have peaced right after the warning shot. Problem with that then is that if the shot fails to scare them, they pretty much get a free poke at you while you start firing again.


Sorry to hijack the post, not my intention. Just curious.






It's kind of tricky to use. You have to /peace after it takes effect otherwise it turns. I also found another side effect. If you do it enough it slows down the target so you can kite it. This slow down effect lasts as long as you don't hit it with another /WarningShot which makes it more valuable than a P-dart. It will usually slow around the third successful /WarningShot.


It's been awhile since I've used it. But it worked for me vs Pikets back when there was no armor or buffs. It might be worth trying again.


But the trick is to be quick with the /Peace once you see it stick. So you want a fast firing weapon, but not one that fires so fast you can't hit that /Peace button.







Colonel Waste - The Wookiee Crusader
Page 1 of 2
Previous Next