Rifleman Archive

Thread: Novice Rifleman FAQ (*NEWBS READ THIS FIRST*)

Ackehece
Sun Mar 13, 2005 6:00 pm
#1




SWG - Starwars Galaxies - An Empire Divided

JTL - Jump To Lightspeed (expansion 1)

ROTW - Rage of the Wookiees (expansion 2)]








A


  • AFK- away from keyboard

  • AR - Armor Resistance / Rating (levels 0-3)

  • AP - Armor Piercing or alternatively Apprentice Points (used previously for mastering professions)

  • AOE - Area of Affect (usually referring to a special) Melee can have 360 specials, whereas most marksmen specials are a cone

  • Aurelia - (See Village , Glowly , Old Man)


B



  • BRT = be right there

  • Bat - Light Saber (see also Glow-Bat, Glow Stick)

  • buff = enhancements external to the character that can affect skills, states, or stats


C


  • Camp - to stay in on place to keep killing the spawn over and over

  • CURB - Combat Upgrade Revamp Balance

  • corv = corvette - currently the only instanced adventure location in the game

  • Corvette - Instanced Adventure Location

  • cor = corellia

  • Corellia - Central Planet in SWG



D


  • dot= damage over time (usually Poison, Disease, Bleed, or Fire)

  • dungeon = adventure location

  • Dant = dantooine

  • Dantooine = AnAdventure Planet

  • Dath = dathomir

  • Dathomir = Planet that is dangerous and is rumored to have Night Sister Force witchs on it


E


F


  • FAQ - frequently asked questions _ READ THESE FIRST!_

  • FRS - Force Ranking System - a system where Jedi can gain power by killing others *truly an invention of the dark side!*

  • FS - Force sensitive - Means you are ready to take the path to Jedi

  • fotm = Flavor of the month - term used to describe how powergamers flock to what they view as the strongest class everytime something changes

  • Factional Pet = See pet but related to the GCW


G


  • Glowy - Once you do a significant amount of activities (covered in the Force Senstive forums) you glow with force

  • Glow-Bat - Light saber (See also Glow-Stick, Bat)

  • Glow-Stick - light saber (see also Glow Bat, Bat)

  • GCW - Galatic Civil War (the Rebellion vs the Empire)

  • Grind = to work with out ceasing to level to highest abilities - a bad thing for most players but powergamers like to do it


H


  • HUD - heads up display - the info displayed on your screen


I


  • Instanced = a location that is created specifically for a group to adventure in that no one other then the group can enter


J


  • JTL - Jump To Lightspeed (expansion 1)


K


L


  • Loot = Items obtained by adventuring

  • L33T = players who tend to pvp but are generally younger and do it only to grief not to roleplay. Tend to say things like1Pwn'dUrR0xx0r etc...


M


  • Mezzing - A term used to indicate a a target has been affected by a special action that locks a mob up under a set duration

  • MMORPG = Massively Mulitplayer Online Role Playing Game


N


O


  • OMW = On my way

  • Old Man - creepy guy who tells you that you are ready to become a Force Sensitive person - stalks you - er finds you a few days generally after you gain glowy status.


P


  • PA - Players Association (guild)

  • psg= personal shield generator

  • Pet = npc that can be controlled to an extent by players

  • pvp = player versus player

  • pve = player versus enemy/environment


Q


R


  • RP- roleplay

  • ROTW - Rage of the Wookiees (expansion 2)

  • rooted = to be forced to stay in one place until ones action is complete

  • RPG = (primary)roleplaying game /(secondary usage)rocket propelled grenade


S


  • SWG - star wars galaxies

  • Spawn - a location where NPC/Creatures appear in the game

  • Skills= abilities granted by professions or by race

  • States = affects that can increase or decrease affect of skills or stats and combat ability

  • Stats = the basic numeric description of your character


T


  • tat = tattooine

  • Tattooine - Planet seen in the movies - desert world - home of the Famous and Dangerous Krayt

  • tal = talus

  • Talus - A Moonof the Planet Correllia


U


V


  • The Village - no not M Night Shyamalyan's epic- A location where the quests for jedi starts in the game after you get glowy status

  • Village - as above



W


X


  • XP - experiance points


Y


Z






Message Edited by Ackehece on 03-13-2005 06:29 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Sun Mar 13, 2005 6:01 pm
#2




AP = Armor Piercing (Rifleman speciality as we have the most common uber ap weapon)

AR = Armor Resistance


Four levels of each

AP none light medium heavy

AR none light medium heavy


if AP>AR by1 level you get a 25% damage bonus and if by 2 levels you get a 25% +25% damage bonus

if AR>AP by 1 level you get a 50% damage reduction and if by 2 levels you get a 50% + 50% damage reduction

so AP >= the AR of your target is a good thing


1 thing - if the target is vulnerable to the damage type of the weaponyou are firing or does not have armor at all ArmorPiercing has no effect and is treated as the base case.

Base Case: no AP vs no AR so 1:1 damage

Message Edited by Ackehece on 03-13-2005 06:02 PM

Message Edited by Ackehece on 03-13-2005 07:07 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Fri Mar 18, 2005 7:41 am
#3

Question:

When I use skills like Overcharge Shot 1 and Body Shot 1, is it supposed to use my Action meter? I remember a week ago it didnt, it used some pool that i couldn't find (the numbers appeared yellow)?

Answer:
Ok, firstly, if the damage numbers when using a special appear yellow, then that means that the special has used both health and action (under the RGB colour system red + green = yellow).


Secondly, the amount of HAM used by a particular special attack is dependant on several factors:


  • The attack itself
  • The weapon used (note that all weapons have health, action and mind values when you examine them)
  • How high your secondary stats governing drain are at the time (the stats in question being strength, quickness and focus)

If you are wearing armour then the encumberance value of that armour will be deducted from your secondary stats, resulting in a larger amount of HAM usage by specials. Additionally, if the encumberance values are not spread equally across all three pools (for example if the action encumberance is higher than the health encumberance) then it can skew the resulting HAM drain towards a particular pool (in this case, if the damage numbers when using a special are yellow when unarmoured, then the greater action encumberance when wearing the armour can move the emphasis onto the action pool, therefore changing the damage numbers to green).


Any buffs or food affecting the secondary (drain) stats will have the opposite effect to armour, reducing the HAM usage by special attacks. It's worth noting that if you increase a particular secondary stat to a value of 1500 or higher, then it's associated HAM pool will incur zero damage from special attacks, so it's possible to completely eliminate special attack costs by increasing each of your strength, quickness and focus stats to a net value of at least 1500.


Finally, I thought I should just mention that the secondary stats that I haven'tcovered above(constitution, stamina and willpower) determine the rate at which you regenerate your HAM, and are similary affected by armour and food/buffs. Although they do not have an immediate effect on the cost of special attacks, they obviously can still be of help (particularly in a longer fight) and shouldn't be forgotten!





take from the marksmen forum :


Question by Orimo


Answer by Craphamster




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




bindzor
Fri Sep 02, 2005 11:18 pm
#4

Testing this thing

Message Edited by bindzor on 09-02-2005 11:20 PM



Unlocked: 2-08-2004

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bindzor
Fri Sep 02, 2005 11:24 pm
#5

work!!< /A>

Message Edited by bindzor on 09-02-2005 11:24 PM



Unlocked: 2-08-2004

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bindzor
Fri Sep 02, 2005 11:47 pm
#6

Clicky

Message Edited by bindzor on 09-02-2005 11:47 PM

Message Edited by bindzor on 09-02-2005 11:48 PM



Unlocked: 2-08-2004

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bindzor
Fri Sep 02, 2005 11:49 pm
#7

Clicky< /a>

Message Edited by bindzor on 09-02-2005 11:49 PM



Unlocked: 2-08-2004

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bindzor
Fri Sep 02, 2005 11:50 pm
#8

Clicky

Message Edited by bindzor on 09-02-2005 11:50 PM



Unlocked: 2-08-2004

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bindzor
Fri Sep 02, 2005 11:51 pm
#9

Clicky

Message Edited by bindzor on 09-02-2005 11:51 PM



Unlocked: 2-08-2004

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HanzoRegana
Sat Sep 03, 2005 7:05 am
#10

Learn how to do it, nooblet. Don't ruin a good thread.




Medaus Estar
Mandalorian Rangers
Swordsman Master  Teräs Käsi

We may meet again, but until then, may the Force be with you. I've had some great times

bindzor
Sat Sep 03, 2005 8:25 am
#11






HanzoRegana wrote:

Learn how to do it, nooblet. Don't ruin a good thread.






doesnt work wut am i doing wrong


<a herf="http://forums.station.sony.com/swg/board/message?board.id=general_any_topic&message.id=489975">Clicky</a>





Unlocked: 2-08-2004

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