Rifleman Archive
Thread: Crawling speed
Message Edited by Eszkit on 09-06-2005 03:15 PM
Message Edited by Eszkit on 09-06-2005 03:15 PM
Eszkit wrote:
and another questioin: does groupTN count towards crawling speed beyond the +25 sea-skill-cap?
yes
you can terrain negotiation clothes and then add a group terrain negotiation sea for another 25 (but you need to be grouped to use it)
what I would like to see though is the terrain negotiation flipped
the first 50 gives crawl the next 50 gives climb speed (that way the rangers have a advantage.
Message Edited by Ackehece on 09-06-2005 07:24 AM
Ackehece wrote:
Eszkit wrote:
and another questioin: does groupTN count towards crawling speed beyond the +25 sea-skill-cap?
yes
you can terrain negotiation clothes and then add a group terrain negotiation sea for another 25 (but you need to be grouped to use it)
what I would like to see though is the terrain negotiation flipped
the first 50 gives crawl the next 50 gives climb speed (that way the rangers have a advantage.
Message Edited by Ackehece on 09-06-2005 07:24 AM
is this correct? i was under the impression you had to have the stat in order to increase it, so that only Squad Leaders would be able to use the group terrian mod.
AxilX wrote:
Ackehece wrote:
Eszkit wrote:
and another questioin: does groupTN count towards crawling speed beyond the +25 sea-skill-cap?
yes
you can terrain negotiation clothes and then add a group terrain negotiation sea for another 25 (but you need to be grouped to use it)
what I would like to see though is the terrain negotiation flipped
the first 50 gives crawl the next 50 gives climb speed (that way the rangers have a advantage.
Message Edited by Ackehece on 09-06-2005 07:24 AM
is this correct? i was under the impression you had to have the stat in order to increase it, so that only Squad Leaders would be able to use the group terrian mod.
giving rangers some love?? i don't believe it...must have been a typo
Ackehece wrote:
Eszkit wrote:
and another questioin: does groupTN count towards crawling speed beyond the +25 sea-skill-cap?
yes
you can terrain negotiation clothes and then add a group terrain negotiation sea for another 25 (but you need to be grouped to use it)
what I would like to see though is the terrain negotiation flipped
the first 50 gives crawl the next 50 gives climb speed (that way the rangers have a advantage.
Message Edited by Ackehece on 09-06-2005 07:24 AM
nah.. I have always been behind the rangers... I tried to give them conceal (cloak) precu because they wanted it and tried to convince the devs to leave us strafe shot as a nuker special instead...
SyVirus wrote:
giving rangers some love?? i don't believe it...must have been a typo
what I would like to see though is the terrain negotiation flipped
the first 50 gives crawl the next 50 gives climb speed (that way the rangers have a advantage.
Message Edited by Ackehece on 09-06-2005 07:24 AM
My only grief with this is using camo, cover and conceal shot. Is the AI that precise that he will run right up to me within two shots? I tend to think that if someone is camo'd, undercover (off the radar), and concealing shot, you won't have any chance to find him. But leave it to the wonderful SWG AI to find you in just a shot or two (hope the talaban doesn't stumble on to this info.
Going ranger / rifleman, by far, is the best temp i've had while trying to master all the combat profs. Having mastered 13 profs, and still have a few more to go, i've considered stopping here. But i then would let myself down by not accomplishing my goal. Being Rifleman will never change. This is the one prof i will not drop till i get Jedi (if i do go that route) and even then, it will take me a few weeks to decide if i want to or not!