Rifleman Archive

Thread: How important is Min Damage on T-21?

Homer_J_S
Thu Dec 16, 2004 5:17 pm
#1

I have always been a pistoleer and never really deal with riffles much. I was wondering with range mitigation affecting only max damage. Wouldn't it be better to ask the WS to try and make a T-21 with 300 min damage? I'm not sure if it's possible but I asked him to try. Anyways I not sure how the mitigation math works, but could some posts some numbers if 300 min - 400 max damage T-21 is possible?




Jettli (Retired-Master Armor Design)
Rodeo Drive®
2 N. Main Brenn, Naboo 90210 Shadowfire
Waste93
Thu Dec 16, 2004 6:01 pm
#2






Homer_J_S wrote:

I have always been a pistoleer and never really deal with riffles much. I was wondering with range mitigation affecting only max damage. Wouldn't it be better to ask the WS to try and make a T-21 with 300 min damage? I'm not sure if it's possible but I asked him to try. Anyways I not sure how the mitigation math works, but could some posts some numbers if 300 min - 400 max damage T-21 is possible?








Here is how Mitigation works. It reduces the spread from min to max. I believe it's 20% per level. So in your above example, you have a 300-400 weapon.


That is a 100 point spread. Mitigation would drop that to 300-380, 300-360, 300-340 for Mitigation I, II, and III respectively.


That is of course not taking into account armor, AP vs AR, or the PvP reduction.


But you get an idea of its effect. The nice thing about the T21 is that it has a relatively tight min/max. If you factor in mitigation for a weapon like the Laser Rifle you will see a huge difference.


Hope that helps.


Message Edited by Waste93 on 12-16-2004 11:37 PM



Colonel Waste - The Wookiee Crusader
Va-Mei
Thu Dec 16, 2004 6:07 pm
#3



When a weapon or component is created, Min & Max damage, and weapon speed are tied together during experimentation. We cannot improve one with out improving the others at the same time.


During component selection, you can make a weapon faster, more accurate, or harder hitting, but we don't have the amount of control that you are suggesting.


As for a crafted T-21 with 300 min damage... it might happen with some monster tissues, a greatdamage slice, and a power-up.

But you'll be looking at a weapon with max damage into the 900's, and a price tag in the mid 7 figure range.

Message Edited by Va-Mei on 12-16-2004 05:20 PM

PeakDantu
Sat Dec 18, 2004 9:01 am
#4

well Jettli could probably afford it if it was possible But yeah, we can't focus on min damage, which is why 2H curved swords are worthless in PVP even with a +125 max damage rancor tooth, you can only get the minimum up to like 61. Same problem with laser rifles.



nnlgnnnnnnW9gggggggggggggggggggggggg)

Peak Dantu - Level 90 Elder Jedi
-VF-
Kyyrbacca - Master Shipwright KMW Shipyards
Tevas Nysro - Spy
CrashNgoBoom
Sat Dec 18, 2004 12:37 pm
#5

Tissue wouldn't effect the min damage, only the max.



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
Va-Mei
Sun Dec 19, 2004 10:33 pm
#6






CrashNgoBoom wrote:

Tissue wouldn't effect the min damage, only the max.







Doh! <smacks head>

Zadokk
Mon Dec 20, 2004 7:28 am
#7






PeakDantu wrote:

well Jettli could probably afford it if it was possible But yeah, we can't focus on min damage, which is why 2H curved swords are worthless in PVP even with a +125 max damage rancor tooth, you can only get the minimum up to like 61. Same problem with laser rifles.






So true, I had some 140 dmg rancor teeth but even with a 29% damage slice on one - i still prefered the scythe over it... I think I prefer weapons where the min/max dmg difference is smaller, even if it means sacrificing a higher max damage.
PeakDantu
Mon Dec 20, 2004 8:34 am
#8

When a customer asks me for the highest min damage whatever I've got in stock I know they know what they're talking about it.



nnlgnnnnnnW9gggggggggggggggggggggggg)

Peak Dantu - Level 90 Elder Jedi
-VF-
Kyyrbacca - Master Shipwright KMW Shipyards
Tevas Nysro - Spy
OditeFosore
Mon Dec 20, 2004 5:23 pm
#9


^

I'd have agreed with you on min damage being much more important than max damage a year ago, but not now, not even remotely, at least not if you are serious about PVP. The average PVP'er now days is a defense stacker, master brawler/fencer/tkaor some similar combination with swordsor pikes thrown in. These folks have zero ranged damage mitigation so you're not going to be worrying nearly as much about how much damage will be reduced by mitigation. PVP'ers that know what they're doing now days are looking for the best range mods you have in stock as connecting is more important than min or max damage.


I would agree wholeheartedly for melee weapons. I see folksbuying 150-700 damagehammers for a million credits andleaving the 200-600 damage hammer sitting with a price tag of 200k - the second hammer will do more damage to 90% of folks out there.


For PVE, I agree that min damage is definitely most important, but the average T21 you will find from a smith will have damage (min and max)maxed out before any points are spent on HAM cost or condition and the slice is going to have a lot more effect on the damage, min and max, than the method or materials that are used in making the gun.

Message Edited by OditeFosore on 12-20-2004 04:24 PM



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Page 1 of 1
Previous Next