Rifleman Archive

Thread: 2.5 damage multiplier question.

Joker9125
Mon Dec 27, 2004 10:15 pm
#1

Ok so does the damage multiplier taken from meeleapply to creatuer mobs?



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Ackehece
Mon Dec 27, 2004 10:41 pm
#2






Joker9125 wrote:

Ok so does the damage multiplier taken from meeleapply to creatuer mobs?







this no longer applies


we no longer have a 2.5x melee damage multiplier - it did apply to creatures though as well as npc/pcs


what we do have is a modifier that reduces our defences vs melee now - no known number related to it though - we are easier to hit but not more damaged by the hits ... no more nuna deathblows!




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Waste93
Tue Dec 28, 2004 9:52 am
#3






Joker9125 wrote:

Ok so does the damage multiplier taken from meeleapply to creatuer mobs?




It was removed a year ago.




Colonel Waste - The Wookiee Crusader
Joker9125
Tue Dec 28, 2004 3:25 pm
#4

Thats what I get for not paying attention to the dates of certain necroposts. Ohh well Live and Learn



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Page 1 of 1
Previous Next