Rifleman Archive

Thread: Riflemen not nerfed but range may have been fixed.

StandUpWookie
Wed Jul 30, 2003 2:08 pm
#1

I think they may have done something that affects combat accuracy VS range.



I noticed no different HAM costs from last night....still 79 using Headshot3. Damage was basically the same. Low was about 595 and high was 800, which was the same I always get. This did NOT vary when I moved to different ranges.



I tested this out briefly (work soon) on some green chubas, blue hermit spiders, and white Kadduuand an agro Master Thief. I noticed that range really didnt have that big of an impact. Of course you want to be in the ideal range but I was getting about the same damage from 50m that I was at like 13m.



I did notice that I may have been missing more when in extreme ranges (far out, and really close in) but when they hit they did the same damage and had the same HAM costs. Made no difference what type of creature/humanoid or what /con was.



So maybe this is the first step into balancing out the range issues between rifles and pistols.



I am a rilfeman CH and have a couple of pets that tank for me while I Headshot3 and mindshot2. I use the DLT 20 because of its low low HAM costs. I can spam Headshots for a long time before I get low on Mind. The only downside is I need to be in 34m to get CH ex (bug they said they will fix).



So I dont think anything was nerfed but maybe this is the beginning of the ranged weapon balance thing. Fine with me, jus dont mess with the HAM cost...my cats can tank just fine.



One thing that does bother me is the fact that they are trying to balance all combat professions in terms of PvP. In case they didnt know it, PvP is entirely optional. Sure those 2100 headshots are killer (just like every other one shot skill in the game) but they do significantly less damage to creatures/NPCs with ungodly HAM stats.



If you wanna do a across the board reduction on ALL damage done in PvP thats fine with me....assuming the higher end armors (which are not currently available) still can get you one-shotted. But stop trying to balance a PvE game in terms of PvP. They couldnt do it with EQ, DAOC, AO, even SB....so STOP.



As long as you have skills that were created to be used against much tougher creatures used against PCs OF COURSE its going to be unbalanced.



Sorry for the off-topic rant but PvP is optional, PvE is not. So to sum up, no nerf to HAM or Damage...may have balanced range though.



madeline




AldeonAvardulin
Wed Jul 30, 2003 2:18 pm
#2






StandUpWookie wrote:


One thing that does bother me is the fact that they are trying to balance all combat professions in terms of PvP. In case they didnt know it, PvP is entirely optional. Sure those 2100 headshots are killer (just like every other one shot skill in the game) but they do significantly less damage to creatures/NPCs with ungodly HAM stats.



If you wanna do a across the board reduction on ALL damage done in PvP thats fine with me....assuming the higher end armors (which are not currently available) still can get you one-shotted. But stop trying to balance a PvE game in terms of PvP. They couldnt do it with EQ, DAOC, AO, even SB....so STOP.



madeline










If they fixed it in terms of PvP, they would be smart enough to only decrease Damage on Players only. Wich is very possable, they did it in DAOC.




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Aldeon/Chadn radiant
Tanker9
Wed Jul 30, 2003 6:15 pm
#3

After about 6 months they listened to the players on Rallos Zek in EQ and lowered PVP dmg. Corse it took 6 months of bitching ..;.



Isofly Neofly
Master Rifleman
Bloodfin
JonSee
Wed Jul 30, 2003 8:00 pm
#4

Yeah that is the solution ... in PvP encounters halve the damage dealt by all players . The MOB ham bars are all geared towards the damage we do to them , so nerfing overall damage will drastically reduce our effectiveness while we PvE .



And seeing as the VAST majority , like 90% of the players ONLY PvE and are uninterested in PvP then I say halve damage in PvP encounters . I don't think anyone wants to be one-hit split , it's pretty lame . Making sweeping changes that impact the majority negatively to improve the minorities play experience is lame too .

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