Rifleman Archive

Thread: Soloing as a rifleman

MaliaMing
Sat Jun 11, 2005 4:42 pm
#1

Back when I started this game, I decided that riflewoman was the way to go. I had a great time, that is, until I discovered TK. With TK having been greatly reduced in it's power, my thoughts have turned to again wielding a rifle. Now, I'll preface this by saying that I've always enjoyed a solo playstyle. While I do realize that this is a MMO, one of the things that sucked me in was my option/ability to be self-sufficient. Also, being that I'm a crafter/combatant hybrid, there generally aren't high level groups that want to support a lesser, non-double combat player. (I'm constantly seeing "Starting a solo group. Nobody below level 70, please!" sorts of things.) So, with that said, I've done some reading on the new rifleman setup, and have begun wondering what things I would still be able to solo. I'm not big on hunting creatures and things, but I've always been a fan of a good NPC slaughter-fest. I've read some things about riflemen being able to take on DJMs and DJKs, but I'm not quite clear on whether that's as a pure rifleman or with some other spice of things thrown in (If so, what would be a good template?); or whether it's with a rifleman for damage output and a jedi or somebody else tanking. As I understand it, the only people that can tank are jedi because the Darks have such an insanely high damage output - 1 hit and non-jedi are down for the count.

I really do miss being able to go out and beat up NPC's after a long day of crafting food, so any help y'all can provide would be greatly appreciated.



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AceHotShot
Sat Jun 11, 2005 6:55 pm
#2

Simple:


Group Leader: Creating Group! CL 70 and over only! Pst for details.


Tell him and say this:

Add me please, and I'll give you __k!


Bribery Wins All...



Ahazi - Aaren Doromant
Master Marksman
Rifleman 1/0/0/0
Jedi to-be
jason67
Sat Jun 11, 2005 7:07 pm
#3

rifleman makes soloing easy, actually you don't even "have" to be a rifleman as the laser rifle can be used by anyone that is lvl54 or above. And you can use any skills with it, the downside to doing it this way is that your missing some accuracy and speed since only the general accuracy/speed mods will apply to rifles.


I've taken on many NPC's (nightsisters) and taken on krayts etc... solo. It's not terribly difficult to do with the extended range as long as you have roots/snares at your disposal. The object is to simply stay out of their range, the new ranged arms that can add up to +15 range also help in this. The only problem I've run across is the lagg issues where the target is not where it shows they are on your screen (ie when they are 60m's out on your screen yet they are hitting you with melee attacks (6m)).





HostageH
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poopyhead
Sat Jun 11, 2005 8:19 pm
#4

Rifleman can solo a LOT of things. Iwouldn't go so faras to take on a DJKalone, butI sometimes prefer to be solo or at least ask group members to leave my target alone (if there are several agro'd to group at one time).


We don't get any good crowd control like Root/Snare/KD in Rifleman (KneeCap shot does absolutely nothing), but I use the hell out of StartleShot. Startleshot does decent damage, but most important it causes about a 4-second delay on the opponent, preventing them from attacking.


I have sometips below if you're pure Rifle-only, but my best advice is to go to www.bloodfin.org and download the Skill Point Calculator. Use that to shop around different templates to see if you have skill points tocombine Master Rifle with a tree from another ranged prof that offers some degree of crowd control.


Here's what I usually do when I'm solo:


(1) Get to max range.


(2) Aim (adds bonus to damage if you hit... interestingly enough it doesn't seem to increase chance of hit)


(3) Snipershot


(4) Headshot


(5) Startleshot


If they're still out of attack range then I repeat Snipershot (the cooldown timer should just be finishing). Once they're in range to attack I hit w/ startleshot. I let my mousehover over their "StartleShot" state icon so I can watch the countdown and time each shot to prevent them from attacking. That allows me to have maximum delay between shots so I don't drain action too fast. If you can handle a hit or two from your opponent then you can alternate Headshot/Startleshot to get more damage. With that combo I typically get 4 attack rounds to every 1 hit I take.


The one thing to remeber about StartleShot is that the delay is broken as soon as the target takes more damage soit's not too useful in a group. That's when my group mates get me killed. I'll have the target Startled so I can heal or regen action... and then they hit for some puny 125 damage or whatever those poor non-riflemen can muster. Of course I take the punishment for it, because whether you're in a group or solo... if you're hitting with high damage rifle specials then the mob is coming DIRECTLY for you.




Oteis / Goteis/ Prolis
Draycan
Sun Jun 12, 2005 2:03 am
#5

with my template to solo I usually will get right into range then open up with a head shot, followed by a body shot, then stopping shot (root), head shot while running, sniper shot then hit them with a kneecap shot when the root wears off. I can solo up to level 76's (tried) without taking more than 1/4 damage.





Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
GriffinsMyth
Sun Jun 12, 2005 7:43 pm
#6

My standard battle plan is as follows...


Torso Shot, Stopping Shot, Critical Shot, Head Shot, Kneecap Shot, Critical/Head Shot until the mod gets a bit closer, Underhand Shot, Critical/Head Shot to finish off. Unless the displacement bug comes into play I can down level 82 bols before they reach me. However, this requires BH and Pistoleer to work. Pure rifleman are best to start of with Kneecap Shot and kite, using Startle when the mob inevitably gets in close.


Xoreshear
Mon Jun 13, 2005 1:38 am
#7





I use an advanced laser rifle all the time. Try leading in your sniper shot with advanced aim. Also if you have Smuggler tack advanced aim before Last Ditch.


If you are pure rifles you can use knee cap shot to snare and kite. I usually open with advanced aim on sniper shot, then I kip up, head shot/reckless shot. If there is more than one baddie and more aggro is possible I kite him away then root him down with concussion shot. I then just sniper, head shot, reckless shot then back to sniper shot. I kip up if the root is dropping and snare with either restraining shot or knee cap shot.


If I were a pure rifleman I might grab carbine x41x just for the added accuracy and improved leg shot to cycle with head shot. In addition the first box in the third line gives a KD. Pistoleer xxx1 would give you the basic stopping shot if you wanted a root, or even novice smuggler, which will give concussion shot.


If you get down to the bottom on action tap the newbie placed shot, it is better than nothing, cost next to nothing and recycles fast. I can actually recover my action while spamming it.

As always, food spice and drink. Vasarian(Sp?) brandy, Neutron Pixie, Synthsteak for emergencies, and duels. There are a host of great foods out there. Learn them and use them.


Just moved to Starsider so I am stuck with a crappy AL rifle that only has a max of 960. I got it for 8k so I suppose that's alright. This was aiming on a Lok mission mob with sniper shot. Keep in mind I am also just CL 58 with dancer in my template

http://img210.echo.cx/my.php?image=advanced9wx.jpg

Message Edited by Xoreshear on 06-13-2005 05:06 AM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
DanteTheMagnificent
Mon Jun 13, 2005 7:57 am
#8

Terrain permitting, start off with 2-3 conceal shots at max range. It's free damage. Once they close to under 40m finish off with a snipershot, then hop up and run tossing on a snare (yes, kneecap works fine just like the carbineer snare.) You can have a lot of mobs well under 50% before you even have to start kiting with headshot/startleshot like that.


My MCM / Rifleman toon wasn't yet MRM a few nights ago - was just CL 74 - and was solo'ing entire lairs of CL76-77 Bols on Dantooine. Three of them actually did damage to me. For the most part, I never had to heal, as most died without touching me. So the MCM really didn't come into play.



It's still much faster to hunt in a group. But if anything can solo when used right, I'd think it would be rifleman.






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Ufed_106
Mon Jun 13, 2005 8:03 am
#9

I'mgrinding through Rifleman at the moment, and the solo missions what I enjoy the most!


I've beenusing cover and cover-shot, until I'm discovered and then it's head-shot and critical hit.Hiding at a distance is so much fun, it's why I enjoy being a fifleman!



Ufed 106
Ufed Deke - Old Bounty Hunter
Melzar - Master Chef

"Sapere Aude! (Dare to Know)"


MaliaMing
Mon Jun 13, 2005 12:46 pm
#10

So with the Rifles/Pistols/BH template, are things like, say, Nightsisters easily soloable? I know they're do-able at the moment with just rifles, but from what I understand, it can take a rather long time to get one down, and oftentimes, a lot of running is involved because they don't always like to stand alone, lol. 5+ minutes is what I was told, for a NS at level 82 or 84 (can't recall). Would your template make it significantly faster?



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B a r . a n d . G r i l l
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MaliaMing
Mon Jun 13, 2005 5:52 pm
#11

Critical shot isn't a rifleman special though, is it? I see a lot of people mentioning specials that aren't in the rifles tree. From what I gather, that means you can get specials from other professions and use them while wielding a rifle, yes?



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(P)(h)(a)(t)(S)(t)(a)(t)(z)
B a r . a n d . G r i l l
«««« WP -5107 5603 ~ Freefall, Naboo »»»»
«««« WP 356 2549 ~ Jammy Town, Dant. »»»»
../ggggggggggggggg[ming]ggggggggggggggg\..

GriffinsMyth
Mon Jun 13, 2005 6:27 pm
#12

yes, critical is a BH ability, as is torso and underhand. You can use any ranged ability from any prof with any ranged weapon. You can even use sniper shot with a rocket launcher should you wish.


As for the higher level mobs and even players, I usually use underhand when they first notice I'm shooting, then root just after they get back up, it means that they are ready for another KD when root wears off and while KD I use snare. Using only Rifleman abilites I usually take a bit of dam because kneecap wont keep them off you. BH is a great addition to rifleman as its full if general ranged accuracy/speed and some great abilities. Assualt armour also helps when you are out hunting.


littlejeans
Thu Jun 16, 2005 10:31 am
#13


I've been able to solo level 82 mobs withoutany difficulty. Approach using mask scent. Go prone. Hit for Sniper Shot. Stand, as they approach I drop them with Underhand Shot, and then, while down, hit them with Advanced Critical Shot. Once they get up, it's a Kneecap Shot to snare,so I can use the delay to get into a comfortable kiting zone. Then it's alternating Head Shot and Advanced Crtical Shot untilthe creature isabout to drop.At that pointI switch over to a regular attack.


After doing some more readinghere it seems I should be trying out higher level mobs. Especially if I decide to aquire Improved StoppingShot from Pistoleer (would affect my Ranged Accuracy, but really improve my defenses). Having the ability to both knockdown and root a target could mean I'd have a chance to drop the Sniper Shot onthe poorsoultwice.



Kumar'aq
Slow-footed Wookiee
Master Bounty Hunter
Master RifleWookiee

"Laugh it up fuzzball"
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