Rifleman Archive

Thread: Difference between Kneecap Shot and Crippling Shot?

Ackehece
Fri Jun 17, 2005 3:56 pm
#1






Chaind2f8 wrote:

I've seen some people post that Crippling Shot was a better +Snare+ then Kneecap Shot but I'm uncertain as to why this is the case. Could someone explain to me the difference between the two shots?






crippling shot appears to slow down the target more then kneecap shot


they both stack if fired from different shooters so they simulate a root if both are used.





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Chiper12
Fri Jun 17, 2005 8:58 pm
#2

Knee cap shot dosnt seem to do much of anything
Chaind2f8
Sat Jun 18, 2005 12:15 am
#3

I've seen some people post that Crippling Shot was a better +Snare+ then Kneecap Shot but I'm uncertain as to why this is the case. Could someone explain to me the difference between the two shots?



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ForceFielding
Sat Jun 18, 2005 5:12 am
#4

Crippling shot will make it so you can get away from an NPC


Leg shot will only make it so it does not gain on you.


(soloing)


Skull-Taker
Sat Jun 18, 2005 6:34 am
#5


I use pistoleer stopping shots, seems to work well.

Message Edited by Skull-Taker on 06-18-2005 06:35 AM



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AndJusticeForAll
Sat Jun 18, 2005 10:30 am
#6

I use my 90 sec electrolyte drain from 0004 CM and imp knee shot from rifleman to make ppl walk after me, then i kd them down and snipershot heh



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Chaind2f8
Sat Jun 18, 2005 7:33 pm
#7






AndJusticeForAll wrote:
I use my 90 sec electrolyte drain from 0004 CM and imp knee shot from rifleman to make ppl walk after me, then i kd them down and snipershot heh






Yeah I was doing this today against some NPCs and it's quite effective. It effectively slows them down to a crawl.



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AndJusticeForAll
Sat Jun 18, 2005 8:58 pm
#8

I have a carb bh buddy, we might try out triple snares against full templates sometime.... might be fun. (MC snare>kneeshot)



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Chiper12
Sun Jun 19, 2005 12:57 am
#9

Never thought about cm roots/ snares hmmm
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