Rifleman Archive

Thread: Is it true that with 96 rifle speed...

Suzan
Sun Jun 06, 2004 5:15 pm
#1

... that you can do the speed cap with ANY skill you use?
Tavias
Sun Jun 06, 2004 5:23 pm
#2

Depends on the speed of your rifle. For most T21s, you need 97 speed. But yes, after that point, every special will be capped at 1 second.



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Tavius
Master Doctor/Master Rifleman
Chilastra
LLJK_Griz
Sun Jun 06, 2004 6:32 pm
#3

96 will cap all specials on all rifles at or below 7.1 speed; 97 will cap everything at or below 9.6.


calculated via rem's dps page: http://killyourpc.org/swg/swg_dps.php




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raz1337
Sun Jun 06, 2004 11:11 pm
#4

I went to that site and it said an 11 speed T21 fires at speed cap with strafe 2 and 97 speed



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Sotaudi
Mon Jun 07, 2004 5:32 pm
#5






raz1337 wrote:
I went to that site and it said an 11 speed T21 fires at speed cap with strafe 2 and 97 speed







I have seen other posts suggesting that you can fire at the cap with weapons with higher speeds than 9.6 if you have a 97 speed mod, but it is not technically the case, and definitely not for 11.0 speed weapons. The speed formula is:


actual speed = weapon speed * special delay * (1 - (personal speed mod * .01))


Substituting the above data:


actual speed = 11 * 3.5 * (1 - (97 * .01)) = 11 * 3.5 * (1 - .97) = 11 * 3.5 * .03 = 1.155


Thus, a Master Rifleman with a speed mod of 97 would fire Strafeshot2 with that rifle at 1.2 seconds per shot, not at the cap.


Rearranging the formula, you can determine that:


1. A speed mod of 97 will exactly hit the capwith aweapon speed of 9.53 (rounded). Thus, anything over 9.5 is over the cap, but with rounding, you will not start rounding up to 1.1 until about a 10.0 speed weapon (10 = 1.05 where as 9.9 = 1.039). But 11.0 is definintely over the cap.


2. With an 11.0 speed weapon and a speed mod of 97, you would need a special with a delay of 3.0 or less to cap, which would exclude only Strafeshot2 at 3.5. To cap with an 11.0 speed rifle, you would require a speed mod of 97.4 (therefore, 98) to cap.


3. With a speed mod of 98, you will cap with weapons up to 14.3 speed.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



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