Rifleman Archive

Thread: I hate conceal shot and i wanna be a rifleman ^^

Madeiner
Tue Jun 08, 2004 1:31 pm
#1


Hi everyone

Im a new player and im deciding whether to go Rifleman or Swordman.

I just hit Rifleman 0100 (got conceal shot) and i am almost novice swordman.


I see that swordman, at the moment, is much more funnier, with that spin attack i can kill lotsa mobs around me and take little damage.


As a rifleman, i am making exp by just concealing shooting all the way, and that is damn BORING.

I'd like to know iflater on, or at Master level, i will change my way of fighting...


I mean, let's imagine i want to go to the NS cave:

swordman: get in there and start attacking AoE

rifleman: conceal shot 1 by 1? that is damn boring.... do i need to get through the dungeon with conceal shot?


Or you can see my question from another perspective: i hate conceal shot and i don't want to use it. Can i be a rifleman?


Thanks

Madeiner

Cakins7005
Tue Jun 08, 2004 1:35 pm
#2

Never used it for leveling. I head shotted quenkers on Dantooine. Took about 20 hours and it was not boring to me. Riflemen use Strafe Shot 2 on big things. With 80-90% armor, buffs, and 1,000 base Stim D's I dont think you will need to worry about being discovered



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Madeiner
Tue Jun 08, 2004 1:40 pm
#3

I tried to HS quenkers too...


It is something like this:


Lay prone, shoot 3 times at 64 meters,quenker incoming, about 1/3 of mind bar gone.

Get up (should i kneel?) and spam HS on the mob.

Miss

Miss

Hit, 500 damage, mind bar barely moves

Miss

Miss

Miss

Nearest clone facility?

SpunkyKuma
Tue Jun 08, 2004 2:28 pm
#4

"Lay prone, shoot 3 times at 64 meters, quenker incoming, about 1/3 of mind bar gone."

That is one thing I never do as a rifleman, as limited as the rifles' accuracy range is, being proned is going to make you very vulnurable to many things and takes much too long to stand up and flee- I always kneel and get plenty of accuracy from ideal range.

As for leveling rifleman, I often use a spraystick and overchargeshot and occasionally flurryshot1 but everyone has a different way of grinding rifleman.



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Repaq
Tue Jun 08, 2004 2:39 pm
#5






Madeiner wrote:

I tried to HS quenkers too...


It is something like this:


Lay prone, shoot 3 times at 64 meters,quenker incoming, about 1/3 of mind bar gone.

Get up (should i kneel?) and spam HS on the mob.

Miss

Miss

Hit, 500 damage, mind bar barely moves

Miss

Miss

Miss

Nearest clone facility?








brandy and focus food are your friend . i say wear armor get buffed. and use point blank area in the middle of a bunch of mobs. you'll hit more with a spraystick, but i'd use the laser.


ohh and go up the accuracy line first.




Xark/Repaq/Wud
LLJK_Griz
Tue Jun 08, 2004 3:00 pm
#6






SpunkyKuma wrote:
"Lay prone, shoot 3 times at 64 meters, quenker incoming, about 1/3 of mind bar gone."

That is one thing I never do as a rifleman, as limited as the rifles' accuracy range is, being proned is going to make you very vulnurable to many things and takes much too long to stand up and flee




I did all of the concealment and countersniping trees with that method. I had sniping 4 already so I didn't miss, and most of the time I'd kill them before they aggroed. This was before the chef fixes, so all I had was muon and a set of mabari armor that didn't block the acid damage from the quenkers.



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Madeiner
Tue Jun 08, 2004 3:25 pm
#7

Why don't lay prone? I get up as soon as the mob closes at about 10mt and kneel (more accuracy, less defense) or stand (less accuracy, more defense, at least i think)


If i don't lay prone, the mob is gonna aggro me in 2 shots instead of 3, and i can't survive...


Another thing: accuracy line first? I read somewhere that flurryshot2 (xx3x) is very good to exp, and to go that first... is that a bad choice?


(don't know if it is useful, i am master medic going for master doctor)
Sotaudi
Tue Jun 08, 2004 3:49 pm
#8






Madeiner wrote:

Why don't lay prone? I get up as soon as the mob closes at about 10mt and kneel (more accuracy, less defense) or stand (less accuracy, more defense, at least i think)


If i don't lay prone, the mob is gonna aggro me in 2 shots instead of 3, and i can't survive...


Another thing: accuracy line first? I read somewhere that flurryshot2 (xx3x) is very good to exp, and to go that first... is that a bad choice?


(don't know if it is useful, i am master medic going for master doctor)







Definitely, go prone if you use Concealshot. Concealshot is not perfect. You can be detected if the critter wanders too close and you are shooting him, even with Concealshot. Low posture and distance are your friends.


Likewise, no matter what shot you use, being prone and at your maximum optimum distance gives you the most shots before detection. Shoot until they aggro, then stand up. Kite if you can (run way continuing to shoot). When they are close, switch to Spraystick (better accuracy up close and higher rate of fire) or to whatever gun you can kill them with the fastest, or switch to a melee weapon.


Buffs, mind foods (brandy and canape) are your friends. Buffed and armored and with sufficient mind, no quenker should take you, at least not very often, even if you are where you are in rifle.


Sniping Accuracy will give you, as you would guess, better accuracy (reduce those misses) and it will imporve your concealment chance (the chance that only one critter will aggro on you when you start shooting them). But Flushingshot2 at Countersniping II is an area effect shot with the highest DPS until you get Strafeshot2 and hit the speed cap (need +7 more speed even if you have Master Rifleman). Getting Flushingshot2 will help you level fast if you can keep up. The typical strategy is to have a tank attack the lair, then when everything aggros on the tank, start shooting Flushingshot2 to kill everything at once. This can still work if you have no tank, but you will need good speed to pull it off safely. Rememer that an area effect shot will hit everything at once, but it will also aggro everything, too. So you want good speed to kill things with this method. Otherwise, go up Sniping Accuracy at least to Headshot3, and use HS2 and HS3 to kill things one at a time.


Message Edited by Sotaudi on 06-08-2004 03:50 PM



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



XaverriJade7
Tue Jun 08, 2004 3:52 pm
#9






Madeiner wrote:

Why don't lay prone? I get up as soon as the mob closes at about 10mt and kneel (more accuracy, less defense) or stand (less accuracy, more defense, at least i think)


If i don't lay prone, the mob is gonna aggro me in 2 shots instead of 3, and i can't survive...


Another thing: accuracy line first? I read somewhere that flurryshot2 (xx3x) is very good to exp, and to go that first... is that a bad choice?


(don't know if it is useful, i am master medic going for master doctor)






Stay with your technique of going prone- it is better for getting off more shots. As far as which line to get- either sniping or counter-sniping(up to III) is fine. Accuracy is a must, but the AoE is very, very useful. If you commit to it, you can get Flushingshot 2 and get buffed/armored and head to the geo caves. I hear that spamming Flushing 2(with a DXR-6b) on the crazedgeonosians= good XP





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
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Waste93
Tue Jun 08, 2004 8:22 pm
#10

You may want to use /Aim when using those attacks at least until you get up your accuracy. It will slow you down even more but should increase your hit rates.


Also try to get Mind buffs. But crates of Canape and Brandy. Those will boost your Mind and its secondaries so you'll be able to attack longer.


Group with a droid and get the XP bonus. It's 15-20% more. Also try doing Savage Quenkers instead of regular Quenkers. The Savage ones use ranged attacks so you can keep them at a more ideal range to increase your hit rate. However they are stronger so there is more danger.


When you attack throw on a MindShot first. That will start a bleed. Bleeds were nerfed so it won't do much but it will act as a free hit when it ticks. Also since MindShot is a pool targeting attack it may cost less HAM than HeadShot and do about the same damage. So you can test that out to compare damage and HAM costs to find which is more effective.


I would go up Sniping first for the accuracy. That was what I did. But if you use a pet tank you are probably better going up Counter-Sniping for the AoE attacks first. But still get Sniping I first. That will give you some improved accuracy and MindShot2. Which you can stack with MindShot1.





Colonel Waste - The Wookiee Crusader
Chaimera
Tue Jun 08, 2004 10:19 pm
#11




Honestly, if you like leveling Swordsman better then you should definitely level that first. Once you have Swordsman mastered, Rifleman will be easy and fun. With the defenses you gain from Swordsman you will have an easier time with leveling Rifleman.


You could also do what I did as a TKMwith your Swordsman; instead of trying to level Rifle Special Abilities tree along with the other boxes, I simply went around doing 7k payout 72avg difficulty Savage quenker missions on Dant and killed the quenkers asTKM for combat exp (you will need to join a solo group to get the missions). Doing it like this you can get all the combat exp you need for the Special abilities tree, which will give you all the speed you can have until master and some more good defenses.


Now once you have the Special abilities tree done, you can get the same 7k payout 72 avg difficulty Savage quenker missions and make 50k rifle exp per mission.I used a speed sliced T21, speed was about 5.3 and it was very very effective.You get fully buffed, armored, brandy, muon etc, and go to town on the nest with Flurry shot 2. Just keep the quenkers between you and the nest and they will slowly die off. Do this until you can get Flushing shot 2, once you have flushing shot 2 useit instead of flurry shot 2. Then I went straight up the Sniping Accuracy tree, and just filled the other boxes as I got the exp for them.


I found this method extremely effective and fun. I don't know exactly how long it took me to master rifleman this way, but it was under a week, and I usually only play 2-3 hrs a day if I do play at all.


Message Edited by Chaimera on 06-08-2004 10:20 PM

Message Edited by Chaimera on 06-08-2004 10:21 PM

Tavias
Wed Jun 09, 2004 10:44 am
#12

To be honest, I don't consider conceal shot to be of even the slightest importance to a rifleman. I don't use it now, and I never did in the past. I can not think of a single thing in the game that I would use conceal shot for. If you don't like conceal shot, don't worry, because that's not what a rifleman is about.


I will tell you though, grinding rifleman is a pain. Rifleman pretty much sucks until you get that master box, then it's like flipping a switch and suddenly everything is wonderful. That's just something youhave to accept if you want to become a rifleman. In contrast, swordsman would probably be a lot more "fun" to grind. Both of them are extremely effective though, bit each one is better than the other at certain things.





---------------
Tavius
Master Doctor/Master Rifleman
Chilastra
Shade70
Thu Jun 10, 2004 12:49 am
#13

Im currently grinding Rifle myself, and I found that Head shot II, Flushing shot 2 and a tank droid means you can level up fast.


In the last week Ive gone from Novice to 4-4-3-3 doing it for about2-3 hours a day or so.


First get yourself a Tank Droid. 6k HAM LE repair are probably the best as they have nice high HAM plus are melee attack only, also get some batteries & repair kits. Then get some brandy, and some focus food. Then get some comp armor, Pants, Chest & Helmet are enough.


Although people say do Savage quenker missions on Dant, I have found that Huurton Huntresses are better. They have slightlyhigher HAM but unlike quenkers, do not have high energy Resist. Plus they pay 500xp per kill more, and the missions pay 1k more as well. Getting buffed before going on missions is a must as well, as while wearingthe armor spamming specials will drain your action & health HAM quick.


When you first start,Get about 70m out from a Lair, call the droid, group with him (as this gives you more xp per kill) and send him off to attack the nearest Huurton (or quenker if you prefer). Kill this mob with HS II or III, then sendteh droid to attack any other mobs surrounding the lair (usually 2 of them). Kill them. Then get him to attack the lair, then whenever a mob pops out get him to attack that insteadof the lair as killing the mob maytake a while with HS and if he keeps attacking the lair more mobs may spawn. As you are only spawning1 or 2 mobs atat time the droid doesnt get too swamped . If the droid gets too damaged call him back(once you've killed amy mobs hesattacking)& heal him and send him back again. A Huurton Huntress mission lair will spawn between 5-7 Mobs. Each one is usually 4.5k per mob, then another 4k xp for the lair itself, so each Huurton mission can possibly net you over 40k xp + 7k of cash.


Put all your Rifle xp into the Counter Sniper tree until you get Flushing Shot II, now things get fun.


Send your droid to attack the lair straight away and let him keep attacking it. Once the mobsstart attackingthe droidconstantly spam FSII at the lair (I find either use a speed sliced T21 with a Dmg Powerup or a damage sliced T21 with a speed power up)this will damage the lair for 2k per shot plus any surrounding mobs , I find I can do amission lairin about 5 mins with FSII, as you kill 3 mobs at a time (usually 3-4 FS II with a T21 will kill a 10k HAM Huurton Huntress), and I can wipe out a natural spawn lair of 10Huurton Huntresses ormore in about 10 mins, and usually my tank droid doesnt go below 50% health. The reason its best to wear comp is that sometimes the mobs will target you instead of the droid, so it means even if a Huntress is attacking you, it cant make a dent against a 2k buff and comp armor, so you can ignore it until you want to finish it off.


So, best advice is - get Flushing Shot II as fast as you can. Once you get it, you'll find your xp shooting up (once I had FSIII found in one training session of 2 hours 30 mins Icould make 300k+ of Rifle xp )







Drece
Master Ship Wright, Master Rifleman and Imperial Ace

"They couldn't hit an elephant at this dist--" -- The last words of General John Sedgwick, Union Commander in the Civil War.
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