Rifleman Archive

Thread: How exactly do DOT's work?

Nnekk
Fri Feb 11, 2005 5:54 pm
#1

Here's an item up for bid on my server. Could someone either explain how the DOT works or point me to a thread/post that does? Thanks.

Rifle spray stick with dot :
(no slice)
Condition : 641 / 750
Speed : 2,0

Min :7
Max :77

Poison Mind :

Strengh : 285
Duration : 132s
Potency : 41%
Uses : 8566



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Waste93
Fri Feb 11, 2005 6:12 pm
#2






Nnekk wrote:
Here's an item up for bid on my server. Could someone either explain how the DOT works or point me to a thread/post that does? Thanks.

Poison Mind :

Strengh : 285
Duration : 132s
Potency : 41%
Uses : 8566




Mind Poison means that it should damage the Mind.


Duration is how long it will last for. I can't remember if poisons tick every 10 or 20 seconds. So you'll get either 7 or 13 'ticks' about.


The potency is like a wound chance. It's the chance of the poison to take effect.


Strength is how much damage it will do per 'tick'.


Uses is how many times the poison can be used.


That may not be correct as I haven't used any poison DoT items in quite some time.





Colonel Waste - The Wookiee Crusader
HayabusaN
Fri Feb 11, 2005 6:26 pm
#3

Every shot is one use regardless it sticks



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Nnekk
Fri Feb 11, 2005 6:29 pm
#4

Thanks.

So, if I had a DOT that targeted the action pool, would the "ticks" also be either every 10 or 20 seconds in between? Or do they have different "tick" times? Like all Action pool DOT's tick every XX seconds....



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Nnekk
Fri Feb 11, 2005 6:31 pm
#5



HayabusaN wrote:
Every shot is one use regardless it sticks





Also, if I had two differnet weapons that had DOT's on the same pool and I switched out weapons after the first one "stuck" would the effects stack against that pool if I got the second weapon to also "stick"?



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Waste93
Fri Feb 11, 2005 7:07 pm
#6






Nnekk wrote:

Also, if I had two differnet weapons that had DOT's on the same pool and I switched out weapons after the first one "stuck" would the effects stack against that pool if I got the second weapon to also "stick"?



Only the one that does the most damage would stick. Each pool can be poisoned seperately. But only once per pool.




Colonel Waste - The Wookiee Crusader
Ackehece
Fri Feb 11, 2005 8:06 pm
#7



*testing but I believe all dots from different weapons even to the same pool stick*

Message Edited by Ackehece on 02-11-2005 08:07 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
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Cpl_Fisher
Fri Feb 11, 2005 9:24 pm
#8






Waste93 wrote:





Nnekk wrote:

Also, if I had two differnet weapons that had DOT's on the same pool and I switched out weapons after the first one "stuck" would the effects stack against that pool if I got the second weapon to also "stick"?



Only the one that does the most damage would stick. Each pool can be poisoned seperately. But only once per pool.







You can stack dots from different weapons on same pool. Same as commandos can stak dots with differnet flamethrowers.



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