Rifleman Archive
Thread: Template Idea...
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blackgunz
Fri Nov 05, 2004 5:20 pm
#1
Ok, this is a template idea, I was just wondering on how it would do. If there is a template thread, would you please tell me.
Option A
Master Rifleman
Master Marksman
Fencer 4/4/4/0
Pistoleer 0/0/4/3
Stats
Alertness +10
Block +70
Carbine Accuracy +60
Carbine Speed +30
Cover +80
Defense vs Blind +90
Defense vs Dizzy +90
Defense vs Intimidate +20
Defense vs Knockdown +100
Defense vs Posture Change +100
Defense vs Stun +50
Dodge +100
General Ranged Aiming +30
Melee Defense +141
Melee Mitigation +2
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Center of being duration +26
One-handed weapon Center of being efficacy +100
One-handed Weapon Speed +80
Pistol Accuracy +65
Pistol Accuracy While Standing +15
Pistol Speed +53
Polearm Accuracy +10
Polearm Center of being duration +5
Polearm Center of being efficacy +10
Polearm Speed +5
Ranged Defense +156
Ranged Mitigation +5
Rifle Accuracy +170
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +100
Rifle Speed +95
Taunt +10
Two-handed Melee Accuracy +10
Two-handed Melee Center of being +5
Two-handed melee Center of being efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +10
Unarmed Center of being duration +5
Unarmed Center of being efficacy +10
Unarmed Damage +10
Unarmed Speed +5
Option B
Master Rifleman
Master Marksman
Pistoleer 0/0/4/0
Fencer 3/4/4/0
Novice Medic
Stats
Alertness +10
Block +70
Carbine Accuracy +60
Carbine Speed +30
Cover +80
Defense vs Blind +90
Defense vs Dizzy +90
Defense vs Intimidate +20
Defense vs Knockdown +100
Defense vs Posture Change +100
Defense vs Stun +50
Dodge +100
General Ranged Aiming +30
Melee Defense +141
Melee Mitigation +2
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Center of being duration +26
One-handed weapon Center of being efficacy +100
One-handed Weapon Speed +80
Pistol Accuracy +65
Pistol Accuracy While Standing +15
Pistol Speed +53
Polearm Accuracy +10
Polearm Center of being duration +5
Polearm Center of being efficacy +10
Polearm Speed +5
Ranged Defense +156
Ranged Mitigation +5
Rifle Accuracy +170
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +100
Rifle Speed +95
Taunt +10
Two-handed Melee Accuracy +10
Two-handed Melee Center of being +5
Two-handed melee Center of being efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +10
Unarmed Center of being duration +5
Unarmed Center of being efficacy +10
Unarmed Damage +10
Unarmed Speed +5
Which do you think would do better for PvP, and some strengths and weaknesses of the template?
Option A
Master Rifleman
Master Marksman
Fencer 4/4/4/0
Pistoleer 0/0/4/3
Stats
Alertness +10
Block +70
Carbine Accuracy +60
Carbine Speed +30
Cover +80
Defense vs Blind +90
Defense vs Dizzy +90
Defense vs Intimidate +20
Defense vs Knockdown +100
Defense vs Posture Change +100
Defense vs Stun +50
Dodge +100
General Ranged Aiming +30
Melee Defense +141
Melee Mitigation +2
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Center of being duration +26
One-handed weapon Center of being efficacy +100
One-handed Weapon Speed +80
Pistol Accuracy +65
Pistol Accuracy While Standing +15
Pistol Speed +53
Polearm Accuracy +10
Polearm Center of being duration +5
Polearm Center of being efficacy +10
Polearm Speed +5
Ranged Defense +156
Ranged Mitigation +5
Rifle Accuracy +170
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +100
Rifle Speed +95
Taunt +10
Two-handed Melee Accuracy +10
Two-handed Melee Center of being +5
Two-handed melee Center of being efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +10
Unarmed Center of being duration +5
Unarmed Center of being efficacy +10
Unarmed Damage +10
Unarmed Speed +5
Option B
Master Rifleman
Master Marksman
Pistoleer 0/0/4/0
Fencer 3/4/4/0
Novice Medic
Stats
Alertness +10
Block +70
Carbine Accuracy +60
Carbine Speed +30
Cover +80
Defense vs Blind +90
Defense vs Dizzy +90
Defense vs Intimidate +20
Defense vs Knockdown +100
Defense vs Posture Change +100
Defense vs Stun +50
Dodge +100
General Ranged Aiming +30
Melee Defense +141
Melee Mitigation +2
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Center of being duration +26
One-handed weapon Center of being efficacy +100
One-handed Weapon Speed +80
Pistol Accuracy +65
Pistol Accuracy While Standing +15
Pistol Speed +53
Polearm Accuracy +10
Polearm Center of being duration +5
Polearm Center of being efficacy +10
Polearm Speed +5
Ranged Defense +156
Ranged Mitigation +5
Rifle Accuracy +170
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +100
Rifle Speed +95
Taunt +10
Two-handed Melee Accuracy +10
Two-handed Melee Center of being +5
Two-handed melee Center of being efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +10
Unarmed Center of being duration +5
Unarmed Center of being efficacy +10
Unarmed Damage +10
Unarmed Speed +5
Which do you think would do better for PvP, and some strengths and weaknesses of the template?
blackgunz
Fri Nov 05, 2004 8:51 pm
#5
PoopDoc wrote:dont master marksman...it will save you alot of skill points
Thank you, I did not realize that it is + 90 w/o master marksman, tho it will be hard to get the +10 in rifle speed
how about this template
Master Rifleman
Fencer 4/4/4/0
Pistoleer 0/0/4/3
Medic 2/0/4/0
Stats
Block +70
Carbine Accuracy +10
Carbine Speed +5
Cover +80
Defense vs Blind +90
Defense vs Dizzy +90
Defense vs Intimidate +20
Defense vs Knockdown +100
Defense vs Posture Change +100
Defense vs Stun +50
Dodge +100
Injury Treatment +35
Injury Treatment Speed +5
Medical Foraging +75
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +40
Melee Defense +139
Melee Mitigation +2
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Center of being duration +26
One-handed weapon Center of being efficacy +100
One-handed Weapon Speed +80
Pistol Accuracy +55
Pistol Accuracy While Standing +15
Pistol Speed +48
Polearm Accuracy +10
Polearm Center of being duration +5
Polearm Center of being efficacy +10
Polearm Speed +5
Ranged Defense +143
Ranged Mitigation +5
Rifle Accuracy +160
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +100
Rifle Speed +90
Taunt +10
Two-handed Melee Accuracy +10
Two-handed Melee Center of being +5
Two-handed melee Center of being efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +10
Unarmed Center of being duration +5
Unarmed Center of being efficacy +10
Unarmed Damage +10
Unarmed Speed +5
Wound Treatment +5
NotoriousThug
Fri Nov 05, 2004 9:09 pm
#6
blackgunz wrote:
PoopDoc wrote:
dont master marksman...it will save you alot of skill points
Thank you, I did not realize that it is + 90 w/o master marksman, tho it will be hard to get the +10 in rifle speed
how about this template
Master Rifleman
Fencer 4/4/4/0
Pistoleer 0/0/4/3
Medic 2/0/4/0
Stats
Block +70
Carbine Accuracy +10
Carbine Speed +5
Cover +80
Defense vs Blind +90
Defense vs Dizzy +90
Defense vs Intimidate +20
Defense vs Knockdown +100
Defense vs Posture Change +100
Defense vs Stun +50
Dodge +100
Injury Treatment +35
Injury Treatment Speed +5
Medical Foraging +75
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +40
Melee Defense +139
Melee Mitigation +2
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Center of being duration +26
One-handed weapon Center of being efficacy +100
One-handed Weapon Speed +80
Pistol Accuracy +55
Pistol Accuracy While Standing +15
Pistol Speed +48
Polearm Accuracy +10
Polearm Center of being duration +5
Polearm Center of being efficacy +10
Polearm Speed +5
Ranged Defense +143
Ranged Mitigation +5
Rifle Accuracy +160
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +100
Rifle Speed +90
Taunt +10
Two-handed Melee Accuracy +10
Two-handed Melee Center of being +5
Two-handed melee Center of being efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +10
Unarmed Center of being duration +5
Unarmed Center of being efficacy +10
Unarmed Damage +10
Unarmed Speed +5
Wound Treatment +5
Only need +7 speed for T21, +5 for Jawa/DXR6b
RankorCity
Fri Feb 11, 2005 9:21 pm
#7
Dont know if anyone has thought of this, but giving it a go...
Master Swords (speed capped)
Novice Doctor
Combat Medic 4304 - Ranged poisons and diseases, area heals...
Thoughts?
Tajiri-the-warrior
Fri Feb 11, 2005 10:50 pm
#8
RankorCity wrote:
Dont know if anyone has thought of this, but giving it a go...
Master Swords (speed capped)
Novice Doctor
Combat Medic 4304 - Ranged poisons and diseases, area heals...
Thoughts?
ive seen something like this.. not bad at all... but you will get eatin up by other swordsman and rifleman. your lacking alot of defense. just dont take on ur enemies head on..
RankorCity
Sat Feb 12, 2005 2:01 am
#10
Tajiri-the-warrior wrote:
RankorCity wrote:
Dont know if anyone has thought of this, but giving it a go...
Master Swords (speed capped)
Novice Doctor
Combat Medic 4304 - Ranged poisons and diseases, area heals...
Thoughts?
ive seen something like this.. not bad at all... but you will get eatin up by other swordsman and rifleman. your lacking alot of defense. just dont take on ur enemies head on..
well...i have solo'd nightsisters with master swords/doc...not a problem...
but what got me to thinking about it was that outside of buffing (which i have another toon for that now), in combat with elders and whatnot, i basically only used dizzy cures and firstaid (and stims, of course)...which with the above build, i can still do that. AND I can now stack poisons for added damage (even thou it doesnt go towards loot rights) to take them out quicker...and i am speedcapped with a 1K damage PH....
I figure mind buffs will let me use thak, which will help with KD...But even then I have dizzy cures from nov doc....
Message Edited by RankorCity on 02-12-2005 03:02 AM
Kill-A-Lot
Sat Feb 12, 2005 4:30 am
#11
it's an alright template..
but i don't see what the x3xx in CM is for?
I'd go M Swordsman/Doc 3000/CM 4004 (if your servers has 55 meduse fireblankets)
If your server doesn't have 55meduse blankets I'd try something like this:
M Swords/Doc 4030/CM 0004 and try to find some really high eff poisons.. I have this template and I can stack poison upto around 950 which is more than enough I think
but i don't see what the x3xx in CM is for?
I'd go M Swordsman/Doc 3000/CM 4004 (if your servers has 55 meduse fireblankets)
If your server doesn't have 55meduse blankets I'd try something like this:
M Swords/Doc 4030/CM 0004 and try to find some really high eff poisons.. I have this template and I can stack poison upto around 950 which is more than enough I think
RankorCity
Sat Feb 12, 2005 12:31 pm
#13
Kill-A-Lot wrote:
it's an alright template..
but i don't see what the x3xx in CM is for?
I'd go M Swordsman/Doc 3000/CM 4004 (if your servers has 55 meduse fireblankets)
If your server doesn't have 55meduse blankets I'd try something like this:
M Swords/Doc 4030/CM 0004 and try to find some really high eff poisons.. I have this template and I can stack poison upto around 950 which is more than enough I think
The 0300 is for extra speed while throwing poisons and whatnot...
No need for fire blankets as its not a pvp toon
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