Rifleman Archive
Thread: A simple change that'll help riflemen
This may have been done before so forgive me if I havent kept track of discussions here, but it seems to me that a great deal of grief posted by a lot of rifle users here can be solved by removing the - to hit that all rifle weapons (actually, almost all weapons) have at max range and just make it 0 (no penalty, no bonus).
This thought popped up because I remember a comment made by a dev regarding accuracy issues between pistols and rifles that ALL weapons are EQUALLY innacurate at max range. That means, with pistols and carbines typically having faster firing rates they have more chances of being equally inaccurate.
So, assuming that all 3 ranged weapon types fired at long range, with 50% accuracy
Pistols fire lessay, 100 shots, carbines 70 shots and rifles 50 shots, That means 50 hits for the pistoleer, 35 for the carbineer and 25 for the rifleman. This gives the illusion that pistols are far more accurate than rifles at that range, which strictly, still isnt true. They just fire more often, and thus hit more often. Adjusting this is imho, a very nice balance to the abysmall point blank penalty we get, and best of all, it doesnt invovle nerfing pistols.
Have you used a pistol at 60+ meters? I rarely miss while standing with bodyshot. I miss much more often with my rifle when prone.
Yep I have, I'm both a couple of boxes in rifleman and pistoleer. I'm going for sniping accuracy in rifleman, then grips and stances for pistol.
Thing is, I have another pistoleer friend, and we were shooting at a sharpaut hunterat 60m both and he's higher up the pistoleer tree than I am. As a test, I suppressed a sharpaut hunter with a spraystick while he shot at it at max range. He was missing half the time with normal shots, a lot more accurate with bodyshots and doubletaps, and firing roughly once every second or so (they have an accuracy bonus I know).
Then we switched, I took out a dl20a (3.7sec) and shot at the mob from max range while he suppressed with his pistol. Roughly same rato of hit/miss with normal shots (around half my shot missed), but I was far better with headshot2, missing only a handful of times.
Now the problem is, as I see it, its easy to say that pistoleers have roughly the same accuracy as we do at range, and that isnt fair. But for pistoleers its easy to dismiss a missed shot, because they fire so fast and and recover from the miss easily.While in our case, every one of our shots count because we fire so slowly. If were going to count hits and misses, of course, the pistol will always have more hits than a rifle, its a case of pure number of shots. But ratio wise, while I havent done any comprehensive tests, I think the ratios will say thatits even. As Sean Connery said in LXG: "How typically American, fire enough shots and you're bound to hit something"
As far as I know, from my weapons, only my t21 has a positive modifier at max range, my dl20a and my spraystick both have large negative modifiers at range, while my scout blaster has an extreme penalty at range. The next thing to consider then is how to balance out the hit/miss ratio with the firing speed so that both rifle and pistol will have a fair and balanced damage output.
I feel that the ratios should be far lower for a pistol at 50 meters and beyond, even when taking the number of shots into account. A rifle ought to have a higher hit rate (hit to total shots ratio) than a pistol at extreme ranges (which, unfortunately, are ridiculously low in this game).