Rifleman Archive

Thread: If they can change Turret Max Range to 70 Meters-Why not us?

Sandzibarr
Thu Aug 28, 2003 1:22 am
#1

Because it was too easy to take out the 'dumb' and unmoving turrets.. thus they now shoot a tiny bit further than PC weps.. makes em more useful in defense...


In regards to the weapon ranges I would think it was more suitable to reduce pistols to a max range of 32m.. and carbine weapons to 48m.. this takes into account their differing advantages with regards to dps/accuracy/melee penalties/ and special move effects (re: KD).


Flame away.





10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Silvermoon333
Thu Aug 28, 2003 4:22 am
#2

Sorry there is one GLARING fault with your idea Sandzibarr.... it makes too much sense.



Selki Silvermoon


Master Sharpshooter - VOX

Cerba
Thu Aug 28, 2003 4:41 am
#3

I don't know about anyone else but when i fire my rifle I can use it from up to 69m out.



____________________________________________
Cerba Cerda, Bria, Master Rifleman/Novice Swordsman
Cerba Cerda, Bloodfin, Novice Swordsman/Master Doctor
Sandzibarr
Thu Aug 28, 2003 4:54 am
#4

that might jut be server lag not updating the 'correct' range on a moving target accurately enough..

try initiating combat on a stationary target at a range over 64m, and see if it still occurs.



10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Mercennarry
Thu Aug 28, 2003 5:14 am
#5

on very large mobs like torturbulls you can hit up to 69m out .but "torturs " are like 67 , and meager torturs 65 .


Mercennary


DO


Lowca the Lemon




Mercennary
Master Sharpshooter
Master Creature Handler
Warrior
DO
Lowca
Kill with Pride ~~~ Die with Honor
Cerba
Thu Aug 28, 2003 5:17 am
#6

Maybe thats where I got it from. I've been doing A LOT of Tortur huntin' lately.



____________________________________________
Cerba Cerda, Bria, Master Rifleman/Novice Swordsman
Cerba Cerda, Bloodfin, Novice Swordsman/Master Doctor
AldeonAvardulin
Thu Aug 28, 2003 8:30 am
#7

Its probably a fail safe to make it so you cant shoot it without retaliation.




----------------------------------------------------------------------------------
Like you Only better
Aldeon/Chadn radiant
AldeonAvardulin
Thu Aug 28, 2003 8:31 am
#8

On kimogilas Ive been able to do regular shots from around 70m



----------------------------------------------------------------------------------
Like you Only better
Aldeon/Chadn radiant
Startrez
Thu Aug 28, 2003 12:29 pm
#9

Reading the faction HQ updates, they made it clear that they were gonna change faction turrets to be able to shoot and target at 70 meters. Why can't they make that change with Rifleman???


Can our correspondant ask this quesiton.. and pray tell, would it be an unbelievable possibility that it might get answered with something intelligent?

Page 1 of 1
Previous Next