Rifleman Archive

Thread: Devils Advocate on Mind Stims

Tsalmaveth
Tue Aug 26, 2003 4:50 pm
#1

I hear alot of talk about making it so the mind can be stimed during battles. One thing that never gets mentioned is that while expensive, our shots are "UNHEALABLE" during the course of a battle unless you want to take breaks in the action for everyone to go to their respective camps for a quick heal session with the hired entertainer. If you get your mind stims, then yes you will be able to shot specials alot more but those people you are shooting will also be able to heal that damage because you know they are going to go out and get the same stims themselves just incase they run into a rifleman. Add in the amount of healing a doctor can do with even an average stim and you have a person that is just soaking all your damage anyway and your back to square one.


Even with mind shot bleeds, the use of stims can keep someone from going under to you. Add in the high cost of riflemen specials and the lowered PVP dmg. and you are still back to square one, only this time you gave up your one advantage. With the speed that the other professions can bring to weapon play and with the use of their specials....you will definantly look pretty when they view your corpse and show off your nifty full blue ham bar to act as counterpoint to the totally empty red and green.


I'm a rifleman and the cost does suck. But hell, I'm from the group that believes we should be able to kill someone in one shot with a T21 if we hit for max dmg. with a master level special. But since that is as likely to happen as this game ever being more than an endless loop of nerfs, fixes, and re-nerfs I might as well settle in for the long haul or just wait for my account to just pass the way of the biznatch mission....


ZamMeLon
Tue Aug 26, 2003 5:30 pm
#2

im just curious - what pool do they want these mind stims to use? maybe the mind pool like other pools? wait nonono... how about action or health? ya ... adding mind stims makes so much sense.


wish poeple would stop whining about not being able to heal mind. we rifleman have gotten used to it - we have the double-edged effect of hitting and hurting ourselves. if we have to live with it, the benefit should be the unhealable damage.


if it is changed, which it may become when enough people moan about it, then rifleman with just become a much slower pistoleer whom attacks a healable pool.




Nyii,
Shadow Gypsies
Rcuhljr
Tue Aug 26, 2003 6:19 pm
#3

I haven't heard anyone for mind stims with the exception of doctors who wander into pvp start healing people then get picked off and are all upset because they can be killed. All rifleman, and most doctors realize how unbalancing mind stims would be so it is very unlikely they will ever be a real concern.



~~~~~
Ghobri Felkar - Rifleman [2,0,0,1] Chef [shelved until fixed] CH [What do you do when you have scout exp coming out of orifices?] - Lowca
Jimy Euringer -ID/Musician/Dancer -Bloodfin
Atekazza - Planned CH/smuggler
Rebu'Nam Teel - planned Master Architect Master WS Master Merchant
Morricone
Wed Aug 27, 2003 4:25 am
#4

Already exist. Called Moun Gold Even with a full set of composite on I get 1200/800/800 in the mind-area ! Can shot Headshot3 nonstop for 10 minutes
ElectricBlue17
Wed Aug 27, 2003 11:34 am
#5

yeah use the gold, I hope they don't make docs able to heal mind or they will be unstoppable for us, i think they should make a stimpack that heals mind AFTER battle is over that would be a good non-combat solution to waiting around all day for the mind to heal




___________________________________________________
Makavelli

Imperial Rifleman & Bounty Hunter

Noules000
Wed Aug 27, 2003 11:42 am
#6

I'm not sure how this is being a 'devil's advocate'. I'm pretty sure the vast majority of riflemen do NOT want mind to be healable.
Vopn
Wed Aug 27, 2003 6:03 pm
#7

I will play devil's advocate for a moment.


IF they make mind healable, then they need to do the following:


1. Take away the melee penalty for rifles.


2. Give us the ability to pick our target pool. (Give us the body and leg versions of HS3, MS2) so we can pick the vulnerable pool of an individual and bleed and attack it.


3. Reduce the PvP damage reduction. If not, the team with the most docs wins.


4. give rifles a longer range than pistols.


That said. I am against healing mind damage. It is a bad idea. But with the topic heading, I thought this needed to be here.




------------------------------------------------------

Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
Doopa
Wed Aug 27, 2003 6:38 pm
#8

WE DON'T WANT MIND STIMS! TAKE ADVANTAGE OF ATTACKING A UNHEALABLE POOL! IF YOU WANT THE DEVS TO CHANGE SOMETHING LET IT BE THE COST OF OUR WEAPONS ON OUR MIND POOL. Just my 2 creds.



_________________________________________________________
DIE TERRORISTS!(REBELS)
EagleEyessss
Thu Aug 28, 2003 12:41 pm
#9

I am sick of hearing mind damage cant be healed. That is one of the problems with rifleman. Yeah we do unhealable damage but we also hit ourselves for a lot of damage while fighitng and cant heal it like the other ranged classes. THIS IS THE POINT WE ARE TRYING TO MAKE. Something needs to be done, I say give us meditation so we can regen mind faster. Lower our HAM costs. Something!!!!!!!!!!!!!!!
Jaled-bare
Thu Aug 28, 2003 12:59 pm
#10

*votes for just lowering ham costs and being happy*


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