Rifleman Archive

Thread: A possible fix for HAM costs in pvp.

Eltestor
Thu Aug 28, 2003 4:47 pm
#1

Well since the 75% dmg reductionmy biggest problem in pvp has been the high ham cost versus dmgdealt to the playerI amfighting. If the person I am fighting is wearing good armor I end up taking almost as much mind dmg as I am dealing. Its very frustrating fighting a bounty hunter who is hitting my mind pool for 90ish while I am dmging my self for 100-150 everytime I shoot at him. Something is wrong with that scenario.


The way i get around this is using a low lvl rifle like adlt20awhich should not be the case.


I think the way they could fix this problem is to lower the ham cost for special attacks by 75% if you are using them versus a player in pvp. This would ensure that you were actually dmging your pvp target more then you were hurting yourself.


I am not sure how hard something like this would be to implement but I think this could really fix the current ham cost issues with the high end rifleweopons in pvp.

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