Rifleman Archive
Thread: Mindshot Questions
1. HeadShot2 vs. MindShot2
1. MindShot2 vs HeadShot2
I recently got MindShot2 and was wondering if HeadShot2 is now obsolete. I mean they both have identical stats except MindShot causes a bleed and has a 2.0x dmg multiplier vs. HeadShot2's 1.25 (according to SWG Resource Center). I guess the only real benefit of using HeadShot2 instead of MindShot2 would be if you want to get every bit of rifle xp you could from a mob. Am I missing something?
2. Bleeding Amounts
Say I hit a mob with a 1000 Mind dmg MindShot2 and it starts to bleed. Will every "tick" from the bleeding do 1000 dmg? Or will it be within the dmg range of my rifle (adjusted by the dmg multiplier of MindShot2, of course)?
3. Stacking MindShots
I know that MindShots are stackable (for now). So wouldn't the best course of action for a Rifleman that can afford the HAM costs be to stack multiple MindShot2s and not stack MindShot1, then MindShot2 (as I've read on the boards). I know that HAM costs play into it, but if you could afford it HAM-wise, isn't stacking MindShot2s more effective?
Thanks for your time,
Castor Troy (ingame name)
...mindshot is DOT. Shooting something with it repeatedly mindshot isn't helpful (unless you get low damage on the first one and you want to reset the damage).
Generally you mindshot once and then headshot until they die.
Not to mention if you ONLY use mindshot, you would get 0 xp.
MindShot2 does like 10 times as much damage for about the same mind pool cost as a headshot2, but it 'ticks' very slowly. In the time it takes to get one tick of damage, you can probably shoot the thing 8 times with an E11 rifle.
Doing more mind shtos only replaces the damage, so if yoru first mind shot was 200, and you do it again for 150, it stays at 200, but if you do it another time for 300, it changes to 300, but keeps the original time.
Mind shots, are dependent on the damage of your gun, so naturally if you have a gun with higher damage, it has a higher mind bleed. This is why alot of people use the T21 to mind bleed, then use a different weapon to kill. (Becuase of AR issues)