Rifleman Archive
Thread: No more 2.5x melee damage????
WOW, I just heard this on the fencer forums of all places....is this true?
I haven't had much time to play my rifleman/ranger recently...this is very exciting if true!
Yes, I was thinking of this as well...
We are no longer the combat class that depletes "the un-healable" mind pool. All classes are like this. Why should we stand alone with the one, that I know of, heavy armor piercing weapon available? What will have to change to bring this into the new scheme of things?
I see a lot of people dropping Pistols and Carbines in favor of rifles. What is the incentive to choose those weapons now?
But really, nothing can be a game if you don't know what the rules are, can they just leave the (undocumented, nearly indecipherable) game mechanics well enough alone for a while? Don't they have like 20 serious bugs per class to fix or something? Then again, i'm TK/Rifles so I suppose I'll probably benefit one way or another.
Mitigation is going to totally screw us on high end PVP. I don't think we have to worry about a nerf because mitigation will make us that more uneffective.
My Rifleman character's range on his T21 is 200, my smuggler's range on his FWG5 is100 and my Bh's range on his Krayt Scatteris 100. My rifleman loses 120 damage while my Smuggler and BH lose 60 damage.