Rifleman Archive

Thread: Flurry shot / Suppression fire?

FatDrunkPriest
Tue Dec 09, 2003 10:18 pm
#1

Does Suppression Fire 1 work at all? I was trying to get a Flurry Shot / Suppression fire going for an indirect KD, but it doesn't seem to work too well at all... Suppression Fire (Marksman Support 4) doesn't seem to ever change opponents posture.


Anyone else have a KD combo?




-Zhendar

We rise again from Ashes, from the good we've failed to do...

Shounen yo shinwa ni nare
BabyRancor
Tue Dec 09, 2003 10:56 pm
#2

That combo only workson NPCs ATM. Flurry by itself is pretty effective against most mid-level NPCs - the higher ones have resists I think.


Suppression fire does work - use a spraystick or a speedy DLT20a to hit it a few times. I use it to stop beasties that are charging at me. Usually gives me enough time to do something else (warning shot, traps, sic pet, etc).




Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


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The_Great_Destroyer
Tue Dec 09, 2003 11:47 pm
#3

Yeah I can KD stormies using FlurryShot and FlushingShot/SuppressionFire.



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Gavinik
Wed Dec 10, 2003 2:52 am
#4

I've gotten flurry/supp to KD in pvp, but it's very rare...the forced change doesnt kd, but they can fall when standing back up.



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KardenTyrell
Wed Dec 10, 2003 6:39 am
#5

works best when begin chased at by a ranged character..since they dont really notice they get dizzy and try to stand up immediatly after you force them to kneeling



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Sotaudi
Wed Dec 10, 2003 3:13 pm
#6

Flurryshot1 or 2 can create knockdowns, but it is not certain even if you can force a posture change using SuppressionFire1 and/or Flushingshot1 or 2 or Startleshot1 or 2. However, ranged NPCs love to change posture a lot on their own, so even if you cannot force a change, it will work at times. However, all secondary effects are chances to cause it to happen. With Flurryshot,you have a chance to make them dizzy. If you then hit them with a posture change shot, there is a chance they will change posture, and if they do a posture change while dizzy, there is only a chance they will fall down. And that does not even take into account dizzy or posture change defenses and that forced posture changes cannot be spammed because there is nowa 30 second timer between them. And even if they do fall over, they mayshake it off and get back up. Therefore, you can see that there is no guarantee that you will knock them down.


However, it works frequently enough to be useful depending on the circumstances. And as I said, since NPCs change posture alot on their own, it is not unusual to stir up a lot of trouble with Flurryshot2's area effect, kite and killwhatever comes chasing after you. Then go back to your original location and find an NPC just laying there on the ground waiting for you. Of course even morefrequently, you may not see any of them knocked down. But it is fun when it works.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



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