Rifleman Archive

Thread: Ranger Riflemen a Better match made in heaven.

Meanmon13
Sun Jul 13, 2003 8:02 pm
#1

A master can run around without being seen..... A Master Ranger/Cover shot combois VERYdeadly!!!



--------------------------------------------------------------------
--Master Riflmen (2nd on Eclipse)
--Master Ranger (4th on Eclipse)
CloseHauled76
Sun Jul 13, 2003 9:21 pm
#2

now - if it only worked in PvP....
Styphathal
Mon Jul 14, 2003 1:07 am
#3

I had the same idea.. I dunno.. mindshot, headshot, headshot, EYEshot just sounds SO nice.
CloseHauled76
Mon Jul 14, 2003 7:14 am
#4

Eye shot??? I think you're a little confused. Eye shot is a BH pistol move that does mind damage.
ScoerFusou
Mon Jul 14, 2003 8:01 am
#5

Sounds nice and thats what I was originally going for but with all the problems I've been hearing about the Ranger class I don't know if I wanna do that anymore. I donno, I'll give it a shot and if I don't like it I can always drop a few of the Ranger skills and only take 1/2 the tree.



Shubacca
Master Ranger

Scoer Fusou
Master Chef
Mayor of Ouxan Bay, Talus
Fusou Foods (764, -5596) Ouxan Bay, Talus


Sorpaijen
Mon Jul 14, 2003 9:59 am
#6

All I lack is some more ^%$^#@ camping exp and I can get Master Scout and ---- the way it's taking me so long to get camping exp --- I may have enough scouting exp to jump right into Novice Ranger. I was initially interested in making the cool, BIG camps but considering the material requirements I've heard and the inability to repel aggressive creatures and the mediocre camping xp improvements I may not bother. I'm certainly not looking forward to earning MORE camping exp in the Ranger tree.


The wayfaring line, however, has potential merit for Riflemen / snipers. At Scout Explore-IV my mask scent / camo / whatever does -okay-in that I have run through aggro things without getting eaten (usually when they just -appear- in front of and around me while I'm running)....


If I find that, even with Wayfaring, I'm getting seen all the time and my movement isn't NOTICABLY faster across the board, then I may drop Ranger entirely (and sell back all my Scout Trapping and possibly Hunting and some Camping skills).....


I have little interest in crawling faster (which is why I won't bother getting Sneak from the Rifleman's Concealment line).... if I need to crawl faster for some reason, I should probably just stand up and -move-. Still, being able to run up mountainsides faster would be nice. Of course... hm... now that I say that... seems like I read that Terrain Nav from 50 - 100 is pretty much just crawl speed increases. Hmm. Ranger may not be worth anything to me except for the Camo.... which I have my doubts about...

Dhosis
Mon Jul 14, 2003 1:39 pm
#7

As it stands now, the whole Ranger tree is pretty much useless except for the +10 melee and +10 range defense you get at the very end.




.............DARKHOSIS


(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggggg)


Ans'lee-Tarquinas-Ais'ling-Tarquinas-Kildair-Starsider-Licakunk-Tempest-Pide-Bria
Tsion
Mon Jul 14, 2003 1:43 pm
#8

Here's something else to consider (as if you didn't have enough). At Master Ranger one of the best benefits received is the +10 Ranged Defense and the +10 Melee Defense. That may not sound like it's alot until you start to add up what you would be getting otherwise. Until that point, assuming your climbing the Ranger/Rifleman tree skills, you can get up to a cumulative +21 Ranged Defense and +22 Melee Defense. So we're not talking hours and hours of extra work just to get a +10 out of a pool of 100, which isn't bad but 90% vs 100% is still good enough.Instead, here weadd a +10 to EACH for Master Ranger and you've now increased your defense a full 33% !!.


Is it worth all the trapping and camping needed? I don't know, that's likely a personal decision. But as I said, it's something worth considering.


O'Reilly Freeborn
Novice Ranger/ Novice Rifleman
Corbantis




O'Reilly Freeborn
O'Reilly's Organics ò inside the Transcendence Mall, East Lianorm - On the Lake at 3300, 2700, Naboo, Corbantis
Professions: @ Master Heavy Swordsman / Master Brawler / Scout/ Medic / Merchant - Retired Master Ranger
Badges:&Master Explorer/Jabba's Badge of Trust/Imperial Badge of Merit/Rebel Badge of Courage/Nym's Badge of Honor


Scorpio27
Mon Jul 14, 2003 7:12 pm
#9

Glad the title of my thread inspired you =


well I have to agree that the ranger profession would give very nice bonuses to the sniper. actually at first glance it might be the most complementaryone, BUT you better pray nothing makes it closer that 15m. I would take the points to work pistols or 2handed weapon combat. Actually with a base in 2handed weapon combat for close range, a rifleman/ranger can really be a great PC and a ton of fun.


Dimitrius - Sharpshooter/Mercenary - Corbantis


x: :x: :x: Vs l-o-l (-o-) l-o-l = $$$$$$$

Protenis
Wed Jul 16, 2003 7:21 am
#10

Don't forget that Rangers get a bonus to hit creature. So if you hunt lots of beasts you will miss less often. I have a good amount of ranger skills and I can tell the difference. Also the two traps the rangers get are VERY nice and the camps can not be beat. Sometimes you just do not want to go back to town to heal and the camps will slowly heal you and prevent you from getting attacked in the process.



Gershwin Jedi padawan
Samuraijim Master Rifleman MCM 0404 pistoleer
Protenis MBH Master Pistoleer 0020 medic
Sorpaijen
Wed Jul 16, 2003 9:07 am
#11

They could give me a free Jedi slot and I doubt I'd go to Master Ranger.


Well, okay, I lie.


But it would take something that good. A mere +10 ranged and melee defense won't make up for all the skill points spent on yet MORE trapping (which I've heard don't work at -all-) and camping. Scouting exp is super-easy to get. I'm not yet Master Scout and I almost have enough Scouting exp to jump straight to Wayfaring I.... stupid camping exp....


With the way MaskScent works now... and I can't even FIND the "conceal" ability... I'm not really sure Camouflage is worth the 11 skill points to get Wayfaring I (20pts total to get Wayfaring IV). From what I've read, Camouflage only affects those two abilities (mask scent and conceal). It doesn't have any instrinsic value itself. Mask Scent is great, when it works. Problem is, it doesn't work as often as I'd like and is broken by chubas, fercrissakes.


I haven't done any kind of study of it, but it -seems- like I have an easier time against animals than I do against NPCs. Well, melee NPCs. Shooter-NPCs are just about the easiest, since I can send my Humbaba to step on them and keep them vertical while I ping them from under cover. Animals, I have my + bonuses against, and my traps work. Melee NPCs, though. Ouch.


Still, when all is said and done, I'm not sure the few little enhancements to existing abilities are worth the skill point investment. Rifleman's Sniper line, I get MindShot2, HeadShot3... those are -good- things... Conceal Shot from the Concealment line... new ability, gooood.

Styphathal
Wed Jul 23, 2003 4:53 am
#12






CloseHauled76 wrote:
Eye shot??? I think you're a little confused. Eye shot is a BH pistol move that does mind damage.




not confused. when he said "better match" in the subject, I'm assuming he was referring to the BH/rifleman combo thread where eye shot was mentioned.
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