Rifleman Archive

Thread: Impossible to hit?

Cauil
Wed Jun 16, 2004 4:09 am
#1

I am a Master Rifleman and I was recently in a PvP situation I found a little odd. In addition to my accuracy as a Master I was on accuracy food that was pretty good. Yet I was firing at a guy during a battle using Mind Shot 3 and his mind wasn't moving. I assumed he was wearing stun armor so I switched from my Jawa to my T-21 and kept using Mind Shot 3. Still not much of a difference, his mind was coming back almost as fast as I was doing damage to it.


Finally I saw that the problem was I was missing a huge number of times. He was running around and I was standing still, and he was at maybe 40M to 50M from me. I know certain professions can be hard to hit, especially if they're not at ideal range and moving around, but this was insane. I felt like a novice with the number of times I was missing. I figure the guy had to be a Master Fencer running a CoB macro with a really high defense and probably on defense foods.


My main question though is has anyone ever experienced something like this? Have you had a situation where as a Master you still have people that are darn near impossible to hit? Is there really anything much we can do to combat something like this or when I face someone like this should I just accept that I am probably going to go down?



Cauil
DomMantell
Wed Jun 16, 2004 4:53 am
#2

Master fencer using CoB, with good dodge food stacked with other professions for added melee/ranged defence is amazingly hard to hit.

How to combat them?

If you have novice brawler (you're a TKM so you do have that), get inside 32m and intimidate them. From my own experiences with fencer I can tell you that you're going to dodge very little while intimidated. Once you've got your target intimidated, equip a rifle with the best range mods you have (DXR6, range experimented laser/E11) and hit them with flushingshot2 to stun them.

Once they're stunned & intimidated you'll have a much easier time hitting them (unless they're a doc in which case they can simply heal whatever states you manage to stick on them)
ph4ze
Wed Jun 16, 2004 5:42 am
#3

I've encountered these. And they want to nerf rifleman...
CrashNgoBoom
Wed Jun 16, 2004 6:56 am
#4

The best way is to stick a stun on them. Stun drops anyones defenses to a joke if you get it to stick. This may be hard to do so if there is something/someone else to shoot at then use Flurryshot2 on them instead. Cambat medics aren't the only ones who can take area effects to their advantage. If I remember right you don't even have to hit someone to stick a state on them anyway.



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
XaverriJade7
Wed Jun 16, 2004 10:47 am
#5

Yes, Stun is the way to go for those opponents. But...since you can't hit them in the first place, how can you land that critical Flushingshot? I recommend having Ranged Support I for these situations. That way, you can put an /aim in your combat queue before the shot to improve your accuracy. And as you know, accuracy food is also nice Should the /aim tehnique fail, try it again- it shouldstack up to three times. So your queue will look like this:


/aim

/aim

/aim

/Flushingshot


Also, if at all possible, being prone will help you greatly. Granted, it is impossible in most PvP, but sometimes the opportunity will present itself. Take advantage of that. In duels, I almost always start out prone. I've taken out a Dodge-stacking Fencer in a duel before they even got within range of me. It won't always work out so well, but it'sgood toprepare as best asyou can.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
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BlasterForHire
Wed Jun 16, 2004 11:15 am
#6

i agree with xaverriJade7 (except for the part about being prone. to me, prone = dead).

you can stack up to 3 aims at once. that, combined with a good dxr6b disruptor (acc mod @ ideal over +100 are common on Kauri) and you will positively hit your target with those flushingshots.

once the stun is on, switch to a T21 or jawa as needed. even when the target is stunned, you may have trouble connecting with the Jawa, since they tend to have piss-poor accuracy mods.

Message Edited by BlasterForHire on 06-16-2004 01:16 PM

HighRoller3K
Wed Jun 16, 2004 3:02 pm
#7






DomMantell wrote:
Master fencer using CoB, with good dodge food stacked with other professions for added melee/ranged defence is amazingly hard to hit.

How to combat them?

If you have novice brawler (you're a TKM so you do have that), get inside 32m and intimidate them. From my own experiences with fencer I can tell you that you're going to dodge very little while intimidated. Once you've got your target intimidated, equip a rifle with the best range mods you have (DXR6, range experimented laser/E11) and hit them with flushingshot2 to stun them.

Once they're stunned & intimidated you'll have a much easier time hitting them (unless they're a doc in which case they can simply heal whatever states you manage to stick on them)





Listen to this guy.....he knows what he's talking about. An accuracy powerup on your DXR-6 can be of huge help too, and try to getto the ideal range for the weapon to maximise your chances of landing the stun. Landing the intimidate first is very important as well.


Fencer/Docs give me fits!



Annomander Rake...
(SCYLLA)
Cauil
Wed Jun 16, 2004 3:23 pm
#8

Thanks everyone for the great tips. I don't know why but I didn't even think of using state effects or aim. I will follow the excellent advice given here and see what hapens, but from the looks of it this should help considerably. Thanks again everyone.



Cauil
OditeFosore
Thu Jun 17, 2004 12:40 am
#9


/aim

/aim

/aim

/Flushingshot


^ is one of the few macros I recommend using - it is absolutely invaluable. I have taken it a step further but will be removing the extra step from my macro come the 5 second delay for changing weapons/armor the devs are adding in the next release.


I paid a master weaponsmith a reasonable amount -not that much, 100k I think - to make me an E11 and a laser rifle with all experimentation points put into the range mods. The result, both came out with 120+ to ideal range (BTW, if you have a nice dxr6 you can get even better range mods). I keep these weapons in my backpack, with ideal range mod weapon powerups equipped and have put them on one of my mostly unused toolbars and call them with my /aim; /flushingshot macro. The result, a +152 ideal range gun(120 from build+ 32 for the pwp). I eat a citros snow cake in PVP now for an added +40 to attack accuracy. My maco looks like this (syntax may not be completely correct here, this is from memory:


/ui action toolbarSlot#; <this calls the range modded gun

/aim;

/aim;

/aim;

/flushing2


I can hit a friend with a master fencer/melee defense dabbler template with COB running with this on the first try most of the time and if it doesn't stick on the first try, almost always by the second and that's even with air cake having been eaten. After their defenses are lowered with a stun, a pistoleer could hit them with a scatter pistol from 60 meters. That's when you switch and unload with the jawa or other damage gun.



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

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